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= Sites = Main Page: [[Sites | Sites]] == Dronelands == * The 8 drone regions don't have regular pirate relic or data sites. Instead, they have special drone data sites that drop Integrated drone BPCs, which can escalate to more valuable sites that drop Augmented drone BPCs. Drone data sites in Cobalt Edge and Outer Passage have the best potential escalation loot from Augmented Amarr drones. Drone data sites in Malpais and Oasa have the 2nd-best escalation loot from Augmented Caldari drones. Drone data sites in Etherium Reach and Perrigen Falls tend to be the most consistently profitable, as their non-escalation level 1 data sites can drop 10-run Augmented Gallente and Mining/Ice Harvesting drone BPCs. The Kalevala Expanse and The Spire tend to have the worst loot due to Minmatar Augmented drones being low-value. * It's possible to run the same drone data escalation twice by cargo scanning the cans and looting the 2 with the best value (leaving 1 to keep the site up), then coming back after downtime when the site refreshes and looting it again. == Site Efficiency == * If you create a fleet just for yourself, you can tag cans with numbers and letters to mark high-value cans. This is very useful for Sleeper caches, which tend to have a lot of low-value depot cans in a room.<ref name="7th">[https://www.reddit.com/r/Eve/comments/12wjhqq/comment/jhgpw6p/ Tip by Prattaratt]</ref> * Sansha relic sites have the best loot potential, followed by Guristas. * Nullsec electrical storms spawn relic sites from all pirate factions. * The most valuable loot tends to also be the most compact. Don't be afraid to jettison or just not loot bulky, inexpensive items. * Bookmark your mobile depot if running a Sleeper cache. The site despawns in 2 minutes if there isn't an uncloaked ship inside it.<ref name="8th">[https://www.reddit.com/r/Eve/comments/12wjhqq/comment/jhgokqv/ Tip by ArmedAssailant]</ref> == Site Safety == * Don't burn between cans in a site! Instead, make a bookmark at least 150km from the site as you're leaving warp and warp from the bookmark to each can. This reduces the time you're vulnerable for and makes you harder to catch. It also speeds up the site if the cans are far apart. * Normally, it's dangerous to run sites with players in local. However, it's pretty safe to run sites with players in local if you know where all the players are and what they're doing. You can warp around a system to find players out in space on dscan, and check player structures to see how many players are docked. If you've accounted for all players in system and they're doing something innocuous like ratting or sitting in a citadel, it's usually safe to run sites provided the players don't have extensive killboard histories of killing explorers. If there's a player in local who you can't find, odds are they're sitting cloaked somewhere and it's a good idea for you to move on. * Player killboard histories can be a good indicator of whether they hunt explorers, but aren't always accurate, especially for alts. * Cherry-picking sites is bad due to it preventing the site from respawning elsewhere in the region. However, cargo scanners are still useful for completing the best cans first in case a hostile enters system. Cargo scanners are also valuable for ghost sites and Sleeper caches.
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