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==Mid Slots== ===Propulsion Module=== Most fits will include a propulsion module (prop mod) of some kind, and the choice is down to your personal preference. Microwarpdrives give you more speed, but are harder to fit and the increased signature makes it easier for an aggressor to lock on. Afterburners might not be as quick, but don't suffer the same drawbacks as MWDs. In any case, if the cans in the site that you are hacking are far apart, it is usually quicker to warp to and from an on-grid perch bookmark, rather than slowboating from can to can. It is possible to fit an oversized afterburner to give MWD-like performance without the drawbacks, but this will consume a large proportion of your fitting resources, potentially compromising your fit in other areas (depending on how high your fitting skills are trained). ===Analyzers=== Data and Relic Analyzers are what you need to open the cans in their respective sites. The T1 versions grant 40 Coherence and 20 Strength as a base, and both have a T2 version available that starts with 60 Coherence and 30 Strength. You will need both modules if you wish to do both kinds of site, unless you fit an Integrated Analyzer that can hack both types of site. They only occupy one mid slot, but have less Coherence and Utility Slots than the dedicated Analyzers and are usually a lot more expensive, especially if you are using the Blackglass implant (which is what makes the Integrated Analzyers really shine). For more on the mechanics of how to use analyzers, see the [[Hacking]] page. ===Cargo Scanner=== Some fits will include a Cargo Scanner module, which lets you see the contents of a can before you attempt the hack. This allows you to prioritise the most valuable cans, which can be particularly helpful in sites with a hidden timer such as Ghost sites (Covert Research Facilities), where hacking every can is not feasible. ===Scan Arrays=== These come in three flavours (rangefinding, pinpointing, acquisition) which improve your scan strength, deviation and cycle time by +5%/-10%/-10% respectively. The T2 versions double the bonus to +10%/-20%/-20%. Like the Cargo Scanner, these are a nice quality of life upgrade, but with good skills they are not strictly necessary if you are flying an exploration-bonused ship. ===Shield Tank=== It is generally '''not''' worthwhile to install shield tanking modules on your exploration ship - you need the space for the modules above, and so you will usually struggle to make a solid tank without compromising your exploration ability. Shields also increase your signature radius, making it easier for an aggressor to target lock you.
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