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FOD:Wolf Rayet Doctrine
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== How 2 Drifter == Clearing a site will spawn a Decloaked Transmission Relay structure. Aggressing this structure in any way will spawn a Drifter Response Battleship. This battleship doesn't have a doomsday, and has only 20 points of tracking. This means that it struggles to hit small targets like destroyers, especially with the Wolf Rayet bonus and tracking disruptors. However, the Drifter has extremely strong neuts and moves fast, at 3.5km/s. It also has a web. The strategy for taking down the Drifter is very straightforward. All ships should orbit the Drifter up close with ABs on while webbing and tracking disrupting it. Unlike Sleepers, the Drifter doesn't have omni-resists. Its shield is weakest against thermal, and its armor is weakest against EM. This means that projectile ships should use Phased Plasma against Drifter shields and EMP against armor instead of just using Hail. Drone ships should use Gallente drones against shields and Amarr against armor. Beam ships should use Gleam against shields and Multifrequency against armor. When the Drifter hits 25% armor, it'll attempt to warp out with 3 points of warp core strength. This means that at least 2 scrams need to be on the Drifter as it's bleeding armor. The Drifter will only try to warp once. It's even more important to broadcast against the Drifter, as taking several hits from it without reps can be deadly. T3Ds should switch to Defense Mode the moment they start getting Drifter aggro.
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