Abyssal Enemies

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[WIP]

Angel Cartel ("Lucifer")

A relatively recent addition to the abyss, Angel rooms can be tricky due to the rats', especially the Cynabals', high speed, webs, and good damage combined with excellent projection and tracking.

Enemy Profiles

Name Size Role EWAR Threat Damage to Resist Damage to Deal Notes
Lucifer Burst Frigate Logistics Remote Shield Reps Low - Explosive Stays at range, no offensive capabilities, makes other enemies harder to kill
Lucifer Cynabal Cruiser DPS Neuts, Webs High EM, Explosive Explosive Closes fast into a tight turret orbit, does excellent damage, not very tanky, kill quickly
Elite Lucifer Cynabal Elite Cruiser DPS Strong Neuts, Webs Very High EM, Explosive Explosive Closes fast into a tight turret orbit, shreds drones, kill quickly
Lucifer Dramiel Frigate DPS - Moderate Explosive, Kinetic Explosive Closes fast, sometimes switches to drones, thin, not much damage, no EWAR
Elite Lucifer Dramiel Elite Frigate DPS Webs High Explosive, Kinetic Explosive Closes fast, will target and web drones, more damage than standard Dramiel
Lucifer Echo Frigate DPS, EWAR Scrams, Webs Moderate Explosive, Kinetic Explosive Very thin frigate that does a surprising amount of damage up close. Consider clearing one at the beginning of the room to quickly remove DPS and a web from the field
Lucifer Fury Frigate EWAR Neuts Low Explosive, Kinetic Explosive Thin neuting frigate
Lucifer Ixion Cruiser EWAR Target Paints, Missile Disrupts Low Thermal, Kinetic Explosive Thin painting cruiser that stays at range. Does little damage itself and other Angels have no problems applying their own damage anyway
Lucifer Medusa Frigate EWAR Sensor Damps Low Thermal, Kinetic Explosive Thin damping frigate, only annoying in large numbers due to reduced lock range
Lucifer Swordspine Frigate EWAR Target Paints Low Thermal, Kinetic Explosive Thin painting frigate. Can mostly ignore

Dangers

Due to the Cynabals' good damage, webs, and great tracking and projection, Angel rooms are notoriously difficult for frigates. The Cynabal neuts also severely pressure many cruisers' capacitors, especially if only running a single battery. However, the danger of this room is concentrated in a handful of enemies, and once the Cynabals are off the field, it becomes pretty easy. Angel rooms can also be tricky for drone ships, since many enemies have webs and will switch to drones en masse. However, if they're shooting your drones, at least they're not shooting you for a bit.

Tips

Clear Cynabals first, followed by Elite Cynabals, unless there's some other immediate threat. Lucifer Echos deal a lot of damage for how flimsy they are, so it can make sense to clear one first to reduce pressure on your tank before starting on the Cynabals. Lucifer Bursts do remote shield rep the other rats, but the reps aren't all that strong.

CONCORD / EDENCOM ("Disparu")

Another relatively recent addition, this room contains enemies that exclusively do missile-style damage through actual missiles (CONCORD) and Vorton Projectors (EDENCOM). This means that transversal is irrelevant, but having a small signature and maintaining high speed is essential. The rats do a lot of alpha damage but fire slowly, so losing speed or entering a blue cloud at the wrong moment can be deadly.

Enemy Profiles

CONCORD rats have uniform resists and fire missiles. EDENCOM rats have lowest thermal resist and fire chain lightning, which bounces to nearby enemy or friendly targets indiscriminately. Battleships start off damaged. All rats are clearly named in accordance with their singular role. Damage types appear to be random. No remote repair.

Name Size Role EWAR Threat Damage to Resist Damage to Deal Notes
Arrester Pacifier Disparu Troop Frigate EWAR Webs Moderate Any Any Thin, closes in with a short-range web. Increases damage dealt by larger targets. Clear quickly.
Attacker Pacifier Disparu Troop Frigate DPS - Low Any Any Thin, closes in to short range, no EWAR
Drainer Pacifier Disparu Troop Frigate EWAR Neuts Moderate Any Any Thin, closes in with a short-range neut
Marker Pacifier Disparu Troop Frigate EWAR Target Paints Moderate Any Any Thin, target paints from range. Increases damage dealt by larger targets.
Assault Enforcer Disparu Troop Cruiser DPS - Low Any Any Does damage, not high-value
Drainer Enforcer Disparu Troop Cruiser EWAR Neuts High Any Any Strong neuts
Marker Enforcer Disparu Troop Cruiser EWAR Target Paints Moderate Any Any Target paints from range. Increases damage dealt by larger targets.
Arrester Marshal Disparu Troop Battleship DPS, EWAR Webs (15km) High Any Any Does high alpha damage with a slow fire rate. Loses a lot of damage against small, fast targets. Stay away from blue clouds. Short-range web can pretty much be ignored.
Attacker Marshal Disparu Troop Battleship DPS - Very High Any Any Does a lot of alpha damage with a slow fire rate. Kill before it repairs itself too much.
Drainer Marshal Disparu Troop Battleship EWAR Neuts Very High Any Any Very strong long-range neuts and high alpha damage, kill quickly.
Skybreaker Disparu Troop Frigate AOE DPS - Low EM, Kinetic Thermal Not really a threat, surprisingly strong active tank for a frigate, often screens larger ships, can be annoying for drone ships due to chain lightning. Often damages friendly ships.
Stormbringer Disparu Troop Cruiser AOE DPS - Moderate Kinetic, EM Thermal Pretty tanky, doesn't do much damage, often screens battleships, annoying for drone ships due to chain lightning. Often damages friendly ships.
Thunderchild Disparu Troop Frigate AOE DPS - High Kinetic, EM Thermal Does a lot of damage with a decent fire rate and can quickly defang careless drone users. Starts off damaged.

Dangers

In most cases, this is an extremely high-damage room. All enemies will apply at least some of their damage, and support ships will usually deal most or all of their full damage. The webbing and painting ships will massively increase incoming damage, and stumbling into a blue cloud can spell death. Drones can also quickly die if in range of the chain lightning.

Tips

EWAR Pacifiers are fragile and enable the bigger ships to do far more damage. Clear them quickly. The battleships have around a 65km range, so turning around and outranging them at the beginning of a room is a good way to safely clear smaller ships. Battleships spawn damaged, so clear them as quickly as practicable.

Sansha's Nation ("Devoted")

This room's similar to Angels, but usually easier. Enemies will solely deal EM and thermal damage through lasers. Most of the damage comes from the cruisers, which have poor tracking and are slow with no webs, but have good range and strong shield tanks. They also have heavy neuting up close. Unlike with Angels, there are no "Elite" variants. There's only 1 cruiser-type enemy.

Enemy Profiles

Name Size Role EWAR Threat Damage to Resist Damage to Deal Notes
Devoted Fisher Frigate EWAR Webs Low EM, Thermal EM Webs up close, annoying for drone users
Devoted Herald Frigate EWAR Weapon and Missile Disruption Moderate EM, Thermal EM Disruption can be annoying for missile and turret ships. Irrelevant for drone ships
Devoted Hunter Frigate DPS - Moderate EM, Thermal EM Thin target, does good damage, worth clearing quickly to reduce tank pressure
Devoted Knight Cruiser DPS, EWAR Strong Neuts, Webs High EM, Thermal EM Slow with bad tracking, but has a lot of range and strong neuts and webs up close. The main threat in Sansha rooms
Devoted Lookout Frigate EWAR Sensor Damps Low EM, Thermal EM Mostly irrelevant, but annoying in large numbers
Devoted Priest Frigate Logistics Remote Shield Boosts Low EM, Thermal EM Stays at range and gives shield reps to other rats. Kill to speed up clear time against cruisers
Devoted Smith Frigate EWAR Neuts Moderate EM, Thermal EM Thin frigate that neuts almost as much as Devoted Knights. Kill to reduce cap pressure
Devoted Torchbearer Frigate EWAR Target Paints Low EM, Thermal EM Thin painting frigate
Devoted Trapper Frigate EWAR Scrams Low EM, Thermal EM Thin scram figate

Dangers

While they're slow and have bad tracking, Devoted Knights still deal a lot of damage. Additionally, Devoted Hunters do a surprising amount of damage for their size. Rampant disruption can make things difficult for missile and turret ships, especially if there are Devoted Priests. Devoted Smiths neut a lot.

Tips

Hunters and Smiths are fragile targets and can be destroyed quickly to reduce tank or neut pressure. All other frigates are similarly thin. The only tanky targets are the cruisers, and those can easily be kited due to their bad tracking and lack of long-range webs.

Damaviks

Enemy Profiles

Dangers

Tips

Drekavacs

Enemy Profiles

Dangers

Tips

Kikimoras

Enemy Profiles

Dangers

Tips

Rodivas

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Tips

Vedmaks

Enemy Profiles

Dangers

Tips

Vila Damaviks and Vedmaks

Enemy Profiles

Dangers

Tips

Big Drifter and/or Sleeper Cruiser Blob

Enemy Profiles

Dangers

Tips

Lucid Deepwatchers (Sleeper Battleships)

Enemy Profiles

Dangers

Tips

Karybdis Tyrannos ("Karen")

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Dangers

Tips

Tesselas (Rogue Drone Frigates)

Enemy Profiles

Dangers

Tips

Tesseras (Rogue Drone Battlecruisers)

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Dangers

Tips

Overmind (Rogue Drone Battleship)

Enemy Profiles

Dangers

Tips