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== Site Safety == * Don't burn between cans in a site! Instead, make a bookmark at least 150km from the site as you're leaving warp and warp from the bookmark to each can. This reduces the time you're vulnerable for and makes you harder to catch. It also speeds up the site if the cans are far apart. * Normally, it's dangerous to run sites with players in local. However, it's pretty safe to run sites with players in local if you know where all the players are and what they're doing. You can warp around a system to find players out in space on dscan, and check player structures to see how many players are docked. If you've accounted for all players in system and they're doing something innocuous like ratting or sitting in a citadel, it's usually safe to run sites provided the players don't have extensive killboard histories of killing explorers. If there's a player in local who you can't find, odds are they're sitting cloaked somewhere and it's a good idea for you to move on. * Player killboard histories can be a good indicator of whether they hunt explorers, but aren't always accurate, especially for alts. * Cherry-picking sites is bad due to it preventing the site from respawning elsewhere in the region. However, cargo scanners are still useful for completing the best cans first in case a hostile enters system. Cargo scanners are also valuable for ghost sites and Sleeper caches.
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