Awesome Pilot
Logged in as
Awesome Pilot
User page
User talk
Preferences
Watchlist
Contributions
Log out
The Explorer's Compendium
Search
Editing
Abyssal Fits
Namespaces
Page
Discussion
Watch
More
More
Page actions
Read
Edit
History
Anti-spam check. Do
not
fill this in!
Recommended starter fits for the abyss, in conjunction with the main '''[[Abyssal_Deadspace |Abyssal Deadspace]]''' page and '''[[Abyssal_Enemies | Abyssal Enemies]]''' page. = Introduction = Each tier is a considerable step up from the previous one in terms of difficulty and rewards. For people completely new to the abyss, it's recommended to start at T0 to get a feel for the mechanics. For most Gila and Heavy Assault Cruiser fits, it's a good idea to start no lower than T3, as you'll simply overpower most spawns in lower tiers with those ships. Credit goes to Caldari Joans for testing and compiling many of the starter fits listed here, or at least providing a basis for them. His [https://caldarijoans.streamlit.app/Starter_Abyssal_Fits Streamlit site] is a great repository of fitting advice and piloting tips. = Why does the module layout look so weird? = That's for heat management. Generally, you want to have your most-heated modules as far away from each other as possible to reduce heat damage to important stuff, with less important or passive modules serving as buffer. Note that the ingame fitting tool tends to break module spacing on imported fits, so be careful and make sure your modules are spaced correctly. = Tier 0 = To do T0 safely, pilots should aim for a minimum of '''90 DPS''' (damage per second) in their weather's preferred damage type. Going lower can work, but risks failing the 20 minute site timer with several long spawns. Nearly anything that does enough damage and has something vaguely resembling a tank can handle T0 just fine, but here are 2 reliable frigate fits that are proven to work in this tier. They're cheap, require next to no skill training, and are tried and tested to work. == Electrical Beam Starter Punisher == This is a day 0 alpha-friendly Punisher fit for '''T0 electrical''' filaments. Once your skills allow you to clear 150 DPS, you can start using this fit in T1, or upgrade to the T1 fit in that tier's section. If you have extra CPU, you can change the turrets to Small Focused Anode Particle Stream I to save some ISK. Once your skills allow, you can upgrade the turrets and low slot modules to their Tech II variants. This fit can do T0 firestorms as well, but may face timer and capacitor issues in T1 fires. The Punisher is a very strong (and cheap!) ship even with low skills, and is arguably the best ship for new players to learn the abyss with. The Imperial Navy Slicer is similar to the Punisher and a great ship, but just doesn't pull ahead in the abyss due to its substantially higher cost and not even dealing more damage than the Punisher's 4 hardpoints until Amarr Frigate V... at which point you may as well just fly a Retribution. {{ShipFitting |ship= Punisher |fitName= T0 Elec Punisher |fitID= T0 Elec Punisher |low1name=Small I-a Enduring Armor Repairer |low1typeID=4529 |low2name=Extruded Compact Heat Sink |low2typeID=5849 |low3name=Compact Multispectrum Energized Membrane |low3typeID=16391 |low4name=Extruded Compact Heat Sink |low4typeID=5849 |low5name=Small I-a Enduring Armor Repairer |low5typeID=4529 |mid1name=1MN Monopropellant Enduring Afterburner |mid1typeID=6003 |mid2name=Small Compact Pb-Acid Cap Battery |mid2typeID=4787 |high1name=Small Focused Modulated Energy Beam I |high1typeID=6719 |high2name=Small Focused Modulated Energy Beam I |high2typeID=6719 |high3name=Small Focused Modulated Energy Beam I |high3typeID=6719 |high4name=Small Focused Modulated Energy Beam I |high4typeID=6719 |rig1name=Small Auxiliary Nano Pump I |rig1typeID=31045 |rig2name=Small Auxiliary Nano Pump I |rig2typeID=31045 |rig3name=Small Energy Metastasis Adjuster I |rig3typeID=31490 |charge1name=Imperial Navy Multifrequency S x4 |charge1typeID=23071 |charge2name=Imperial Navy Standard S x4 |charge2typeID=23079 |charge3name=Imperial Navy Radio S |charge3typeID=23085 |charge4name=Nanite Repair Paste x50 |charge4typeID=28668 | difficulty=0 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = Y }} == Dark Rocket Starter Kestrel == This is a day 0 alpha-friendly Kestrel fit for '''T0 dark''' filaments. Unlike the Punisher fit, this is shield-tanked and uses rockets for more missile-inclined pilots. This fit also adds an extra layer of difficulty due to the weather not having a resist penalty: damage selection. That's right! You'll have to pick and choose which damage type to use against each enemy. The lack of a weather resist penalty also makes it very important to play aggressively. If you can't do at least 90 DPS, don't take this into T0. If you can't do at least 150, don't take this into T1. Upgrade modules to their Tech II variants as skills allow. Your most difficult spawn in this fit in T0 will likely be the '''Skybreaker''', an Edencom frigate with a strong active shield tank. Use thermal damage against it. If you enjoy the Kestrel, the next step up will be a Caldari Navy Hookbill for T1 darks. Unlike the Slicer, the Hookbill offers quite a few advantages for abyss running over its Tech I version. {{ShipFitting |ship= Kestrel |fitName= T0 Dark Kestrel |fitID= T0 Dark Kestrel |low1name=Ballistic Control System II |low1typeID=22291 |low2name=Ballistic Control System II |low2typeID=22291 |mid1name=1MN Monopropellant Enduring Afterburner |mid1typeID=6003 |mid2name=Small Cap Battery II |mid2typeID=3488 |mid3name=Small Cap Battery II |mid3typeID=3488 |mid4name=Small Shield Booster II |mid4typeID=400 |high1name='Arbalest' Rocket Launcher I |high1typeID=16527 |high2name='Arbalest' Rocket Launcher I |high2typeID=16527 |high3name='Arbalest' Rocket Launcher I |high3typeID=16527 |high4name='Arbalest' Rocket Launcher I |high4typeID=16527 |rig1name=Small EM Shield Reinforcer I |rig1typeID=31716 |rig2name=Small Thermal Shield Reinforcer I |rig2typeID=31752 |rig3name=Small Bay Loading Accelerator I |rig3typeID=31586 |charge1name=Inferno Rocket x2000 |charge1typeID=2514 |charge2name=Mjolnir Rocket x2000 |charge2typeID=2512 |charge3name=Scourge Rocket x2000 |charge3typeID=266 |charge4name=Nova Rocket x2000 |charge4typeID=2516 |charge5name=Nanite Repair Paste x50 |charge5typeID=28668 | difficulty=0 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = Y }} = Tier 1 = To clear T1 solo, you'll want at least '''150 DPS''' with your weather's preferred damage type. You don't need much tank here; one Tech II shield or armor repper on a frigate is fine. Your tank comes from speed, small signature, and damage. Repair modules aren't for permatanking enemy spawns; they're for buying time until you can kill them and get incoming damage to 0 that way. You might notice that there are no recommended Tech I Gallente or Minmatar frigate fits here. That's because they just don't have the damage or projection to consistently handle T1, and even fall behind in T0. Most any ship will be able to get through T0, but it makes sense to go for a ship or at least a kind of ship that can handle T1 as well. == Electrical Beam Punisher == This one's similar to the T0 version, but since you'll probably have a bit of experience at this point, it trades tank for more damage. Upgrade to Tech II beams and heat sinks when you have the skills. A major advantage of this fit over the Hookbill below is that it can easily outrange dangerous spawns like the Kikimora and Tessera with Radio/Aurora crystals. {{ShipFitting |ship= Punisher |fitName= T1 Electrical Punisher |fitID= T1 Electrical Punisher |low1name=Multispectrum Coating II |low1typeID=1306 |low2name=Extruded Compact Heat Sink |low2typeID=5849 |low3name=Extruded Compact Heat Sink |low3typeID=5849 |low4name=Extruded Compact Heat Sink |low4typeID=5849 |low5name=Small Armor Repairer II |low5typeID=1183 |mid1name=1MN Monopropellant Enduring Afterburner |mid1typeID=6003 |mid2name=Small Compact Pb-Acid Cap Battery |mid2typeID=4787 |high1name=Small Focused Modulated Energy Beam I |high1typeID=6719 |high2name=Small Focused Modulated Energy Beam I |high2typeID=6719 |high3name=Small Focused Modulated Energy Beam I |high3typeID=6719 |high4name=Small Focused Modulated Energy Beam I |high4typeID=6719 |rig1name=Small Auxiliary Nano Pump I |rig1typeID=31045 |rig2name=Small Auxiliary Nano Pump I |rig2typeID=31045 |rig3name=Small Energy Metastasis Adjuster I |rig3typeID=31490 |charge1name=Imperial Navy Multifrequency S x4 |charge1typeID=23071 |charge2name=Imperial Navy Standard S x4 |charge2typeID=23079 |charge3name=Imperial Navy Radio S |charge3typeID=23085 |charge4name=Nanite Repair Paste x50 |charge4typeID=28668 | difficulty=0 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = Y }} == Dark Rocket Hookbill == A more expensive step up from the T0 Kestrel fit, this improves on the Kestrel with more damage and tank. Unlike with the Punisher, it's important that you can use Tech II weapons here, since dark weather lacks a resistance penalty. Not using Tech II launchers is viable, but risks timing out. {{ShipFitting |ship= Caldari Navy Hookbill |fitName= T1 Dark Hookbill |fitID= T1 Dark Hookbill |low1name=Ballistic Control System II |low1typeID=22291 |low2name=Crosslink Compact Ballistic Control System |low2typeID=16457 |mid1name=1MN Monopropellant Enduring Afterburner |mid1typeID=6003 |mid2name=Small Compact Pb-Acid Cap Battery |mid2typeID=4787 |mid3name=Compact Thermal Shield Amplifier |mid3typeID=9568 |mid4name=Small Compact Pb-Acid Cap Battery |mid4typeID=4787 |mid5name=Small Shield Booster II |mid5typeID=400 |high1name=Rocket Launcher II |high1typeID=10631 |high2name=Rocket Launcher II |high2typeID=10631 |high3name=Rocket Launcher II |high3typeID=10631 |high4name=Rocket Launcher II |high4typeID=10631 |rig1name=Small EM Shield Reinforcer I |rig1typeID=31716 |rig2name=Small Rocket Fuel Cache Partition II |rig2typeID=31614 |rig3name=Small Hydraulic Bay Thrusters II |rig3typeID=31604 |charge1name=Inferno Rage Rocket x2000 |charge1typeID=24475 |charge2name=Mjolnir Rage Rocket x2000 |charge2typeID=2817 |charge3name=Scourge Rage Rocket x2000 |charge3typeID=24471 |charge4name=Nova Rage Rocket x2000 |charge4typeID=24473 |charge5name=Nanite Repair Paste x50 |charge5typeID=28668 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = Y }} = T1 Blitz Frigate Fits = All 4 previously listed fits are starter fits, intended to provide a solid learning experience for new pilots. These are more advanced (and expensive) takes on the same themes, intended for blitzing T1 filaments in mere minutes to extract as much ISK as possible. There are 2 takes on each "style" of fit, one for alpha and one for omega pilots. Earning 70 million ISK an hour is very doable with these fits, even as an alpha. That's roughly what you'd get on average doing hisec DED sites in an optimized fit. Not bad at all! This is the point where alpha pilots will hit a wall. When it comes to abyss running as a solo alpha, your "endgame" options are to blitz t1 filaments in one of the below fits, run T2 filaments in a cruiser for less profit, or spend copious amounts of ISK on a T3-capable alpha-friendly Gila fit, still won't outperform T1 frigate blitzing and is far harder to stomach losing. You won't really pull ahead of T1 frigate blitzing ISK-wise until T4 cruisers. At over 100 million ISK for the full fits, the Succubus and Worm are both more expensive and less effective at blitzing T1 filaments than the Omega alternatives, and will not handle T2. They're only recommended for Alpha pilots with spare ISK to spend, or Omega pilots looking for something different to try. == Electrical Alpha Succubus == An alpha-friendly souped-up version of the T1 starter Punisher that deals more damage and is more survivable, albeit with higher cost and a shield tank instead of armor. The CPU's also tight, so downgrade a heat sink to compact if needed. {{ShipFitting |ship= Succubus |fitName= T1 Electrical Succubus |fitID= T1 Electrical Succubus |low1name=Heat Sink II |low1typeID=2364 |low2name=Heat Sink II |low2typeID=2364 |low3name=Heat Sink II |low3typeID=2364 |mid1name=Compact Multispectrum Shield Hardener |mid1typeID=9632 |mid2name=Small Compact Pb-Acid Cap Battery |mid2typeID=4787 |mid3name=1MN Y-S8 Compact Afterburner |mid3typeID=6001 |mid4name=Small Shield Booster II |mid4typeID=400 |high1name=Small Focused Beam Laser II |high1typeID=3033 |high2name=Small Focused Beam Laser II |high2typeID=3033 |rig1name=Small EM Shield Reinforcer II |rig1typeID=31722 |rig2name=Small EM Shield Reinforcer II |rig2typeID=31722 |rig3name=Small Thermal Shield Reinforcer II |rig3typeID=31758 |charge1name=Imperial Navy Multifrequency S x4 |charge1typeID=23071 |charge2name=Imperial Navy Standard S x4 |charge2typeID=23079 |charge3name=Aurora S |charge3typeID=12559 |charge4name=Nanite Repair Paste x50 |charge4typeID=28668 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = Y }} == Exotic Alpha Worm == An Alpha-friendly souped-up version of the T1 starter Hookbill fit, albeit for exotic weather and with an emphasis on drones along with missiles. You don't need to worry about damage selection anymore due to the weather resist penalty. Just be careful about losing your drones and getting defanged. Even with the Worm's role bonus, they're still flimsy light drones. This fit also uses light missiles instead of rockets, letting you control range more effectively. This fit can also run firestorms with good skills by switching the drones to Hobgoblins and missiles to Inferno. Just be aware that rooms will take longer to clear. {{ShipFitting |ship= Worm |fitName= T1 Exotic Worm |fitID= T1 Exotic Worm |low1name=Drone Damage Amplifier II |low1typeID=4405 |low2name=Drone Damage Amplifier II |low2typeID=4405 |mid1name=1MN Monopropellant Enduring Afterburner |mid1typeID=6003 |mid2name=Compact EM Shield Amplifier |mid2typeID=9580 |mid3name=Small Cap Battery II |mid3typeID=3488 |mid4name=Small Shield Booster II |mid4typeID=400 |high1name=TE-2100 Ample Light Missile Launcher |high1typeID=8091 |high2name=TE-2100 Ample Light Missile Launcher |high2typeID=8091 |high3name=TE-2100 Ample Light Missile Launcher |high3typeID=8091 |rig1name=Small EM Shield Reinforcer II |rig1typeID=31722 |rig2name=Small Thermal Shield Reinforcer II |rig2typeID=31758 |rig3name=Small Thermal Shield Reinforcer II |rig3typeID=31758 |drone1name=Caldari Navy Hornet x2 |drone1typeID=31872 |drone2name=Caldari Navy Hornet x2 |drone2typeID=31872 |drone3name=Caldari Navy Hornet x1 |drone3typeID=31872 |charge1name=Caldari Navy Scourge Light Missile x1500 |charge1typeID=27361 |charge2name=Nanite Repair Paste x50 |charge2typeID=28668 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = Y }} == Electrical Pulse Retribution == An Assault Frigate fit for omegas. This fit relies on the absurd DPS of a properly skilled pulse retribution to faceroll T1 rooms. It's also the first fit here to use a microwarpdrive instead of an afterburner. Assault Frigates get a reduction to the MWD signature penalty, and a MWD lets you move around rooms much faster than an AB. However, MWDs do add an additional element to learn, and are not recommended for inexperienced players. If less experienced but still skilled into Assault Frigates, use the beam Retribution fit beneath this one. An overview of this fit by the creator can be found [https://abysstracker.com/fit/9687 here]. {{ShipFitting |ship= Retribution |fitName= T1 Electrical Pulse Retribution |fitID= T1 Electrical Pulse Retribution |low1name=Multispectrum Coating II |low1typeID=1306 |low2name=Heat Sink II |low2typeID=2364 |low3name=Heat Sink II |low3typeID=2364 |low4name=Heat Sink II |low4typeID=2364 |low5name=Small Armor Repairer II |low5typeID=1183 |mid1name=5MN Quad LiF Restrained Microwarpdrive |mid1typeID=35658 |mid2name=Small Cap Battery II |mid2typeID=3488 |high1name=Small Focused Pulse Laser II |high1typeID=3041 |high2name=Small Focused Pulse Laser II |high2typeID=3041 |high3name=Small Focused Pulse Laser II |high3typeID=3041 |high4name=Small Focused Pulse Laser II |high4typeID=3041 |rig1name=Small Processor Overclocking Unit I |rig1typeID=26929 |rig2name=Small Auxiliary Nano Pump II |rig2typeID=31051 |charge1name=Imperial Navy Multifrequency S x4 |charge1typeID=23071 |charge2name=Imperial Navy Standard S x4 |charge2typeID=23079 |charge3name=Conflagration S |charge3typeID=12565 |charge4name=Scorch S |charge4typeID=12563 |charge5name=Nanite Repair Paste x50 |charge5typeID=28668 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Electrical Beam Retribution == A more pilot-friendly version of the above fit that uses beams instead of pulses, sacrificing raw damage for better range control. This fit can also do T2 electrical filaments solo, but that takes far longer and is unlikely to improve your ISK/hr. Running T2 in a solo frigate is only recommended for experienced players for the challenge. This fit also uses an afterburner for ease of use. {{ShipFitting |ship= Retribution |fitName= T1 Electrical Beam Retribution |fitID= T1 Electrical Beam Retribution |low1name=Reactive Armor Hardener |low1typeID=4403 |low2name=Heat Sink II |low2typeID=2364 |low3name=Multispectrum Coating II |low3typeID=1306 |low4name=Heat Sink II |low4typeID=2364 |low5name=Small Armor Repairer II |low5typeID=1183 |mid1name=1MN Afterburner II |mid1typeID=438 |mid2name=Small Compact Pb-Acid Cap Battery |mid2typeID=4787 |high1name=Small Focused Beam Laser II |high1typeID=3033 |high2name=Small Focused Beam Laser II |high2typeID=3033 |high3name=Small Focused Beam Laser II |high3typeID=3033 |high4name=Small Focused Beam Laser II |high4typeID=3033 |rig1name=Small Thermal Armor Reinforcer II |rig1typeID=31039 |rig2name=Small Semiconductor Memory Cell II |rig2typeID=31412 |charge1name=Imperial Navy Multifrequency S x4 |charge1typeID=23071 |charge2name=Imperial Navy Standard S x4 |charge2typeID=23079 |charge3name=Gleam S |charge3typeID=12557 |charge4name=Aurora S |charge4typeID=12559 |charge5name=Nanite Repair Paste x50 |charge5typeID=28668 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Exotic Rocket Hawk == The omega version of the alpha exotic Worm and starter Hookbill, this fit combines rockets with the exotic resist penalty to clear T1 rooms quickly. Just be aware that rockets don't have much range and you need to fly smart around Tesseras. This fit also has a MWD instead of an AB. The blaster's just for a bit of extra DPS; you don't really need it. An overview of the fit by the creator's available [https://abysstracker.com/fit/9659 here]. {{ShipFitting |ship= Hawk |fitName= T1 Exotic Rocket Hawk |fitID= T1 Exotic Rocket Hawk |low1name=Ballistic Control System II |low1typeID=22291 |low2name=Ballistic Control System II |low2typeID=22291 |mid1name=5MN Quad LiF Restrained Microwarpdrive |mid1typeID=35658 |mid2name=Small Compact Pb-Acid Cap Battery |mid2typeID=4787 |mid3name=Cap Recharger II |mid3typeID=2032 |mid4name=Small Compact Pb-Acid Cap Battery |mid4typeID=4787 |mid5name=Small Shield Booster II |mid5typeID=400 |high1name=Rocket Launcher II |high1typeID=10631 |high2name=Rocket Launcher II |high2typeID=10631 |high3name=Light Neutron Blaster II |high3typeID=3178 |high4name=Rocket Launcher II |high4typeID=10631 |high5name=Rocket Launcher II |high5typeID=10631 |rig1name=Small EM Shield Reinforcer II |rig1typeID=31722 |rig2name=Small Bay Loading Accelerator II |rig2typeID=31592 |charge1name=Scourge Rage Rocket x2000 |charge1typeID=24471 |charge2name=Nanite Repair Paste x50 |charge2typeID=28668 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Exotic LML Hawk == This friendlier version of the above fit uses light missiles instead of rockets, and an AB instead of a MWD. Much like the beam Retribution, this fit sacrifices raw damage for better range control. It's also T2 exotic-capable, but again, that's unlikely to be an ISK/hr bump over blitzing T1. The creator of the basis of this fit has an overview [https://abysstracker.com/fit/2492 here]. {{ShipFitting |ship= Hawk |fitName= T1 Exotic LML Hawk |fitID= T1 Exotic LML Hawk |low1name=Ballistic Control System II |low1typeID=22291 |low2name=Ballistic Control System II |low2typeID=22291 |mid1name=1MN Afterburner II |mid1typeID=438 |mid2name=Cap Recharger II |mid2typeID=2032 |mid3name=Small Cap Battery II |mid3typeID=3488 |mid4name=Eutectic Compact Cap Recharger |mid4typeID=4435 |mid5name=Small Shield Booster II |mid5typeID=400 |high1name=Light Missile Launcher II |high1typeID=2404 |high2name=Light Missile Launcher II |high2typeID=2404 |high3name=Light Missile Launcher II |high3typeID=2404 |high4name=Light Missile Launcher II |high4typeID=2404 |rig1name=Small EM Shield Reinforcer II |rig1typeID=31722 |rig2name=Small Bay Loading Accelerator II |rig2typeID=31592 |charge1name=Scourge Fury Light Missile x2000 |charge1typeID=24475 |charge2name=Nanite Repair Paste x50 |charge2typeID=28668 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} = Tier 2 = The next big step up in difficulty. It's possible to run a solo Assault Frigate in this tier, but it'll require additional pilot skill and time to clear rooms. Running solo T2 frigates is more for the challenge than anything else. == Electrical Omega Vexor == While T2 cruisers will earn less than T1 blitz frigates, T2's still a good tier to learn the basics of flying cruisers in preparation for higher tiers. With that in mind, here's a T2 Vexor fit for omegas. Upgrade the reps to Tech II when you can. The small beams aren't necessary; any weapon system you can put on there for supplemental damage will help. All suggested fits on this page are Omega-only from here on out. Note that while Alphas can probably use this Vexor with the right skills, T2 is enough of a step up from T1 that Alpha support skills are likely to be inadequate. {{ShipFitting |ship= Vexor |fitName= T2 Elec Vexor |fitID= T2 Elec Vexor |low1name=Medium Armor Repairer II |low1typeID=3530 |low2name=Drone Damage Amplifier II |low2typeID=4405 |low3name=Reactive Armor Hardener |low3typeID=4403 |low4name=Drone Damage Amplifier II |low4typeID=4405 |low5name=Medium Armor Repairer II |low5typeID=3530 |mid1name=10MN Monopropellant Enduring Afterburner |mid1typeID=6005 |mid2name=Large Compact Pb-Acid Cap Battery |mid2typeID=4871 |mid3name=Medium Cap Battery II |mid3typeID=3496 |mid4name=X5 Enduring Stasis Webifier |mid4typeID=4025 |high1name=Small Focused Beam Laser II |high1typeID=3033 |high2name=Small Focused Beam Laser II |high2typeID=3033 |high3name=Small Focused Beam Laser II |high3typeID=3033 |high4name=Small Focused Beam Laser II |high4typeID=3033 |rig1name=Medium Auxiliary Nano Pump I |rig1typeID=31047 |rig2name=Medium Auxiliary Nano Pump I |rig2typeID=31047 |rig3name=Medium Nanobot Accelerator I |rig3typeID=31065 |drone1name=Imperial Navy Acolyte x1 |drone1typeID=31864 |drone2name=Imperial Navy Infiltrator x2 |drone2typeID=31866 |drone3name=Imperial Navy Praetor x2 |drone3typeID=31870 |charge1name=Imperial Navy Multifrequency S x4 |charge1typeID=23071 |charge2name=Imperial Navy Standard S x4 |charge2typeID=23079 |charge3name=Aurora S |charge3typeID=12559 |charge4name=Nanite Repair Paste x50 |charge4typeID=28668 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} = Tier 3 = This tier's in a strange place. Solo frigates can't run it, Tech I cruisers can't run it, and navy cruisers will struggle. On the flip side, beefier ships like Gilas and HACs will simply overpower T3 spawns. This tier's mainly used by players testing blingy fits in lighter conditions before going up to high tiers. As such, there's no recommended starter fit here. = Tier 4 = Due to how forgiving they are to learn with, this section will only cover Gilas, with non-Gila options in the T5 and T6 sections. None of the T4 fits require implants. == The Povertila == This is the first "big boy" fit so far. The Povertila's an upgradable fit designed by Balsaq/Scott Dominus that can comfortably handle T4 exotics stock, and T5 exotics with a bit of bling. Blingier versions of this fit can technically do T6 exotic, but the fit just doesn't scale well into T6 and a lot of rooms will be difficult. This fit's main weakness is neut pressure, and bling doesn't really help with that. Consult the fit on [https://abysstracker.com/fit/6580 Abyss Tracker] for more detailed piloting tips by the creator. The only modification to the orginal fit is that this version uses a thermal shield rig instead of an EM one. The EM rig's just on there because the original fit's intended to do electrical filaments as well, but Gilas thrive in exotic filaments above all others. The thermal rig helps with difficult Triglavian rooms. The nos isn't necessary and can be dropped if you're tight on fitting. To upgrade the Povertila for T5, start by getting a faction shield boost amplifier and switching the DCU for a third DDA. Then start getting Mid-Grade Crystal implants. You don't need to bling the hardener or shield boosters for T5. Just make sure to pre-roll Standard Blue Pill and overheat preemptively in difficult rooms. To use this fit in electrical, just switch the thermal rig for an EM one and change the drones to Infiltrators. To use it in gamma, just switch the drones to Valkyries, but be warned that timing out is a real risk. {{ShipFitting |ship= Gila |fitName= T4 Exotic Starter Gila |fitID= T4 Exotic Starter Gila |low1name=Drone Damage Amplifier II |low1typeID=4405 |low2name=Drone Damage Amplifier II |low2typeID=4405 |low3name=Damage Control II |low3typeID=2048 |mid1name=Pithum C-Type Medium Shield Booster |mid1typeID=19187 |mid2name=Republic Fleet Large Cap Battery |mid2typeID=41218 |mid3name=Multispectrum Shield Hardener II |mid3typeID=2281 |mid4name=Shield Boost Amplifier II |mid4typeID=24443 |mid5name=X5 Enduring Stasis Webifier |mid5typeID=4025 |mid6name=Pithum C-Type Medium Shield Booster |mid6typeID=19187 |high1name=Rapid Light Missile Launcher II |high1typeID=1877 |high2name=Rapid Light Missile Launcher II |high2typeID=1877 |high3name=Medium Ghoul Compact Energy Nosferatu |high3typeID=16505 |high4name=Rapid Light Missile Launcher II |high4typeID=1877 |high5name=Rapid Light Missile Launcher II |high5typeID=1877 |rig1name=Medium Capacitor Control Circuit II |rig1typeID=31378 |rig2name=Medium Capacitor Control Circuit II |rig2typeID=31378 |rig3name=Medium Thermal Shield Reinforcer I |rig3typeID=31754 |drone1name=Caldari Navy Vespa x2 |drone1typeID=31874 |drone2name=Caldari Navy Vespa x2 |drone2typeID=31874 |drone3name=Caldari Navy Vespa x2 |drone3typeID=31874 |drone4name=Vespa II x2 |drone4typeID=21638 |drone5name=Vespa II x2 |drone5typeID=21638 |charge1name=Scourge Fury Light Missile x5000 |charge1typeID=24495 |charge2name=Nanite Repair Paste x150 |charge2typeID=28668 |charge3name=Mobile Tractor Unit |charge3typeID=33475 |charge4name=Standard Blue Pill Booster |charge4typeID=9950 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == The Passive Fit == Designed by the creator of the Povertila, this fit relies on a passive/regen shield tank instead and is designed to run up to T4 gamma weather. The advantage of this fit over the Povertila is that you have fewer things to manage and mistakes won't kill you as quickly. It also has the fitting space for a T2 drone link augmentor and afterburner. The downside is that you have fewer tools at your disposal when things go wrong (what can you overheat?) and might not register that you made a mistake before it's already too late to fix it. Due to the gamma weather, this fit also uses lower-damage Minmatar drones, which present a timeout risk when combined with gamma's 50% shield bonus. Upgrading the fit for higher tiers also entails purchasing expensive Nirvana implants, which quickly balloon the fit's cost past active alternatives. On the bright side, passive fits are very difficult to gank and most of the fit's value in higher tiers is in your instawarping pod. There's a full writeup by the creator on the fit's [https://abysstracker.com/fit/6597 Abyss Tracker] page. {{ShipFitting |ship= Gila |fitName= T4 Gamma Passive Gila |fitID= T4 Gamma Passive Gila |low1name=Drone Damage Amplifier II |low1typeID=4405 |low2name=Drone Damage Amplifier II |low2typeID=4405 |low3name=Drone Damage Amplifier II |low3typeID=4405 |mid1name=Multispectrum Shield Hardener II |mid1typeID=2281 |mid2name=Caldari Navy Large Shield Extender |mid2typeID=31930 |mid3name=Caldari Navy Large Shield Extender |mid3typeID=31930 |mid4name=Caldari Navy Large Shield Extender |mid4typeID=31930 |mid5name=Caldari Navy Large Shield Extender |mid5typeID=31930 |mid6name=10MN Afterburner II |mid6typeID=12058 |high1name=Rapid Light Missile Launcher II |high1typeID=1877 |high2name=Rapid Light Missile Launcher II |high2typeID=1877 |high3name=Drone Link Augmentor II |high3typeID=24427 |high4name=Rapid Light Missile Launcher II |high4typeID=1877 |high5name=Rapid Light Missile Launcher II |high5typeID=1877 |rig1name=Medium Core Defense Field Extender II |rig1typeID=31796 |rig2name=Medium Core Defense Field Extender II |rig2typeID=31796 |rig3name=Medium Core Defense Field Extender II |rig3typeID=31796 |drone1name=Republic Fleet Valkyrie x2 |drone1typeID=31890 |drone2name=Republic Fleet Valkyrie x2 |drone2typeID=31890 |drone3name=Republic Fleet Valkyrie x2 |drone3typeID=31890 |drone4name=Valkyrie II x2 |drone4typeID=21640 |drone5name=Valkyrie II x2 |drone5typeID=21640 |charge1name=Nova Fury Light Missile x5000 |charge1typeID=24497 |charge2name=Nanite Repair Paste x150 |charge2typeID=28668 |charge3name=Mobile Tractor Unit |charge3typeID=33475 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} = Tier 5 = Since the Povertila above can run Tier 5 with the listed upgrades, this section will cover some non-Gila options for Tier 5. All of these fits can handle lower tiers as well. The thing to understand about T5 is that it's mainly a "gear check": any fit that can do T4 can probably do T5 with enough blue and green modules. Tier 6 is where things really thin out in terms of ship choice. Standard boosters on these fits need to be pre-rolled, meaning that you consume a booster, check side effects, and reset the booster by jumping to a clone in the same station and back until you get a roll without side effects. None of the T5 fits require implants. There is one room unique to this tier (it doesn't appear in Tier 6): the Shipyard. == Exotic Cerberus == An alternative to the Gila for exotics, the Cerberus forgoes most drone damage in favor of missiles. This fit's designed by Nomirre, and you can find it at this [https://abysstracker.com/fit/14313 Abyss Tracker] page. This fit can be made cheaper, but do so at your own risk. {{ShipFitting |ship= Cerberus |fitName= T5 Exotic Cerberus |fitID= T5 Exotic Cerberus |low1name=Caldari Navy Ballistic Control System |low1typeID=15681 |low2name=Caldari Navy Ballistic Control System |low2typeID=15681 |low3name=Caldari Navy Power Diagnostic System |low3typeID=31952 |low4name=Damage Control II |low4typeID=2048 |mid1name=Pithum C-Type Multispectrum Shield Hardener |mid1typeID=4349 |mid2name=Thukker Large Cap Battery |mid2typeID=41220 |mid3name=Federation Navy 10MN Afterburner |mid3typeID=15766 |mid4name=Federation Navy Stasis Webifier |mid4typeID=17559 |mid5name=Pith X-Type Large Shield Booster |mid5typeID=19207 |high1name=Heavy Assault Missile Launcher II |high1typeID=25715 |high2name=Heavy Assault Missile Launcher II |high2typeID=25715 |high3name=Heavy Assault Missile Launcher II |high3typeID=25715 |high4name=Heavy Assault Missile Launcher II |high4typeID=25715 |high5name=Heavy Assault Missile Launcher II |high5typeID=25715 |high6name=Heavy Assault Missile Launcher II |high6typeID=25715 |rig1name=Medium EM Shield Reinforcer II |rig1typeID=31724 |rig2name=Medium Bay Loading Accelerator II |rig2typeID=31594 |drone1name=Caldari Navy Hornet x3 |drone1typeID=31872 |charge1name=Scourge Rage Heavy Assault Missile x5000 |charge1typeID=2679 |charge2name=Caldari Navy Scourge Heavy Assault Missile x5000 |charge2typeID=27413 |charge3name=Nanite Repair Paste x150 |charge3typeID=28668 |charge4name=Mobile Tractor Unit |charge4typeID=33475 |charge5name=Standard Crash Booster |charge5typeID=9947 |charge6name=Standard Blue Pill Booster |charge6typeID=9950 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Dark Muninn == This cheap baseline fit was designed by Caldari Joans to handle T5 darks, and he has a [https://www.youtube.com/watch?v=VLbdgUAON6E video walkthrough and demonstration] on YouTube. Compared to the Cerberus above, this fit is certainly cheaper, but requires more piloting skill and gives less room for error. With a high-tier armor fit, it's even more important to overheat preemptively, as reps land at the end of a cycle. {{ShipFitting |ship= Muninn |fitName= T5 Dark Muninn |fitID= T5 Dark Muninn |low1name=Corpum A-Type Medium Armor Repairer |low1typeID=19021 |low2name=Ballistic Control System II |low2typeID=22291 |low3name=Corpus X-Type Explosive Armor Hardener |low3typeID=18937 |low4name=Corpus X-Type Thermal Armor Hardener |low4typeID=18945 |low5name=Ballistic Control System II |low5typeID=22291 |low6name=Reactive Armor Hardener |low6typeID=4403 |mid1name=Federation Navy 10MN Afterburner |mid1typeID=15766 |mid2name=Republic Fleet Large Cap Battery |mid2typeID=41218 |mid3name=Federation Navy Stasis Webifier |mid3typeID=17559 |mid4name=Federation Navy Stasis Webifier |mid4typeID=17559 |high1name=Heavy Assault Missile Launcher II |high1typeID=25715 |high2name=Heavy Assault Missile Launcher II |high2typeID=25715 |high3name=Heavy Assault Missile Launcher II |high3typeID=25715 |high4name=Heavy Assault Missile Launcher II |high4typeID=25715 |high5name=Heavy Assault Missile Launcher II |high5typeID=25715 |rig1name=Medium Kinetic Shield Reinforcer II |rig1typeID=31748 |rig2name=Medium Bay Loading Accelerator II |rig2typeID=31594 |drone1name=Caldari Navy Hornet x1 |drone1typeID=31872 |drone2name=Caldari Navy Vespa x2 |drone2typeID=31874 |charge1name=Nova Rage Heavy Assault Missile x5000 |charge1typeID=24488 |charge2name=Mjolnir Rage Heavy Assault Missile x5000 |charge2typeID=24490 |charge3name=Caldari Navy Nova Heavy Assault Missile x5000 |charge3typeID=27401 |charge4name=Caldari Navy Mjolnir Heavy Assault Missile x5000 |charge4typeID=27419 |charge5name=Nanite Repair Paste x150 |charge5typeID=28668 |charge6name=Mobile Tractor Unit |charge6typeID=33475 |charge7name=Standard Crash Booster |charge7typeID=9947 |charge8name=Standard Blue Pill Booster |charge8typeID=9950 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} = Tier 6 = You made it! All fits here have been extensively tested to work consistently. That's why there are no Stormbringer fits here even though it's a popular ship: 2 overmind rooms and 1 moderate-length room could cause you to lose to the timer through no fault of your own. The fits here use Packrat MTUs for tractoring in can wrecks more quickly. Only use a Magpie if you feel comfortable both in T6 and with not leaving MTUs behind. Magpies are expensive! == On Implants == Tier 6 pretty much requires running at least mid-grade implants sets with additional hardwirings and drugs. Each fit's section describes implant choices, but due to limited space in the fit simulations themselves, most of the implants won't be shown there. Do '''NOT''' run these T6 fits without implants. == Exotic Gila == The first T6 fit here is a dual-battery Gila. Created by Arachnis and revised with input from Hyperion, this fit provides excellent cap stability and neut resists through two large batteries while avoiding having to use Thurifer batteries for fitting and ballooning the fit's cost. The heavy launcher can pop caches in a single hit with Caldari Navy Scourge ammo. It's vital to overheat hardeners liberally and preemptively, as they build heat slowly and provide the fit's buffer and repping power. Stagger hardener cycles to get the most out of overheating. Use Navy drones for most targets, T2 drones for battleships, and Augmented drones for Ephialtes (they have low omni-resists). Downgrading the hardeners to C-types will make the fit cheaper. It'll still be perfectly viable, just harder to fly. If you want to spend additional ISK, purchase an Overmind 'Goliath' Drone Tuner T25-10S implant to make your drones far more survivable. Then, mutate Navy Vespas until you get 2 with same or greater tracking and as much damage as you can get while keeping other stats reasonable (or just buy 2 good ones off contracts), and drop the T2 and Augmented drones for 2 more navy flights. The mutated drones will be your primary damage flight, with navy drones for Angel and Tessera rooms (which are deadly to drones). Upgrading the afterburner to a Corelum B-Type will also speed up clear times and reduce incoming damage. High-Grade Crystal implants aren't necessary, but do make things more comfortable. Missile and capacitor hardwiring implants are also a good addition. '''Minimum Implants:''' Mid-Grade Crystals with drone, capacitor, and light missile hardwirings depending on budget. {{ShipFitting |ship= Gila |fitName= T6 Exotic Gila |fitID= T6 Exotic Gila |low1name=Federation Navy Drone Damage Amplifier |low1typeID=33842 |low2name=Federation Navy Drone Damage Amplifier |low2typeID=33842 |low3name=Federation Navy Drone Damage Amplifier |low3typeID=33842 |mid1name=Gistum B-Type Multispectrum Shield Hardener |mid1typeID=4345 |mid2name=Thukker Large Cap Battery |mid2typeID=41220 |mid3name=Pithum A-Type Medium Shield Booster |mid3typeID=19191 |mid4name=Federation Navy 10MN Afterburner |mid4typeID=15766 |mid5name=Thukker Large Cap Battery |mid5typeID=41220 |mid6name=Gistum B-Type Multispectrum Shield Hardener |mid6typeID=4345 |high1name=Rapid Light Missile Launcher II |high1typeID=1877 |high2name=Drone Damage Amplifier II |high2typeID=4405 |high3name=Rapid Light Missile Launcher II |high3typeID=1877 |high4name='Undertaker' Heavy Missile Launcher |high4typeID=20599 |high5name=Rapid Light Missile Launcher II |high5typeID=1877 |rig1name=Medium Core Defense Operational Solidifier II |rig1typeID=31824 |rig2name=Medium Thermal Shield Reinforcer II |rig2typeID=31760 |rig3name=Medium Ancillary Current Router I |rig3typeID=31360 |drone1name=Caldari Navy Vespa x2 |drone1typeID=31874 |drone2name=Caldari Navy Vespa x2 |drone2typeID=31874 |drone3name=Caldari Navy Vespa x2 |drone3typeID=31874 |drone4name=Vespa II x2 |drone4typeID=21638 |drone5name='Augmented' Vespa x2 |drone5typeID=28300 |charge1name=Scourge Fury Light Missile x5000 |charge1typeID=24495 |charge2name=Caldari Navy Scourge Heavy Missile x1250 |charge2typeID=27441 |charge3name=Nanite Repair Paste x150 |charge3typeID=28668 |charge4name='Packrat' Mobile Tractor Unit |charge4typeID=33700 |charge5name=Standard Blue Pill Booster |charge5typeID=9950 |charge6name=Agency 'Hardshell' TB5 Dose II |charge6typeID=46002 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Electrical Gila == A variation on the above fit, this Gila can handle T6 electrical filaments. Mutating a flight of Navy Infiltrators is recommended to reduce time pressure. '''Minimum Implants:''' Mid-Grade Crystals with drone, capacitor, and light missile hardwirings depending on budget. {{ShipFitting |ship= Gila |fitName= T6 Electrical Gila |fitID= T6 Electrical Gila |low1name=Federation Navy Drone Damage Amplifier |low1typeID=33842 |low2name=Federation Navy Drone Damage Amplifier |low2typeID=33842 |low3name=Federation Navy Drone Damage Amplifier |low3typeID=33842 |mid1name=Gistum B-Type Multispectrum Shield Hardener |mid1typeID=4345 |mid2name=Thukker Large Cap Battery |mid2typeID=41220 |mid3name=Pithum A-Type Medium Shield Booster |mid3typeID=19191 |mid4name=Federation Navy 10MN Afterburner |mid4typeID=15766 |mid5name=Pith X-Type EM Shield Hardener |mid5typeID=19282 |mid6name=Gistum B-Type Multispectrum Shield Hardener |mid6typeID=4345 |high1name=Rapid Light Missile Launcher II |high1typeID=1877 |high2name=Drone Damage Amplifier II |high2typeID=4405 |high3name=Rapid Light Missile Launcher II |high3typeID=1877 |high4name='Undertaker' Heavy Missile Launcher |high4typeID=20599 |high5name=Rapid Light Missile Launcher II |high5typeID=1877 |rig1name=Medium Core Defense Operational Solidifier II |rig1typeID=31824 |rig2name=Medium Thermal Shield Reinforcer II |rig2typeID=31760 |rig3name=Medium Ancillary Current Router I |rig3typeID=31360 |drone1name=Imperial Navy Infiltrator x2 |drone1typeID=31866 |drone2name=Imperial Navy Infiltrator x2 |drone2typeID=31866 |drone3name=Imperial Navy Infiltrator x2 |drone3typeID=31866 |drone4name=Infiltrator II x2 |drone4typeID=2175 |drone5name='Augmented' Infiltrator x2 |drone5typeID=28284 |charge1name=Mjolnir Fury Light Missile x5000 |charge1typeID=2613 |charge2name=Caldari Navy Scourge Heavy Missile x1250 |charge2typeID=27441 |charge3name=Nanite Repair Paste x150 |charge3typeID=28668 |charge4name='Packrat' Mobile Tractor Unit |charge4typeID=33700 |charge5name=Standard Blue Pill Booster |charge5typeID=9950 |charge6name=Agency 'Hardshell' TB5 Dose II |charge6typeID=46002 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Gamma Ishtar == Based on fits such as [https://abysstracker.com/fit/3044 this one], this Ishtar can consistently clear T6 gamma for roughly the same price tag as the Gila fits above. It makes use of Geckos as its primary damage source to avoid the Gila's issue of relying on lower-damage Minmatar drones in gamma weather. Despite its very high repping power, the fit has 2 weaknesses. Firstly, Ishtars are paper-thin. While the gamma weather bonus helps here, it doesn't change the fact that you're in a thin ship susceptible to high alpha damage. This makes preemptively overheating your hardener essential. Secondly, only having a single large battery and a cap-hungry XL booster makes this fit vulnerable to neut pressure, meaning that rooms with high-neuting spawns you can't quickly clear, like some Vedmak spawns, can be trickly. The assault damage control helps here, but only somewhat. For these reasons, the best area to invest additional ISK is in getting a good mutated cap battery. After that, you can get a Corelum B-Type afterburner and upgrade your Crystals to high-grade. With high-grade implants, you don't technically need drugs (still recommended, though). Use 2 Geckos with 2 Fleet Valkyries as your primary damage flight, with a Warrior in a separate flight flying around the room and popping caches. Use the Ishtar's enormous drone bay to store spare drones for when your active ones get damaged. If you use mutated Fleet Valkyries, have 1 flight with the mutated drones and 1 flight without them (for spawns such as Tesseras and Angels). '''Minimum Implants:''' Mid-Grade Crystals, optionally with an Overmind 'Goliath' Drone Tuner T25-10S and capacitor hardwiring. {{ShipFitting |ship= Ishtar |fitName= T6 Gamma Ishtar |fitID= T6 Gamma Ishtar |low1name=Shadow Serpentis Assault Damage Control |low1typeID=47258 |low2name=Federation Navy Drone Damage Amplifier |low2typeID=33842 |low3name=Federation Navy Drone Damage Amplifier |low3typeID=33842 |low4name=Federation Navy Drone Damage Amplifier |low4typeID=33842 |low5name=Federation Navy Drone Damage Amplifier |low5typeID=33842 |low6name=Dread Guristas Omnidirectional Tracking Enhancer |low6typeID=33830 |mid1name=Pithum B-Type Multispectrum Shield Hardener |mid1typeID=4348 |mid2name=Republic Fleet Large Cap Battery |mid2typeID=41218 |mid3name=Federation Navy 10MN Afterburner |mid3typeID=15766 |mid4name=Gist B-Type X-Large Shield Booster |mid4typeID=19196 |high1name=280mm Howitzer Artillery II |high1typeID=2977 |high2name=280mm Howitzer Artillery II |high2typeID=2977 |high3name=280mm Howitzer Artillery II |high3typeID=2977 |high4name=280mm Howitzer Artillery II |high4typeID=2977 |rig1name=Medium EM Shield Reinforcer II |rig1typeID=31724 |rig2name=Medium Capacitor Control Circuit II |rig2typeID=31378 |drone1name=Gecko x2 |drone1typeID=33681 |drone2name=Imperial Navy Infiltrator x2 |drone2typeID=31866 |drone3name=Republic Fleet Warrior x1 |drone3typeID=31888 |charge1name=Republic Fleet Fusion S x10000 |charge1typeID=21906 |charge2name=Barrage S x5000 |charge2typeID=12625 |charge3name=Nanite Repair Paste x150 |charge3typeID=28668 |charge4name='Packrat' Mobile Tractor Unit |charge4typeID=33700 |charge5name=Standard Blue Pill Booster |charge5typeID=9950 |charge6name=Agency 'Hardshell' TB5 Dose II |charge6typeID=46002 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Gamma Vagabonds == Much like the Ishtar, the Vagabond is a thin ship that relies on an oversized shield booster to provide enormous repping power. Unlike the Ishtar, the gamma Vagabond is a fast turret ship that specializes in ripping up targets from up close. There are two vetted takes on fitting this ship. The first version uses 425mm autocannons and a Pith X-Type Large Shield Booster, with a Mid-Grade Crystal implant set. This particular fit's a cheaper version of [https://torvalduruz.streamlit.app/Gamma_Vagabond Torvald Uruz's T6 gamma Vagabond]. You can find a lot of playthroughs with his fit on his YouTube channel, such as [https://www.youtube.com/watch?v=b5kw83pmoBk this one]. In exchange for the lower price tag, this fit does require rolling standard boosters. Upgrading the tank modules will let you go down to synth or not use drugs entirely. Another difference is that the below fit uses a Drone Link Augmentor instead of Tractor Beam to let your drones get to faraway cans more easily. '''Minimum Implants:''' Mid-Grade Crystals with capacitor and medium projectile hardwirings. {{ShipFitting |ship= Vagabond |fitName= T6 Gamma Vagabond 425mm |fitID= T6 Gamma Vagabond 425mm |low1name=Dark Blood Power Diagnostic System |low1typeID=14134 |low2name=Republic Fleet Gyrostabilizer |low2typeID=15806 |low3name=Republic Fleet Gyrostabilizer |low3typeID=15806 |low4name=Republic Fleet Gyrostabilizer |low4typeID=15806 |low5name=Republic Fleet Tracking Enhancer |low5typeID=15965 |mid1name=Pithum B-Type Multispectrum Shield Hardener |mid1typeID=4348 |mid2name=Thukker Large Cap Battery |mid2typeID=41220 |mid3name=Federation Navy 10MN Afterburner |mid3typeID=15766 |mid4name=Pith X-Type Large Shield Booster |mid4typeID=19207 |high1name=425mm AutoCannon II |high1typeID=2913 |high2name=425mm AutoCannon II |high2typeID=2913 |high3name=Drone Link Augmentor II |high3typeID=24427 |high4name=425mm AutoCannon II |high4typeID=2913 |high5name=425mm AutoCannon II |high5typeID=2913 |high6name=425mm AutoCannon II |high6typeID=2913 |rig1name=Medium Explosive Shield Reinforcer II |rig1typeID=31736 |rig2name=Medium Capacitor Control Circuit II |rig2typeID=31378 |drone1name=Republic Fleet Warrior x5 |drone1typeID=31888 |charge1name=Hail M x7500 |charge1typeID=12777 |charge2name=Barrage M x5000 |charge2typeID=12773 |charge3name=Republic Fleet Fusion M x5000 |charge3typeID=12773 |charge4name=Republic Fleet Depleted Uranium M x2500 |charge4typeID=28334 |charge5name=Nanite Repair Paste x150 |charge5typeID=28668 |charge6name='Packrat' Mobile Tractor Unit |charge6typeID=33700 |charge7name=Standard Blue Pill Booster |charge7typeID=9950 |charge8name=Standard Drop Booster |charge8typeID=15466 |charge9name=Agency 'Pyrolancea' DB5 Dose II |charge9typeID=45999 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} The second Vagabond fit is a 220mm Vulcan version based on [https://www.eveworkbench.com/fitting/vagabond/617602ba-a2ab-4d4c-8707-08db12c77f3f this fit] by Gustav Mannfred. In exchange for worse projection and damage over time against large targets, this variant gets additional fitting space for an XL shield booster for more tank. It also tracks small targets better. Unfortunately, it does have an explosive resist hole, so be careful there. It's also more vulnerable to neuting. This particular version's cheaper than Gustav's, and so uses a standard Blue Pill booster to compensate. '''Minimum Implants:''' Mid-Grade Crystals with capacitor and medium projectile hardwirings. {{ShipFitting |ship= Vagabond |fitName= T6 Gamma Vagabond 220mm |fitID= T6 Gamma Vagabond 220mm |low1name=Dark Blood Power Diagnostic System |low1typeID=14134 |low2name=Republic Fleet Gyrostabilizer |low2typeID=15806 |low3name=Republic Fleet Gyrostabilizer |low3typeID=15806 |low4name=Republic Fleet Gyrostabilizer |low4typeID=15806 |low5name=Republic Fleet Tracking Enhancer |low5typeID=15965 |mid1name=Pithum C-Type Multispectrum Shield Hardener |mid1typeID=4349 |mid2name=Thukker Large Cap Battery |mid2typeID=41220 |mid3name=Federation Navy 10MN Afterburner |mid3typeID=15766 |mid4name=Gist B-Type X-Large Shield Booster |mid4typeID=19196 |high1name=220mm Vulcan AutoCannon II |high1typeID=2897 |high2name=220mm Vulcan AutoCannon II |high2typeID=2897 |high3name=Drone Link Augmentor II |high3typeID=24427 |high4name=220mm Vulcan AutoCannon II |high4typeID=2897 |high5name=220mm Vulcan AutoCannon II |high5typeID=2897 |high6name=220mm Vulcan AutoCannon II |high6typeID=2897 |rig1name=Medium Projectile Burst Aerator II |rig1typeID=31676 |rig2name=Medium Ancillary Current Router I |rig2typeID=31360 |drone1name=Republic Fleet Warrior x5 |drone1typeID=31888 |charge1name=Hail M x7500 |charge1typeID=12777 |charge2name=Barrage M x5000 |charge2typeID=12773 |charge3name=Republic Fleet Fusion M x5000 |charge3typeID=12773 |charge4name=Republic Fleet Depleted Uranium M x2500 |charge4typeID=28334 |charge5name=Nanite Repair Paste x150 |charge5typeID=28668 |charge6name='Packrat' Mobile Tractor Unit |charge6typeID=33700 |charge7name=Standard Blue Pill Booster |charge7typeID=9950 |charge8name=Synth Drop Booster |charge8typeID=28674 |charge9name=Agency 'Pyrolancea' DB5 Dose II |charge9typeID=45999 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Exotic Cerberus == An alternative to the exotic Gila, this fit is an upgraded (and more expensive!) version of the T5 Cerberus. Like the Ishtar, a major weakness is neuting due to the single battery. Consider getting a mutated battery, and heat the hardener early and often. '''Minimum Implants:''' Mid-Grade Crystals with heavy assault missile and capacitor hardwirings. {{ShipFitting |ship= Cerberus |fitName= T6 Exotic Cerberus |fitID= T6 Exotic Cerberus |low1name=Shadow Serpentis Assault Damage Control |low1typeID=47258 |low2name=Caldari Navy Ballistic Control System |low2typeID=15681 |low3name=Caldari Navy Ballistic Control System |low3typeID=15681 |low4name=Caldari Navy Ballistic Control System |low4typeID=15681 |mid1name=Pithum B-Type Multispectrum Shield Hardener |mid1typeID=4348 |mid2name=Federation Navy Stasis Webifier |mid2typeID=17559 |mid3name=Thukker Large Cap Battery |mid3typeID=41220 |mid4name=Federation Navy 10MN Afterburner |mid4typeID=15766 |mid5name=Pithum A-Type Medium Shield Booster |mid5typeID=19191 |high1name=Heavy Assault Missile Launcher II |high1typeID=25715 |high2name=Heavy Assault Missile Launcher II |high2typeID=25715 |high3name=Heavy Assault Missile Launcher II |high3typeID=25715 |high4name=Heavy Assault Missile Launcher II |high4typeID=25715 |high5name=Heavy Assault Missile Launcher II |high5typeID=25715 |high6name=Heavy Assault Missile Launcher II |high6typeID=25715 |rig1name=Medium EM Shield Reinforcer II |rig1typeID=31724 |rig2name=Medium Core Defense Operational Solidifier II |rig2typeID=31824 |drone1name=Caldari Navy Hornet x3 |drone1typeID=31872 |charge1name=Scourge Rage Heavy Assault Missile x5000 |charge1typeID=2679 |charge2name=Caldari Navy Scourge Heavy Assault Missile x5000 |charge2typeID=27413 |charge3name=Nanite Repair Paste x150 |charge3typeID=28668 |charge4name='Packrat' Mobile Tractor Unit |charge4typeID=33700 |charge5name=Standard Crash Booster |charge5typeID=9947 |charge6name=Standard Blue Pill Booster |charge6typeID=9950 |charge7name=Agency 'Hardshell' TB5 Dose II |charge7typeID=46002 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} '''Minimum Implants:''' High-Grade Asklepians with the hardwirings on the linked page. == Dark Ikitursa == The last and most unique fit in this section, this take on the Ikitursa was created by Caldari Joans. It makes use of the unique Triglavian weapon system in conjunction with smartbombs to clear dark weather, which forces rats into smartbomb range due to the significantly reduced turret range and therefore orbit distance. For a full overview of this fit with stripped-down variants for lower tiers, check out [https://caldarijoans.streamlit.app/Dark_Ikitursa CJ's Streamlit page]. He also has a [https://www.youtube.com/watch?v=eB1XfSZ5SvI video overview] on his YouTube channel. Note that this setup is pricey on its own, and needs a mutation for PG to be within fitting constraints. {{ShipFitting |ship= Ikitursa |fitName= T6 Dark Ikitursa |fitID= T6 Dark Ikitursa |low1name=Corpum A-Type Medium Armor Repairer |low1typeID=19021 |low2name=Entropic Radiation Sink II |low2typeID=15681 |low3name=Entropic Radiation Sink II |low3typeID=15681 |low4name=Corpum A-Type Multispectrum Energized Membrane |low4typeID=18881 |low5name=Entropic Radiation Sink II |low5typeID=15681 |low6name=Reactive Armor Hardener |low6typeID=4403 |mid1name=Federation Navy 10MN Afterburner |mid1typeID=15766 |mid2name=Thukker Large Cap Battery |mid2typeID=41220 |mid3name=Thukker Small Cap Battery |mid3typeID=41214 |mid4name=Federation Navy Stasis Webifier |mid4typeID=17559 |high1name=Veles Heavy Entropic Disintegrator |high1typeID=47919 |high2name=Imperial Navy Small EMP Smartbomb |high2typeID=15957 |high3name=Imperial Navy Small EMP Smartbomb |high3typeID=15957 |high4name=Imperial Navy Large EMP Smartbomb |high4typeID=15963 |rig1name=Medium Ancillary Current Router II |rig1typeID=31366 |rig2name=Medium Ancillary Current Router II |rig2typeID=31366 |drone1name=Caldari Navy Vespa x5 |drone1typeID=31874 |charge1name=Occult M x5000 |charge1typeID=47930 |charge2name=Mystic M x5000 |charge2typeID=47931 |charge3name=Tetryon Exotic Plasma M x2500 |charge3typeID=47886 |charge4name=Baryon Exotic Plasma M x2500 |charge4typeID=47928 |charge5name=Meson Exotic Plasma M x2500 |charge5typeID=47929 |charge6name=Nanite Repair Paste x150 |charge6typeID=28668 |charge7name='Packrat' Mobile Tractor Unit |charge7typeID=33700 |charge8name=Strong Frentix Booster |charge8typeID=15462 |charge9name=Standard Exile Booster |charge9typeID=15479 |charge10name=Agency 'Pyrolancea' DB5 Dose II |charge10typeID=45999 | difficulty=2 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} = Acknowledgements = Guide conceived, maintained, and updated by [https://evewho.com/character/2121101674 Arachnis].
Summary:
This is a minor edit
Watch this page
Please note that all contributions to The Explorer's Compendium are considered to be released under the
Creative Commons Attribution-ShareAlike License
(see
The Explorer's Compendium:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:ShipFitting
(
edit
)
Navigation
Navigation
Main page
Quick links
Categories
Public pages
Recent changes
Random page
Help about MediaWiki
Corp Comms
Discord Server
Signal Cartel Blog
EVE Time
clock
Wiki tools
Wiki tools
Upload file
Special pages
Page tools
Page tools
Move
User page tools
More
What links here
Related changes
Page information
Page logs