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==Fleet organization== * DPS ** DPS *may* be split into 2 wings or squads ** WC or SC will be the anchor ** Add your WC/SC to the Watch list ** Wing 1 Commander is the main anchor ** Wing 2 Commander, add WC1 to your watch list ** For fleet actions, each wing will orbit their WC at 2000-5000m ** For fleet actions, WC 2 will orbit WC 1 at 2000-5000m ** The WC, as anchor, is responsible with closing on the trigger ( marked with an X ) and making sure all members have ABs on and drones out. ** WC - Select one of the triggers and Orbit at 500m *(input anyone?)* ** The WC, as anchor, is responsible for correcting fire control if a member is shooting at the wrong target (you see target 2 taking damage and target 1 is still alive just say something like โ1 please, Target 1 pleaseโ.) ** No, the fleet is not splitting apart. :) * Logi ** Logi will be a single wing with a single anchor ** Logi will be assigned to each wing ** Any special instructions will come from the Logi Wing Commander and may involve changing voice channels for that brief. * Salvage/loot ** For a salvager with the basic skills and fit: *** In each site, one pilot with an MTU will be designated as being in the Hot Seat. As soon as the first wave is off the board, the Hot Seat will drop and BM the MTU (see bookmarks below). *** Salvager, come into the combat site where you are comfortable, or wait at the designated RP until we clean the first site. *** You will be on your own after this so donโt hesitate to send a Flash comm if you have uninvited guests. ** For a salvager with high skills and a more advanced fit *** The FC will allow you to carry multiple MTUs removing this need from all of the DPS members. FC and WC *may* carry one or more MTUs. *** Carry out salvage and MTU drop & collection as works for you. *** FC & WC will have access to the ''Fleet Ops MTUs Folder'' and it would be appreciated to have each MTU bookmarked there just in case we lose the salvager to unfriendly situations. * Scouts ** There is a dedicated [[Scouting|scouting]] wiki page ** You are responsible for watching our backs once we are in the designated WH system. ** 15 minute updates in the Scouts chat channel (in-game) *** All clear *** WH collapsed ** Flash message in voice if more than 2 ships come in through the WH you are watching. (Observation Post or OP) ** Stay cloaked ** If we are short on scouts, you may need to run a pickett line between WHs. ** If we get jumped, one scout will be responsible for creating RPs in the next WH or NS system, if not already done. ** FC would like a +1 and +2 in WH/NS space and a +1 in LS/HS space.
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