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Exploration Ship Fitting Guide
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==Low Slots== Low slots don't offer any direct bonuses to exploration, but can still provide useful defensive boosts. ===Agility Modules=== Inertial Stabilizers and Nanofiber Internal Structure modules both increase your agility, which will improve your time to align and warp - this is an excellent defence against hunters as you can usually warp away before they can lock on. An Astero with some of these fitted can align in under two seconds, and the Covert Ops frigates can align in under three seconds. Both types of module have a drawback: Inertial Stabilizers increase your signature radius (making it easier for a hunter to lock you) and Nanofiber Internal Structure reduces your hull hit points (and for the frigates in particular, your tank is paper-thin already). Note that as align time rounds to the next server tick, there is no difference in a time of 1.01 seconds and 1.99 seconds - both will activate warp on 2.0 seconds. This means that there is no point in adding extra agility mods ''unless'' it brings you down into the next server tick bracket. As your skills improve, you will find you need fewer of these modules to reduce your align time, opening up space for other modules. ===Defensive Modules=== If you have space, adding a Damage Control Unit or armour resistance modules can increase your chance of survival if caught in a smartbombing gatecamp or the explosion of a ghost site, although your tank is still relatively weak and won't stand up to the level of punishment that a regular ship of that class could. Warp Core Stabilizers work to neutralise the effects of one standard Warp Scrambler (aka Scrams) or two standard Warp Disruptors (aka Points), allowing you to warp away even if a hunter tackles you. However, you can only have one of these modules fitted, and this will not block the more potent variations of Scrams and Points, so is better at fending off opportunists rather than dedicated hunters and/or camps. ===Utility Modules=== Expanded Cargoholds give more space to store your loot, although as a percentage boost it works best on ships that already have a lot of storage, such as cruisers and the T1 frigates. Bear in mind they slow you down and reduce your hull points as well. Overdrive Injectors have an opposite effect, increasing your sublight speed but reducing cargo capacity.
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