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== Gate Safety == * Don't warp gate to gate in low and null, especially with other players in local! Many players set up smartbomb or bubble camps along gate to gate routes to catch careless travelers. Even a covops cloak isn't guaranteed to protect you, since it's easy to drop a can to decloak anyone warping into a bubble directly from a gate. Taking the extra few seconds to bounce off a celestial can save your ship. * If there's no celestial or other warpable object within dscan range of a gate, warp to the gate from an odd angle and make a bookmark within dscan range while warping. In lowsec, it can make sense to warp to an out-of-dscan gate at 100km to take a look. In null, there's not much point: if the gate is bubbled, you'll still be caught unless it's a drag bubble. However, warping at a weird angle will protect you from getting decloaked by a can or ship most of the time. * Seeing a large fleet or bubbles on a gate doesn't mean that route's completely untenable. It's very possible that a fleet will move on after a short time, and crashing gates is often doable with a covops cloak. Just warp to the gate from an odd angle, carefully burn through the bubble if there is one, and burn out of any bubble on the other side. Eve is all about weighing risk, and navigation is no different. * If a gate's clear, deactivate your cloak before jumping to give yourself a lower recloaking delay on the other side.
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