Abyssal Fits

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Introduction

Each tier is a considerable step up from the previous one in terms of difficulty and rewards. For people completely new to the abyss, it's recommended to start at T0 to get a feel for the mechanics. For most Gila and Heavy Assault Cruiser fits, it's a good idea to start no lower than T3, as you'll simply overpower most spawns in lower tiers with those ships.

Credit goes to Caldari Joans for testing and compiling many of the starter fits listed here, or at least providing a basis for them. His Streamlit site is a great repository of fitting advice and piloting tips.

Tier 0

The easiest tier, and a good starting point, with mild weather effects and very manageable enemies. This tier also has the lowest loot potential. Cruisers can expect to make roughly 750,000 ISK a run, with runs lasting mere minutes. Multiply that value by 2 for destroyers and 3 for frigates; a cheap solo frigate can run T0 for a median of roughly 2.25 million ISK a run. Not bad at all for a hisec activity that can be done by day 0 pilots!

To do T0 safely, pilots should aim for a minimum of 90 DPS (damage per second) in their weather's preferred damage type. Going lower can work, but risks failing the 20 minute site timer with several long spawns. Nearly anything that does enough damage and has something vaguely resembling a tank can handle T0 just fine, but here are 2 reliable fits that are proven to work in this tier. They're cheap, require next to no skill training, and are tried and tested to work.

Electrical Beam Starter Punisher

This is a day 0 alpha-friendly Punisher fit for T0 electrical filaments. Once your skills allow you to clear 150 DPS, you can start using this fit in T1, or upgrade to the T1 fit in that tier's section. If you have extra CPU, you can change the turrets to Small Focused Anode Particle Stream I to save some ISK. Once your skills allow, you can upgrade the turrets and low slot modules to their Tech II variants. This fit can do T0 firestorms as well, but may face timer and capacitor issues in T1 fires.

The Punisher is a very strong (and cheap!) ship even with low skills, and is arguably the best ship for new players to learn the abyss with. The Imperial Navy Slicer is similar to the Punisher and a great ship, but just doesn't pull ahead in the abyss due to its substantially higher cost and not even dealing more damage than the Punisher's 4 hardpoints until Amarr Frigate V... at which point you may as well just fly a Retribution.

Punisher: T0 Elec Punisher
EFT
[Punisher, T0 Elec Punisher]
Small Focused Modulated Energy Beam I
Small Focused Modulated Energy Beam I
Small Focused Modulated Energy Beam I
Small Focused Modulated Energy Beam I

1MN Monopropellant Enduring Afterburner
Small Compact Pb-Acid Cap Battery

Small I-a Enduring Armor Repairer
Extruded Compact Heat Sink
Compact Multispectrum Energized Membrane
Extruded Compact Heat Sink
Small I-a Enduring Armor Repairer

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Energy Metastasis Adjuster I



Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Imperial Navy Radio S
Nanite Repair Paste x50

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Dark Rocket Starter Kestrel

This is a day 0 alpha-friendly Kestrel fit for T0 dark filaments. Unlike the Punisher fit, this is shield-tanked and uses rockets for more missile-inclined pilots. This fit also adds an extra layer of difficulty due to the weather not having a resist penalty: damage selection. That's right! You'll have to pick and choose which damage type to use against each enemy. The lack of a weather resist penalty also makes it very important to play aggressively. If you can't do at least 90 DPS, don't take this into T0. If you can't do at least 150, don't take this into T1. Upgrade modules to their Tech II variants as skills allow. Your most difficult spawn in this fit in T0 will likely be the Skybreaker, an Edencom frigate with a strong active shield tank. Use thermal damage against it.

If you enjoy the Kestrel, the next step up will be a Caldari Navy Hookbill for T1 darks. Unlike the Slicer, the Hookbill offers quite a few advantages for abyss running over its Tech I version.

Kestrel: T0 Dark Kestrel
EFT
[Kestrel, T0 Dark Kestrel]
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I

1MN Monopropellant Enduring Afterburner
Small Cap Battery II
Small Cap Battery II
Small Shield Booster II

Ballistic Control System II
Ballistic Control System II

Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small Bay Loading Accelerator I



Inferno Rocket x2000
Mjolnir Rocket x2000
Scourge Rocket x2000
Nova Rocket x2000
Nanite Repair Paste x50

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Tier 1

This is where many pilots start feeling that "considerable step up" in difficulty. Instead of fighting one Skybreaker or Damavik at a time, you'll fight three. You'll also start seeing new enemies, such as the Tessera rogue drone battlecruiser, Lucifer Cynabal cruiser from the Angel Cartel, and Devoted Knight cruiser from Sansha's Nation.

To clear T1 solo, you'll want at least 150 DPS with your weather's preferred damage type. You don't need much tank here; one Tech II shield or armor repper on a frigate is fine. Your tank comes from speed, small signature, and damage. Repair modules aren't for permatanking enemy spawns; they're for buying time until you can kill them and get incoming damage to 0 that way.

You might notice that there are no recommended Tech I Gallente or Minmatar frigate fits here. That's because they just don't have the damage or projection to consistently handle T1, and even fall behind in T0. Most any ship will be able to get through T0, but it makes sense to go for a ship or at least a kind of ship that can handle T1 as well.

Electrical Beam Punisher

This one's similar to the T0 version, but since you'll probably have a bit of experience at this point, it trades tank for more damage. Upgrade to Tech II beams and heat sinks when you have the skills. A major advantage of this fit over the Hookbill below is that it can easily outrange dangerous spawns like the Kikimora and Tessera with Radio/Aurora crystals.

Punisher: T1 Electrical Punisher
EFT
[Punisher, T1 Electrical Punisher]
Small Focused Modulated Energy Beam I
Small Focused Modulated Energy Beam I
Small Focused Modulated Energy Beam I
Small Focused Modulated Energy Beam I

1MN Monopropellant Enduring Afterburner
Small Compact Pb-Acid Cap Battery

Multispectrum Coating II
Extruded Compact Heat Sink
Extruded Compact Heat Sink
Extruded Compact Heat Sink
Small Armor Repairer II

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Energy Metastasis Adjuster I



Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Imperial Navy Radio S
Nanite Repair Paste x50

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Dark Rocket Hookbill

A more expensive step up from the T0 Kestrel fit, this improves on the Kestrel with more damage and tank. Unlike with the Punisher, it's important that you can use Tech II weapons here, since dark weather lacks a resistance penalty. Not using Tech II launchers is viable, but risks timing out.

Caldari Navy Hookbill: T1 Dark Hookbill
EFT
[Caldari Navy Hookbill, T1 Dark Hookbill]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

1MN Monopropellant Enduring Afterburner
Small Compact Pb-Acid Cap Battery
Compact Thermal Shield Amplifier
Small Compact Pb-Acid Cap Battery
Small Shield Booster II

Ballistic Control System II
Crosslink Compact Ballistic Control System

Small EM Shield Reinforcer I
Small Rocket Fuel Cache Partition II
Small Hydraulic Bay Thrusters II



Inferno Rage Rocket x2000
Mjolnir Rage Rocket x2000
Scourge Rage Rocket x2000
Nova Rage Rocket x2000
Nanite Repair Paste x50

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Help, my frig just died!

Since many pilots start to feel the pressure in this tier, specifically in solo frigates, here are some tips for dealing with the tough new enemies you'll encounter in T1:

  • Tessera: A rogue drone battlecruiser with extreme tracking (4000!), extreme damage (enough to kill a frigate in one shot), and low range (2km optimal + 6km falloff). The only way to beat these in a frigate or most cruisers is to outrange them. Keep your distance up (at least 15km if you can) and transversal high. Fortunately, you'll only face one at a time in this tier. This is a good example of why brawling frigates aren't very viable in T1.
  • Kikimora: A Triglavian destroyer with good tracking, good projection, and high damage. Sometimes spawns with a Damavik for support (prioritize the Kiki). Its range is 25km (17.5km or 12.5km in darks due to the weather penalty, depending on severity). Due to its combination of tracking, projection, and damage, your options are to outdamage it up close or outrange it. Even with high transversal, you'll only avoid some damage up close. The recommended Punisher fit above can outrange the Kikimora even with Tech I guns by using Radio crystals. The recommended Hookbill fit benefits from the dark weather penalty to reduce the Kiki's range. This is a good example of why Minmatar and Gallente starter fits just don't work well in T1: A Rifter will either barely out-brawl the Kiki in a best-case scenario or more likely just die.
  • Lucifer Cynabal or Devoted Knight: An Angel Cartel or Sansha's Nation cruiser, respectively, possibly with a frigate for support. Lumped together due to how similar they are. These cruisers have good damage and projection but relatively poor tracking. The way to deal with them in most fits is to manually spiral into a 500m orbit while killing the support frigate, then pulse your repper as needed while killing the cruiser from up close. You'll get neuted, but that's fine. You just need enough cap to keep your afterburner going and occasionally repair damage that gets through.

T1 Blitz Frigate Fits

All 4 previously listed fits are starter fits, intended to provide a solid learning experience for new pilots. These are more advanced (and expensive) takes on the same themes, intended for blitzing T1 filaments in mere minutes to extract as much ISK as possible. There are 2 takes on each "style" of fit, one for alpha and one for omega pilots. Earning 70 million ISK an hour is very doable with these fits, even as an alpha. That's roughly what you'd get on average doing hisec DED sites in an optimized fit. Not bad at all!

This is the point where alpha pilots will hit a wall. When it comes to abyss running as a solo alpha, your "endgame" options are to blitz t1 filaments in one of the below fits, run T2 filaments in a cruiser for less profit, or spend copious amounts of ISK on a T3-capable alpha-friendly Gila fit, still won't outperform T1 frigate blitzing and is far harder to stomach losing. You won't really pull ahead of T1 frigate blitzing ISK-wise until T4 cruisers.

At over 100 million ISK for the full fits, the Succubus and Worm are both more expensive and less effective at blitzing T1 filaments than the Omega alternatives, and will not handle T2. They're only recommended for Alpha pilots with spare ISK to spend, or Omega pilots looking for something different to try.

Electrical Alpha Succubus

An alpha-friendly souped-up version of the T1 starter Punisher that deals more damage and is more survivable, albeit with higher cost and a shield tank instead of armor. The CPU's also tight, so downgrade a heat sink to compact if needed.

Succubus: T1 Electrical Succubus
EFT
[Succubus, T1 Electrical Succubus]
Small Focused Beam Laser II
Small Focused Beam Laser II

Compact Multispectrum Shield Hardener
Small Compact Pb-Acid Cap Battery
1MN Y-S8 Compact Afterburner
Small Shield Booster II

Heat Sink II
Heat Sink II
Heat Sink II

Small EM Shield Reinforcer II
Small EM Shield Reinforcer II
Small Thermal Shield Reinforcer II



Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Aurora S
Nanite Repair Paste x50

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Exotic Alpha Worm

An Alpha-friendly souped-up version of the T1 starter Hookbill fit, albeit for exotic weather and with an emphasis on drones along with missiles. You don't need to worry about damage selection anymore due to the weather resist penalty. Just be careful about losing your drones and getting defanged. Even with the Worm's role bonus, they're still flimsy light drones. This fit also uses light missiles instead of rockets, letting you control range more effectively. This fit can also run firestorms with good skills by switching the drones to Hobgoblins and missiles to Inferno. Just be aware that rooms will take longer to clear.

Worm: T1 Exotic Worm
EFT
[Worm, T1 Exotic Worm]
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher
TE-2100 Ample Light Missile Launcher

1MN Monopropellant Enduring Afterburner
Compact EM Shield Amplifier
Small Cap Battery II
Small Shield Booster II

Drone Damage Amplifier II
Drone Damage Amplifier II

Small EM Shield Reinforcer II
Small Thermal Shield Reinforcer II
Small Thermal Shield Reinforcer II


Caldari Navy Hornet x2
Caldari Navy Hornet x2
Caldari Navy Hornet x1

Caldari Navy Scourge Light Missile x1500
Nanite Repair Paste x50

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Electrical Pulse Retribution

An Assault Frigate fit for omegas. This fit relies on the absurd DPS of a properly skilled pulse retribution to faceroll T1 rooms. It's also the first fit here to use a microwarpdrive instead of an afterburner. Assault Frigates get a reduction to the MWD signature penalty, and a MWD lets you move around rooms much faster than an AB. However, MWDs do add an additional element to learn, and are not recommended for inexperienced players. If less experienced but still skilled into Assault Frigates, use the beam Retribution fit beneath this one.

An overview of this fit by the creator can be found here.

Retribution: T1 Electrical Pulse Retribution
EFT
[Retribution, T1 Electrical Pulse Retribution]
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II

5MN Quad LiF Restrained Microwarpdrive
Small Cap Battery II

Multispectrum Coating II
Heat Sink II
Heat Sink II
Heat Sink II
Small Armor Repairer II

Small Processor Overclocking Unit I
Small Auxiliary Nano Pump II



Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Conflagration S
Scorch S
Nanite Repair Paste x50

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Electrical Beam Retribution

A more pilot-friendly version of the above fit that uses beams instead of pulses, sacrificing raw damage for better range control. This fit can also do T2 electrical filaments solo, but that takes far longer and is unlikely to improve your ISK/hr. Running T2 in a solo frigate is only recommended for experienced players for the challenge. This fit also uses an afterburner for ease of use.

Retribution: T1 Electrical Beam Retribution
EFT
[Retribution, T1 Electrical Beam Retribution]
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II

1MN Afterburner II
Small Compact Pb-Acid Cap Battery

Reactive Armor Hardener
Heat Sink II
Multispectrum Coating II
Heat Sink II
Small Armor Repairer II

Small Thermal Armor Reinforcer II
Small Semiconductor Memory Cell II



Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Gleam S
Aurora S
Nanite Repair Paste x50

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Exotic Rocket Hawk

The omega version of the alpha exotic Worm and starter Hookbill, this fit combines rockets with the exotic resist penalty to clear T1 rooms quickly. Just be aware that rockets don't have much range and you need to fly smart around Tesseras. This fit also has a MWD instead of an AB. The blaster's just for a bit of extra DPS; you don't really need it. An overview of the fit by the creator's available here.

Hawk: T1 Exotic Rocket Hawk
EFT
[Hawk, T1 Exotic Rocket Hawk]
Rocket Launcher II
Rocket Launcher II
Light Neutron Blaster II
Rocket Launcher II
Rocket Launcher II

5MN Quad LiF Restrained Microwarpdrive
Small Compact Pb-Acid Cap Battery
Cap Recharger II
Small Compact Pb-Acid Cap Battery
Small Shield Booster II

Ballistic Control System II
Ballistic Control System II

Small EM Shield Reinforcer II
Small Bay Loading Accelerator II



Scourge Rage Rocket x2000
Nanite Repair Paste x50

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Exotic LML Hawk

This friendlier version of the above fit uses light missiles instead of rockets, and an AB instead of a MWD. Much like the beam Retribution, this fit sacrifices raw damage for better range control. It's also T2 exotic-capable, but again, that's unlikely to be an ISK/hr bump over blitzing T1. The creator of the basis of this fit has an overview here.

Hawk: T1 Exotic LML Hawk
EFT
[Hawk, T1 Exotic LML Hawk]
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II

1MN Afterburner II
Cap Recharger II
Small Cap Battery II
Eutectic Compact Cap Recharger
Small Shield Booster II

Ballistic Control System II
Ballistic Control System II

Small EM Shield Reinforcer II
Small Bay Loading Accelerator II



Scourge Fury Light Missile x2000
Nanite Repair Paste x50

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Tier 2

The next big step up in difficulty. It's possible to run a solo Assault Frigate in this tier, but it'll require additional pilot skill and time to clear rooms. Running solo T2 frigates is more for the challenge than anything else.

Electrical Omega Vexor =

While T2 cruisers will earn less than T1 blitz frigates, T2's still a good tier to learn the basics of flying cruisers in preparation for higher tiers. With that in mind, here's a T2 Vexor fit for omegas. Upgrade the reps to Tech II when you can. The small beams aren't necessary; any weapon system you can put on there for supplemental damage will help. All suggested fits on this page are Omega-only from here on out.

Note that while Alphas can probably use this Vexor with the right skills, T2 is enough of a step up from T1 that Alpha support skills are likely to be inadequate.

Vexor: T2 Elec Vexor
EFT
[Vexor, T2 Elec Vexor]
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II

10MN Monopropellant Enduring Afterburner
Large Compact Pb-Acid Cap Battery
Medium Cap Battery II
X5 Enduring Stasis Webifier

Medium Armor Repairer II
Drone Damage Amplifier II
Reactive Armor Hardener
Drone Damage Amplifier II
Medium Armor Repairer II

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I


Imperial Navy Acolyte x1
Imperial Navy Infiltrator x2
Imperial Navy Praetor x2

Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
Aurora S
Nanite Repair Paste x50

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Tier 3

This tier's in a strange place. Solo frigates can't run it, Tech I cruisers can't run it, and navy cruisers will struggle. On the flip side, beefier ships like Gilas and HACs will simply overpower T3 spawns. This tier's mainly used by players testing blingy fits in lighter conditions before going up to high tiers. As such, there's no recommended starter fit here.

Tier 4

The first taste of high-tier gameplay, T4 features every non-shipyard spawn you can possibly pull in T5 and T6, just with fewer enemies. The bad news is that if you want to play this tier and higher solo, you're limited to Gilas, HACs, and maybe Phantasms. The good news is that every HAC's viable in T4 if you want it to be.

Due to how forgiving they are to learn with, this section will only cover Gilas, with non-Gila options in the T5 and T6 sections. None of the T4 fits require implants.

The Povertila

This is the first "big boy" fit so far. The Povertila's an upgradable fit designed by Balsaq/Scott Dominus that can comfortably handle T4 exotics stock, and T5 exotics with a bit of bling. Blingier versions of this fit can technically do T6 exotic, but the fit just doesn't scale well into T6 and a lot of rooms will be difficult. This fit's main weakness is neut pressure, and bling doesn't really help with that. Consult the fit on Abyss Tracker for more detailed piloting tips by the creator.

The only modification to the orginal fit is that this version uses a thermal shield rig instead of an EM one. The EM rig's just on there because the original fit's intended to do electrical filaments as well, but Gilas thrive in exotic filaments above all others. The thermal rig helps with difficult Triglavian rooms. The nos isn't necessary and can be dropped if you're tight on fitting.

To upgrade the Povertila for T5, start by getting a faction shield boost amplifier and switching the DCU for a third DDA. Then start getting Mid-Grade Crystal implants. You don't need to bling the hardener or shield boosters for T5. Just make sure to pre-roll Standard Blue Pill and overheat preemptively in difficult rooms. To use this fit in electrical, just switch the thermal rig for an EM one and change the drones to Infiltrators. To use it in gamma, just switch the drones to Valkyries, but be warned that timing out is a real risk.

Gila: T4 Exotic Starter Gila
EFT
[Gila, T4 Exotic Starter Gila]
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Medium Ghoul Compact Energy Nosferatu
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

Pithum C-Type Medium Shield Booster
Republic Fleet Large Cap Battery
Multispectrum Shield Hardener II
Shield Boost Amplifier II
X5 Enduring Stasis Webifier
Pithum C-Type Medium Shield Booster

Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Medium Thermal Shield Reinforcer I


Caldari Navy Vespa x2
Caldari Navy Vespa x2
Caldari Navy Vespa x2
Vespa II x2
Vespa II x2

Scourge Fury Light Missile x5000
Nanite Repair Paste x150
Mobile Tractor Unit
Standard Blue Pill Booster

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

The Passive Fit

Designed by the creator of the Povertila, this fit relies on a passive/regen shield tank instead and is designed to run up to T4 gamma weather. The advantage of this fit over the Povertila is that you have fewer things to manage and mistakes won't kill you as quickly. It also has the fitting space for a T2 drone link augmentor and afterburner. The downside is that you have fewer tools at your disposal when things go wrong (what can you overheat?) and might not register that you made a mistake before it's already too late to fix it. Due to the gamma weather, this fit also uses lower-damage Minmatar drones, which present a timeout risk when combined with gamma's 50% shield bonus. Upgrading the fit for higher tiers also entails purchasing expensive Nirvana implants, which quickly balloon the fit's cost past active alternatives. On the bright side, passive fits are very difficult to gank and most of the fit's value in higher tiers is in your instawarping pod. There's a full writeup by the creator on the fit's Abyss Tracker page.

Gila: T4 Gamma Passive Gila
EFT
[Gila, T4 Gamma Passive Gila]
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Drone Link Augmentor II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

Multispectrum Shield Hardener II
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender
10MN Afterburner II

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


Republic Fleet Valkyrie x2
Republic Fleet Valkyrie x2
Republic Fleet Valkyrie x2
Valkyrie II x2
Valkyrie II x2

Nova Fury Light Missile x5000
Nanite Repair Paste x150
Mobile Tractor Unit

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Tier 5

Tier 5 is pretty much just Tier 4 on steroids, with the same spawns, just with greater numbers of ships. Since the Povertila above can run Tier 5 with the listed upgrades, this section will cover some non-Gila options for Tier 5. All of these fits can handle lower tiers as well. The thing to understand about T5 is that it's mainly a "gear check": any fit that can do T4 can probably do T5 with enough blue and green modules. Tier 6 is where things really thin out in terms of ship choice.

Standard boosters on these fits need to be pre-rolled, meaning that you consume a booster, check side effects, and reset the booster by jumping to a clone in the same station and back until you get a roll without side effects. None of the T5 fits require implants.

There is one room unique to this tier (it doesn't appear in Tier 6): the Shipyard. That'll be covered later.

Exotic Cerberus

An alternative to the Gila for exotics, the Cerberus forgoes most drone damage in favor of missiles. This fit's designed by Nomirre, and you can find it at this Abyss Tracker page. This fit can be made cheaper, but do so at your own risk.

Cerberus: T5 Exotic Cerberus
EFT
[Cerberus, T5 Exotic Cerberus]
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Pithum C-Type Multispectrum Shield Hardener
Thukker Large Cap Battery
Federation Navy 10MN Afterburner
Federation Navy Stasis Webifier
Pith X-Type Large Shield Booster

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Power Diagnostic System
Damage Control II

Medium EM Shield Reinforcer II
Medium Bay Loading Accelerator II


Caldari Navy Hornet x3

Scourge Rage Heavy Assault Missile x5000
Caldari Navy Scourge Heavy Assault Missile x5000
Nanite Repair Paste x150
Mobile Tractor Unit
Standard Crash Booster
Standard Blue Pill Booster

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Dark Muninn

This cheap baseline fit was designed by Caldari Joans to handle T5 darks, and he has a video walkthrough and demonstration on YouTube. Compared to the Cerberus above, this fit is certainly cheaper, but requires more piloting skill and gives less room for error. With a high-tier armor fit, it's even more important to overheat preemptively, as reps land at the end of a cycle.

Muninn: T5 Dark Muninn
EFT
[Muninn, T5 Dark Muninn]
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Federation Navy 10MN Afterburner
Republic Fleet Large Cap Battery
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Medium Armor Repairer
Ballistic Control System II
Corpus X-Type Explosive Armor Hardener
Corpus X-Type Thermal Armor Hardener
Ballistic Control System II
Reactive Armor Hardener

Medium Kinetic Shield Reinforcer II
Medium Bay Loading Accelerator II


Caldari Navy Hornet x1
Caldari Navy Vespa x2

Nova Rage Heavy Assault Missile x5000
Mjolnir Rage Heavy Assault Missile x5000
Caldari Navy Nova Heavy Assault Missile x5000
Caldari Navy Mjolnir Heavy Assault Missile x5000
Nanite Repair Paste x150
Mobile Tractor Unit
Standard Crash Booster
Standard Blue Pill Booster

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

What is this Shipyard?

The Shipyard is a possible room in T5 and only T5. You can only get it after first using a T5 filament, not after taking a gate within a filament. It features a huge swarm of Leshaks (Triglavian battleships) sitting at a loot can far away from the entrance and exit gates. The exit gate is unlocked by default, so you can just burn to it and leave if you want. You'll be shot right back out of the abyss. If you can survive the leshaks and pop the can, you'll get loot equivalent to 3 normal T5 rooms along with unique items like Triglavian dreadnought BPCs and lore items from the Triglavian invasion storyline. The Shipyard does not appear in T6.

Tier 6

You made it! This is the final and hardest tier of the abyss, where players use multi-billion ISK fits to make some of the best PVE income in Eve outside of high-class wormholes. Hull selection really thins out here, since some T5-capable ships like the Eagle, Phantasm, and Zealot simply don't have the slot layout, base stats, or bonuses to consistently clear T6 even with considerable bling. Using implants and pre-rolling boosters is vital here. Solid spawn and piloting knowledge is also critical. All fits here have been extensively tested to work consistently. That's why there are no Stormbringer fits here even though it's a popular ship: 2 overmind rooms and 1 moderate-length room could cause you to lose to the timer through no fault of your own.

The fits here use Packrat MTUs for tractoring in can wrecks more quickly. Only use a Magpie if you feel comfortable both in T6 and with not leaving MTUs behind. Magpies are expensive!

On Implants

Tier 6 pretty much requires running at least mid-grade implants sets with additional hardwirings and drugs. Each fit's section describes implant choices, but due to limited space in the fit simulations themselves, most of the implants won't be shown there. Do NOT run these T6 fits without implants.

Exotic Gila

The first T6 fit here is a dual-battery Gila. Created by Arachnis and revised with input from Hyperion, this fit provides excellent cap stability and neut resists through two large batteries while avoiding having to use Thurifer batteries for fitting and ballooning the fit's cost. The heavy launcher can pop caches in a single hit with Caldari Navy Scourge ammo. It's vital to overheat hardeners liberally and preemptively, as they build heat slowly and provide the fit's buffer and repping power. Stagger hardener cycles to get the most out of overheating. Use Navy drones for most targets, T2 drones for battleships, and Augmented drones for Ephialtes (they have low omni-resists). Downgrading the hardeners to C-types will make the fit cheaper. It'll still be perfectly viable, just harder to fly.

If you want to spend additional ISK, purchase an Overmind 'Goliath' Drone Tuner T25-10S implant to make your drones far more survivable. Then, mutate Navy Vespas until you get 2 with same or greater tracking and as much damage as you can get while keeping other stats reasonable (or just buy 2 good ones off contracts), and drop the T2 and Augmented drones for 2 more navy flights. The mutated drones will be your primary damage flight, with navy drones for Angel and Tessera rooms (which are deadly to drones). Upgrading the afterburner to a Corelum B-Type will also speed up clear times and reduce incoming damage. High-Grade Crystal implants aren't necessary, but do make things more comfortable. Missile and capacitor hardwiring implants are also a good addition.

Minimum Implants: Mid-Grade Crystals with drone, capacitor, and light missile hardwirings depending on budget.

Gila: T6 Exotic Gila
EFT
[Gila, T6 Exotic Gila]
Rapid Light Missile Launcher II
Drone Damage Amplifier II
Rapid Light Missile Launcher II
'Undertaker' Heavy Missile Launcher
Rapid Light Missile Launcher II

Gistum B-Type Multispectrum Shield Hardener
Thukker Large Cap Battery
Pithum A-Type Medium Shield Booster
Federation Navy 10MN Afterburner
Thukker Large Cap Battery
Gistum B-Type Multispectrum Shield Hardener

Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier

Medium Core Defense Operational Solidifier II
Medium Thermal Shield Reinforcer II
Medium Ancillary Current Router I


Caldari Navy Vespa x2
Caldari Navy Vespa x2
Caldari Navy Vespa x2
Vespa II x2
'Augmented' Vespa x2

Scourge Fury Light Missile x5000
Caldari Navy Scourge Heavy Missile x1250
Nanite Repair Paste x150
'Packrat' Mobile Tractor Unit
Standard Blue Pill Booster
Agency 'Hardshell' TB5 Dose II

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Electrical Gila

A variation on the above fit, this Gila can handle T6 electrical filaments. Mutating a flight of Navy Infiltrators is recommended to reduce time pressure.

Minimum Implants: Mid-Grade Crystals with drone, capacitor, and light missile hardwirings depending on budget.

Gila: T6 Electrical Gila
EFT
[Gila, T6 Electrical Gila]
Rapid Light Missile Launcher II
Drone Damage Amplifier II
Rapid Light Missile Launcher II
'Undertaker' Heavy Missile Launcher
Rapid Light Missile Launcher II

Gistum B-Type Multispectrum Shield Hardener
Thukker Large Cap Battery
Pithum A-Type Medium Shield Booster
Federation Navy 10MN Afterburner
Pith X-Type EM Shield Hardener
Gistum B-Type Multispectrum Shield Hardener

Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier

Medium Core Defense Operational Solidifier II
Medium Thermal Shield Reinforcer II
Medium Ancillary Current Router I


Imperial Navy Infiltrator x2
Imperial Navy Infiltrator x2
Imperial Navy Infiltrator x2
Infiltrator II x2
'Augmented' Infiltrator x2

Mjolnir Fury Light Missile x5000
Caldari Navy Scourge Heavy Missile x1250
Nanite Repair Paste x150
'Packrat' Mobile Tractor Unit
Standard Blue Pill Booster
Agency 'Hardshell' TB5 Dose II

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Gamma Ishtar

Designed by Arachnis based on fits such as this one, this Ishtar can consistently clear T6 gamma for roughly the same price tag as the Gila fits above. It makes use of Geckos as its primary damage source to avoid the Gila's issue of relying on lower-damage Minmatar drones in gamma weather. Despite its very high repping power, the fit has 2 weaknesses. Firstly, Ishtars are paper-thin. While the gamma weather bonus helps here, it doesn't change the fact that you're in a thin ship susceptible to high alpha damage. This makes preemptively overheating your hardener essential. Secondly, only having a single large battery and a cap-hungry XL booster makes this fit vulnerable to neut pressure, meaning that rooms with high-neuting spawns you can't quickly clear, like some Vedmak spawns, can be trickly. The assault damage control helps here, but only somewhat.

For these reasons, the best area to invest additional ISK is in getting a good mutated cap battery. After that, you can get a Corelum B-Type afterburner and upgrade your Crystals to high-grade. With high-grade implants, you don't technically need drugs (still recommended, though).

Use 2 Geckos with 2 Fleet Valkyries as your primary damage flight, with a Warrior in a separate flight flying around the room and popping caches. Use the Ishtar's enormous drone bay to store spare drones for when your active ones get damaged. If you use mutated Fleet Valkyries, have 1 flight with the mutated drones and 1 flight without them (for spawns such as Tesseras and Angels).

Minimum Implants: Mid-Grade Crystals, optionally with an Overmind 'Goliath' Drone Tuner T25-10S and capacitor hardwiring.

Ishtar: T6 Gamma Ishtar
EFT
[Ishtar, T6 Gamma Ishtar]
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II

Pithum B-Type Multispectrum Shield Hardener
Republic Fleet Large Cap Battery
Federation Navy 10MN Afterburner
Gist B-Type X-Large Shield Booster

Shadow Serpentis Assault Damage Control
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Dread Guristas Omnidirectional Tracking Enhancer

Medium EM Shield Reinforcer II
Medium Capacitor Control Circuit II


Gecko x2
Imperial Navy Infiltrator x2
Republic Fleet Warrior x1

Republic Fleet Fusion S x10000
Barrage S x5000
Nanite Repair Paste x150
'Packrat' Mobile Tractor Unit
Standard Blue Pill Booster
Agency 'Hardshell' TB5 Dose II

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Gamma Vagabonds

Much like the Ishtar, the Vagabond is a thin ship that relies on an oversized shield booster to provide enormous repping power. Unlike the Ishtar, the gamma Vagabond is a fast turret ship that specializes in ripping up targets from up close. There are two vetted takes on fitting this ship.

The first version uses 425mm autocannons and a Pith X-Type Large Shield Booster, with a Mid-Grade Crystal implant set. This particular fit's a cheaper version of Torvald Uruz's T6 gamma Vagabond. You can find a lot of playthroughs with his fit on his YouTube channel, such as this one. In exchange for the lower price tag, this fit does require rolling standard boosters. Upgrading the tank modules will let you go down to synth or not use drugs entirely. Another difference is that the below fit uses a Drone Link Augmentor instead of Tractor Beam to let your drones get to faraway cans more easily.

Minimum Implants: Mid-Grade Crystals with capacitor and medium projectile hardwirings.

Vagabond: T6 Gamma Vagabond 425mm
EFT
[Vagabond, T6 Gamma Vagabond 425mm]
425mm AutoCannon II
425mm AutoCannon II
Drone Link Augmentor II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II

Pithum B-Type Multispectrum Shield Hardener
Thukker Large Cap Battery
Federation Navy 10MN Afterburner
Pith X-Type Large Shield Booster

Dark Blood Power Diagnostic System
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer

Medium Explosive Shield Reinforcer II
Medium Capacitor Control Circuit II


Republic Fleet Warrior x5

Hail M x7500
Barrage M x5000
Republic Fleet Fusion M x5000
Republic Fleet Depleted Uranium M x2500
Nanite Repair Paste x150
'Packrat' Mobile Tractor Unit
Standard Blue Pill Booster
Standard Drop Booster
Agency 'Pyrolancea' DB5 Dose II

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

The second Vagabond fit is a 220mm Vulcan version based on this fit by Gustav Mannfred. In exchange for worse projection and damage over time against large targets, this variant gets additional fitting space for an XL shield booster for more tank. It also tracks small targets better. Unfortunately, it does have an explosive resist hole, so be careful there. It's also more vulnerable to neuting. This particular version's cheaper than Gustav's, and so uses a standard Blue Pill booster to compensate.

Minimum Implants: Mid-Grade Crystals with capacitor and medium projectile hardwirings.

Vagabond: T6 Gamma Vagabond 220mm
EFT
[Vagabond, T6 Gamma Vagabond 220mm]
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Drone Link Augmentor II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II

Pithum C-Type Multispectrum Shield Hardener
Thukker Large Cap Battery
Federation Navy 10MN Afterburner
Gist B-Type X-Large Shield Booster

Dark Blood Power Diagnostic System
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer

Medium Projectile Burst Aerator II
Medium Ancillary Current Router I


Republic Fleet Warrior x5

Hail M x7500
Barrage M x5000
Republic Fleet Fusion M x5000
Republic Fleet Depleted Uranium M x2500
Nanite Repair Paste x150
'Packrat' Mobile Tractor Unit
Standard Blue Pill Booster
Synth Drop Booster
Agency 'Pyrolancea' DB5 Dose II

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Exotic Cerberus

An alternative to the exotic Gila, this fit is an upgraded (and more expensive!) version of the T5 Cerberus. Like the Ishtar, a major weakness is neuting due to the single battery. Consider getting a mutated battery, and heat the hardener early and often.

Minimum Implants: Mid-Grade Crystals with heavy assault missile and capacitor hardwirings.

Cerberus: T6 Exotic Cerberus
EFT
[Cerberus, T6 Exotic Cerberus]
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Pithum B-Type Multispectrum Shield Hardener
Federation Navy Stasis Webifier
Thukker Large Cap Battery
Federation Navy 10MN Afterburner
Pithum A-Type Medium Shield Booster

Shadow Serpentis Assault Damage Control
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Medium EM Shield Reinforcer II
Medium Core Defense Operational Solidifier II


Caldari Navy Hornet x3

Scourge Rage Heavy Assault Missile x5000
Caldari Navy Scourge Heavy Assault Missile x5000
Nanite Repair Paste x150
'Packrat' Mobile Tractor Unit
Standard Crash Booster
Standard Blue Pill Booster
Agency 'Hardshell' TB5 Dose II
Mid-grade Crystal Alpha
Mid-grade Crystal Beta
Mid-grade Crystal Gamma

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES

Minimum Implants: High-Grade Asklepians with the hardwirings on the linked page.

Dark Ikitursa

The last and most unique fit in this section, this take on the Ikitursa was created by Caldari Joans. It makes use of the unique Triglavian weapon system in conjunction with smartbombs to clear dark weather, which forces rats into smartbomb range due to the significantly reduced turret range and therefore orbit distance. For a full overview of this fit with stripped-down variants for lower tiers, check out CJ's Streamlit page. He also has a video overview on his YouTube channel. Note that this setup is pricey on its own, and needs a mutation for PG to be within fitting constraints.

Ikitursa: T6 Dark Ikitursa
EFT
[Ikitursa, T6 Dark Ikitursa]
Veles Heavy Entropic Disintegrator
Imperial Navy Small EMP Smartbomb
Imperial Navy Small EMP Smartbomb
Imperial Navy Large EMP Smartbomb

Federation Navy 10MN Afterburner
Thukker Large Cap Battery
Thukker Small Cap Battery
Federation Navy Stasis Webifier

Corpum A-Type Medium Armor Repairer
Entropic Radiation Sink II
Entropic Radiation Sink II
Corpum A-Type Multispectrum Energized Membrane
Entropic Radiation Sink II
Reactive Armor Hardener

Medium Ancillary Current Router II
Medium Ancillary Current Router II


Caldari Navy Vespa x5

Occult M x5000
Mystic M x5000
Tetryon Exotic Plasma M x2500
Baryon Exotic Plasma M x2500
Meson Exotic Plasma M x2500
Nanite Repair Paste x150
'Packrat' Mobile Tractor Unit
Strong Frentix Booster
Standard Exile Booster
Agency 'Pyrolancea' DB5 Dose II

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES