Awesome Pilot
Logged in as
Awesome Pilot
User page
User talk
Preferences
Watchlist
Contributions
Log out
The Explorer's Compendium
Search
Editing
Exploration Ship Fitting Guide
(section)
Namespaces
Page
Discussion
Watch
More
More
Page actions
Read
Edit
History
Anti-spam check. Do
not
fill this in!
===Defensive Modules=== If you have space, adding a Damage Control Unit or armour resistance modules can increase your chance of survival if caught in a smartbombing gatecamp or the explosion of a ghost site, although your tank is still relatively weak and won't stand up to the level of punishment that a regular ship of that class could. Warp Core Stabilizers work to neutralise the effects of one standard Warp Scrambler (aka Scrams) or two standard Warp Disruptors (aka Points), allowing you to warp away even if a hunter tackles you. However, you can only have one of these modules fitted, and this will not block the more potent variations of Scrams and Points, so is better at fending off opportunists rather than dedicated hunters and/or camps.
Summary:
This is a minor edit
Watch this page
Please note that all contributions to The Explorer's Compendium are considered to be released under the
Creative Commons Attribution-ShareAlike License
(see
The Explorer's Compendium:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation
Navigation
Main page
Quick links
Categories
Public pages
Recent changes
Random page
Help about MediaWiki
Corp Comms
Discord Server
Signal Cartel Blog
EVE Time
clock
Wiki tools
Wiki tools
Upload file
Special pages
Page tools
Page tools
Move
User page tools
More
What links here
Related changes
Page information
Page logs