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{{Template:FOD|DoctrineDD}} This page covers baseline fits for our PvE C5/C6 Wolf Rayet fleets. The core of this doctrine is Destroyer DPS (Confessors!), with 9 hulls to choose from: 2 starter options for new alphas, 3 alpha-friendly intermediate options, and 4 "main" options for omega pilots. The starter fits can be trained into very quickly, and even the Tech III Destroyers (T3Ds) can be trained into in just a few weeks. This Doctrine also includes 2 Command Destroyer options for omegas, and uses '''Guardian''' logistics fits from the [[FOD:Battlecruiser_Armor_Doctrine_Logi | Battlecruiser Armor Doctrine]]. A fleet running this doctrine should include 2-3 Guardians, 1-2 Command Destroyers, and 8+ DPS destroyers. Fits shown here are baselines, so feel free to upgrade or downgrade where skills, budget, and comfort allow. Just remember that SRP only covers up to the T2 value of a fit. Some of the omega fits include cloaking devices. Keep the cloak '''offline''' unless needed for travel. = Starter Alpha DPS = Two cheap options for very new alpha pilots: a Coercer and a Catalyst. If you can fly navy destroyers or T3Ds, use those instead. A fresh alpha pilot can train into both these fits in just a few hours. The Coercer is recommended over the Catalyst. == Coercer (Amarr, Energy Turrets) == {{ShipFitting |ship= Coercer |fitName= FOD WR Coercer Alpha |fitID= FODWRCoercerAlpha |low1name=400mm Rolled Tungsten Compact Plates |low1typeID=11309 |low2name=Compact Multispectrum Energized Membrane |low2typeID=16391 |low3name=Compact Multispectrum Energized Membrane |low3typeID=16391 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Balmer Series Compact Tracking Disruptor I |mid2typeID=5320 |high1name=Dual Modulated Light Energy Beam I |high1typeID=6635 |high2name=Dual Modulated Light Energy Beam I |high2typeID=6635 |high3name=Dual Modulated Light Energy Beam I |high3typeID=6635 |high4name=Dual Modulated Light Energy Beam I |high4typeID=6635 |high5name=Dual Modulated Light Energy Beam I |high5typeID=6635 |high6name=Dual Modulated Light Energy Beam I |high6typeID=6635 |high7name=Dual Modulated Light Energy Beam I |high7typeID=6635 |high8name=Dual Modulated Light Energy Beam I |high8typeID=6635 |rig1name=Small Trimark Armor Pump I |rig1typeID=30987 |rig2name=Small Trimark Armor Pump I |rig2typeID=30987 |rig3name=Small Trimark Armor Pump I |rig3typeID=30987 |charge1name=Multifrequency S x8 |charge1typeID=246 |charge2name=Xray S x8 |charge2typeID=244 |charge3name=Standard S x8 |charge3typeID=242 |charge4name=Radio S x8 |charge4typeID=239 |charge5name=Tracking Speed Script |charge5typeID=29001 |charge6name=Core Probe Launcher I |charge6typeID=17938 |charge7name=Core Scanner Probe I x16 |charge7typeID=30013 |charge8name=Mobile Depot |charge8typeID=33474 | difficulty=0 | version=0 | skills=Amarr Frigate III</li><li>Amarr Destroyer I</li><li>Small Energy Turret I</li><li>Weapon Disruption I | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = Y }} == Catalyst (Gallente, Hybrid Turrets) == {{ShipFitting |ship= Catalyst |fitName= FOD WR Catalyst Alpha |fitID= FODWRCatalystAlpha |low1name=400mm Rolled Tungsten Compact Plates |low1typeID=11309 |low2name=Damage Control II |low2typeID=2048 |low3name=Compact Multispectrum Energized Membrane |low3typeID=16391 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Balmer Series Compact Tracking Disruptor I |mid2typeID=5320 |high1name=Modal Light Electron Particle Accelerator I |high1typeID=7487 |high2name=Modal Light Electron Particle Accelerator I |high2typeID=7487 |high3name=Modal Light Electron Particle Accelerator I |high3typeID=7487 |high4name=Modal Light Electron Particle Accelerator I |high4typeID=7487 |high5name=Modal Light Electron Particle Accelerator I |high5typeID=7487 |high6name=Modal Light Electron Particle Accelerator I |high6typeID=7487 |high7name=Modal Light Electron Particle Accelerator I |high7typeID=7487 |high8name=Modal Light Electron Particle Accelerator I |high8typeID=7487 |rig1name=Small Trimark Armor Pump I |rig1typeID=30987 |rig2name=Small Trimark Armor Pump I |rig2typeID=30987 |rig3name=Small Explosive Armor Reinforcer I |rig3typeID=31009 |charge1name=Antimatter Charge S x10000 |charge1typeID=222 |charge2name=Iron Charge S x5000 |charge2typeID=215 |charge3name=Tracking Speed Script |charge3typeID=29001 |charge4name=Core Probe Launcher I |charge4typeID=17938 |charge5name=Core Scanner Probe I x16 |charge5typeID=30013 |charge6name=Mobile Depot |charge6typeID=33474 | difficulty=0 | version=0 | skills=Gallente Frigate III</li><li>Gallente Destroyer I</li><li>Small Hybrid Turret I</li><li>Weapon Disruption I | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = Y }} = Intermediate Alpha DPS = Three stepping-stone options for decently skilled alpha pilots and newer omega pilots: a Coercer Navy Issue, Catalyst Navy Issue, and Thrasher Fleet Issue. Think of these as baby T3Ds. Each navy destroyer hull has 2 fits: 1 for alpha and lower-skilled omega pilots, and 1 for well-skilled omegas who want a cheaper (and explodier) alternative to the main T3D fits. If you're using the lower-skill alpha fit and have fitting space left over, upgrade either the plate to T2 or the guns. If you have a bit of fitting left but not enough for that, upgrade the afterburner to T2 or enduring, or the EWAR to T2. The EWAR doesn't have to be a tracking disruptor and should be switched around based on what the fleet needs. Stasis webifiers and warp scramblers require less fitting than tracking disruptors. If you can use any of these ships, the Coercer Navy Issue is preferred. == Coercer Navy Issue (Amarr, Energy Turrets) == {{ShipFitting |ship= Coercer Navy Issue |fitName= FOD WR Coercer NI Alpha |fitID= FODWRCoercerNIAlpha |low1name=400mm Rolled Tungsten Compact Plates |low1typeID=11309 |low2name=Damage Control II |low2typeID=2048 |low3name=Multispectrum Coating II |low3typeID=1306 |low4name=Multispectrum Coating II |low4typeID=1306 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Balmer Series Compact Tracking Disruptor I |mid2typeID=5320 |high1name=Small Focused Modulated Energy Beam I |high1typeID=6719 |high2name=Small Focused Modulated Energy Beam I |high2typeID=6719 |high3name=Small Focused Modulated Energy Beam I |high3typeID=6719 |high4name=Core Probe Launcher I |high4typeID=17938 |high5name=Small Focused Modulated Energy Beam I |high5typeID=6719 |high6name=Small Focused Modulated Energy Beam I |high6typeID=6719 |high7name=Small Focused Modulated Energy Beam I |high7typeID=6719 |rig1name=Small Trimark Armor Pump II |rig1typeID=31057 |rig2name=Small Ancillary Current Router II |rig2typeID=31364 |rig3name=Small Ancillary Current Router II |rig3typeID=31364 |charge1name=Imperial Navy Multifrequency S x8 |charge1typeID=23071 |charge2name=Imperial Navy Standard S x8 |charge2typeID=23079 |charge3name=Imperial Navy Radio S x8 |charge3typeID=23085 |charge4name=Tracking Speed Script |charge4typeID=29001 |charge5name=Core Scanner Probe I x16 |charge5typeID=30013 | difficulty=0 | version=0 | skills=Amarr Frigate III</li><li>Amarr Destroyer III</li><li>Small Energy Turret I</li><li>Weapon Disruption I</li><li>Hull Upgrades IV | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = Y }} {{ShipFitting |ship= Coercer Navy Issue |fitName= FOD WR Coercer NI |fitID= FODWRCoercerNI |low1name=400mm Steel Plates II |low1typeID=20349 |low2name=Damage Control II |low2typeID=2048 |low3name=Multispectrum Coating II |low3typeID=1306 |low4name=Multispectrum Coating II |low4typeID=1306 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Balmer Series Compact Tracking Disruptor I |mid2typeID=5320 |high1name=Small Focused Beam Laser II |high1typeID=3033 |high2name=Small Focused Beam Laser II |high2typeID=3033 |high3name=Small Focused Beam Laser II |high3typeID=3033 |high4name=Core Probe Launcher I |high4typeID=17938 |high5name=Small Focused Beam Laser II |high5typeID=3033 |high6name=Small Focused Beam Laser II |high6typeID=3033 |high7name=Small Focused Beam Laser II |high7typeID=3033 |rig1name=Small Trimark Armor Pump II |rig1typeID=31057 |rig2name=Small Ancillary Current Router II |rig2typeID=31364 |rig3name=Small Ancillary Current Router II |rig3typeID=31364 |charge1name=Imperial Navy Multifrequency S x8 |charge1typeID=23071 |charge2name=Gleam S x8 |charge2typeID=12557 |charge3name=Imperial Navy Standard S x8 |charge3typeID=23079 |charge4name=Aurora S x8 |charge4typeID=12559 |charge5name=Tracking Speed Script |charge5typeID=29001 |charge6name=Core Scanner Probe I x16 |charge6typeID=30013 |charge7name=Mobile Depot |charge7typeID=33474 |charge8name=Improved Cloaking Device II |charge8typeID=11577 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Catalyst Navy Issue (Gallente, Hybrid Turrets) == Due to the Catalyst Navy Issue's armor mass penalty bonus, it benefits from using a restrained plate instead of a compact one if you can't fit a T2 plate. {{ShipFitting |ship= Catalyst Navy Issue |fitName= FOD WR Catalyst NI Alpha |fitID= FODWRCatalystNIAlpha |low1name=400mm Crystalline Carbonide Restrained Plates |low1typeID=11311 |low2name=Damage Control II |low2typeID=2048 |low3name=Multispectrum Coating II |low3typeID=1306 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Balmer Series Compact Tracking Disruptor I |mid2typeID=5320 |mid3name=Fleeting Compact Stasis Webifier |mid3typeID=4027 |high1name=Modal Light Neutron Particle Accelerator I |high1typeID=7579 |high2name=Modal Light Neutron Particle Accelerator I |high2typeID=7579 |high3name=Modal Light Neutron Particle Accelerator I |high3typeID=7579 |high4name=Core Probe Launcher I |high4typeID=17938 |high5name=Modal Light Neutron Particle Accelerator I |high5typeID=7579 |high6name=Modal Light Neutron Particle Accelerator I |high6typeID=7579 |high7name=Modal Light Neutron Particle Accelerator I |high7typeID=7579 |rig1name=Small Trimark Armor Pump II |rig1typeID=31057 |rig2name=Small Trimark Armor Pump II |rig2typeID=31057 |rig3name=Small Explosive Armor Reinforcer II |rig3typeID=31015 |charge1name=Caldari Navy Antimatter Charge S x10000 |charge1typeID=23009 |charge2name=Caldari Navy Iron Charge S x7500 |charge2typeID=23023 |charge3name=Tracking Speed Script |charge3typeID=29001 |charge4name=Core Scanner Probe I x16 |charge4typeID=30013 | difficulty=0 | version=0 | skills=Gallente Frigate III</li><li>Gallente Destroyer III</li><li>Small Hybrid Turret I</li><li>Weapon Disruption I</li><li>Propulsion Jamming I</li><li>Hull Upgrades IV | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = Y }} {{ShipFitting |ship= Catalyst Navy Issue |fitName= FOD WR Catalyst NI |fitID= FODWRCatalystNI |low1name=400mm Steel Plates II |low1typeID=20349 |low2name=Multispectrum Energized Membrane II |low2typeID=11269 |low3name=Multispectrum Coating II |low3typeID=1306 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Balmer Series Compact Tracking Disruptor I |mid2typeID=5320 |mid3name=Fleeting Compact Stasis Webifier |mid3typeID=4027 |high1name=Light Neutron Blaster II |high1typeID=3178 |high2name=Light Neutron Blaster II |high2typeID=3178 |high3name=Light Neutron Blaster II |high3typeID=3178 |high4name=Core Probe Launcher I |high4typeID=17938 |high5name=Light Neutron Blaster II |high5typeID=3178 |high6name=Light Neutron Blaster II |high6typeID=3178 |high7name=Light Neutron Blaster II |high7typeID=3178 |rig1name=Small Trimark Armor Pump II |rig1typeID=31057 |rig2name=Small Trimark Armor Pump II |rig2typeID=31057 |rig3name=Small Explosive Armor Reinforcer II |rig3typeID=31015 |charge1name=Void S x10000 |charge1typeID=12612 |charge2name=Null S x7500 |charge2typeID=12614 |charge3name=Caldari Navy Antimatter Charge S x5000 |charge3typeID=23009 |charge4name=Tracking Speed Script |charge4typeID=29001 |charge5name=Core Scanner Probe I x16 |charge5typeID=30013 |charge6name=Mobile Depot |charge6typeID=33474 |charge7name=Improved Cloaking Device II |charge7typeID=11577 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Thrasher Fleet Issue (Minmatar, Projectile Turrets) == {{ShipFitting |ship= Thrasher Fleet Issue |fitName= FOD WR Thrasher FI Alpha |fitID= FODWRThrasherFIAlpha |low1name=400mm Crystalline Carbonide Restrained Plates |low1typeID=11311 |low2name=Damage Control II |low2typeID=2048 |low3name=Compact Multispectrum Energized Membrane |low3typeID=16391 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Balmer Series Compact Tracking Disruptor I |mid2typeID=5320 |mid3name=Fleeting Compact Stasis Webifier |mid3typeID=4027 |high1name=200mm Light 'Scout' Autocannon I |high1typeID=8863 |high2name=200mm Light 'Scout' Autocannon I |high2typeID=8863 |high3name=200mm Light 'Scout' Autocannon I |high3typeID=8863 |high4name=Core Probe Launcher I |high4typeID=17938 |high5name=200mm Light 'Scout' Autocannon I |high5typeID=8863 |high6name=200mm Light 'Scout' Autocannon I |high6typeID=8863 |high7name=200mm Light 'Scout' Autocannon I |high7typeID=8863 |rig1name=Small Trimark Armor Pump II |rig1typeID=31057 |rig2name=Small Trimark Armor Pump II |rig2typeID=31057 |rig3name=Small Explosive Armor Reinforcer II |rig3typeID=31015 |charge1name=Republic Fleet EMP S x10000 |charge1typeID=21898 |charge2name=Republic Fleet Phased Plasma S x10000 |charge2typeID=21924 |charge3name=Republic Fleet Proton S x5000 |charge3typeID=21931 |charge4name=Republic Fleet Depleted Uranium S x5000 |charge4typeID=28336 |charge5name=Tracking Speed Script |charge5typeID=29001 |charge6name=Core Scanner Probe I x16 |charge6typeID=30013 | difficulty=0 | version=0 | skills=Minmatar Frigate III</li><li>Minmatar Destroyer III</li><li>Small Projectile Turret I</li><li>Weapon Disruption I</li><li>Propulsion Jamming I</li><li>Hull Upgrades IV | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = Y }} {{ShipFitting |ship= Thrasher Fleet Issue |fitName= FOD WR Thrasher FI |fitID= FODWRThrasherFI |low1name=400mm Steel Plates II |low1typeID=20349 |low2name=Multispectrum Energized Membrane II |low2typeID=11269 |low3name=Multispectrum Energized Membrane II |low3typeID=11269 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Balmer Series Compact Tracking Disruptor I |mid2typeID=5320 |mid3name=Fleeting Compact Stasis Webifier |mid3typeID=4027 |high1name=200mm AutoCannon II |high1typeID=2889 |high2name=200mm AutoCannon II |high2typeID=2889 |high3name=200mm AutoCannon II |high3typeID=2889 |high4name=Core Probe Launcher I |high4typeID=17938 |high5name=200mm AutoCannon II |high5typeID=2889 |high6name=200mm AutoCannon II |high6typeID=2889 |high7name=200mm AutoCannon II |high7typeID=2889 |rig1name=Small Trimark Armor Pump II |rig1typeID=31057 |rig2name=Small Trimark Armor Pump II |rig2typeID=31057 |rig3name=Small Explosive Armor Reinforcer II |rig3typeID=31015 |charge1name=Hail S x10000 |charge1typeID=12608 |charge2name=Barrage S x7500 |charge2typeID=12625 |charge3name=Republic Fleet EMP S x7500 |charge3typeID=21898 |charge4name=Republic Fleet Phased Plasma S x7500 |charge4typeID=21924 |charge5name=Tracking Speed Script |charge5typeID=29001 |charge6name=Core Scanner Probe I x16 |charge6typeID=30013 |charge7name=Mobile Depot |charge7typeID=33474 |charge8name=Improved Cloaking Device II |charge8typeID=11577 | difficulty=1 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} = Mainline Omega DPS = Four options for omega pilots, which should still only take a few weeks to skill into. These are the core of our WR fleets. The recommended ship to fly is the Confessor, with the Hecate, Svipul, and Kikimora as viable alternatives. If a fit uses a MWD, that's to make it easier to get in range with short-range weapons like blasters and autocannons. Be very careful using a MWD if targeted, and turn it off to use the AB instead when in close orbit on a target. == Confessor (Amarr, Energy Turrets) == {{ShipFitting |ship= Confessor |fitName= FOD WR Confessor |fitID= FODWRConfessor |low1name=400mm Rolled Tungsten Compact Plates |low1typeID=11309 |low2name=Multispectrum Energized Membrane II |low2typeID=11269 |low3name=Multispectrum Coating II |low3typeID=1306 |low4name=Heat Sink II |low4typeID=2364 |low5name=Vigor Compact Micro Auxiliary Power Core |low5typeID=16537 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Initiated Compact Warp Scrambler |mid2typeID=5445 |mid3name=Fleeting Compact Stasis Webifier |mid3typeID=4027 |high1name=Small Focused Beam Laser II |high1typeID=3033 |high2name=Small Focused Beam Laser II |high2typeID=3033 |high3name=Core Probe Launcher I |high3typeID=17938 |high4name=Small Focused Beam Laser II |high4typeID=3033 |high5name=Small Focused Beam Laser II |high5typeID=3033 |high6name=Improved Cloaking Device II |high6typeID=11577 |rig1name=Small Trimark Armor Pump II |rig1typeID=31057 |rig2name=Small Trimark Armor Pump II |rig2typeID=31057 |rig3name=Small Thermal Armor Reinforcer II |rig3typeID=31039 |charge1name=Imperial Navy Multifrequency S x8 |charge1typeID=23071 |charge2name=Gleam S x8 |charge2typeID=12557 |charge3name=Imperial Navy Standard S x8 |charge3typeID=23079 |charge4name=Aurora S x8 |charge4typeID=12559 |charge5name=Core Scanner Probe I x16 |charge5typeID=30013 |charge6name=Mobile Depot |charge6typeID=33474 | difficulty=2 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Hecate (Gallente, Hybrid Turrets) == {{ShipFitting |ship= Hecate |fitName= FOD WR Hecate |fitID= FODWRHecate |low1name=400mm Steel Plates II |low1typeID=20349 |low2name=Damage Control II |low2typeID=2048 |low3name=Multispectrum Energized Membrane II |low3typeID=11269 |low4name=Micro Auxiliary Power Core II |low4typeID=4254 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Tracking Disruptor II |mid2typeID=2109 |mid3name=Fleeting Compact Stasis Webifier |mid3typeID=4027 |mid4name=5MN Quad LiF Restrained Microwarpdrive |mid4typeID=35658 |high1name=Light Electron Blaster II |high1typeID=3162 |high2name=Light Electron Blaster II |high2typeID=3162 |high3name=Core Probe Launcher I |high3typeID=17938 |high4name=Light Electron Blaster II |high4typeID=3162 |high5name=Light Electron Blaster II |high5typeID=3162 |high6name=Light Electron Blaster II |high6typeID=3162 |rig1name=Small Trimark Armor Pump II |rig1typeID=31057 |rig2name=Small Trimark Armor Pump II |rig2typeID=31057 |rig3name=Small Explosive Armor Reinforcer II |rig3typeID=31015 |charge1name=Void S x10000 |charge1typeID=12612 |charge2name=Null S x7500 |charge2typeID=12614 |charge3name=Caldari Navy Antimatter Charge S x5000 |charge3typeID=23009 |charge4name=Tracking Speed Script |charge4typeID=29001 |charge5name=Core Scanner Probe I x16 |charge5typeID=30013 |charge6name=Mobile Depot |charge6typeID=33474 |charge7name=Prototype Cloaking Device I |charge7typeID=11370 | difficulty=2 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Svipul (Minmatar, Projectile Turrets) == {{ShipFitting |ship= Svipul |fitName= FOD WR Svipul |fitID= FODWRSvipul |low1name=400mm Steel Plates II |low1typeID=20349 |low2name=Multispectrum Energized Membrane II |low2typeID=11269 |low3name=Multispectrum Energized Membrane II |low3typeID=11269 |low4name=Micro Auxiliary Power Core II |low4typeID=4254 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Tracking Disruptor II |mid2typeID=2109 |mid3name=Fleeting Compact Stasis Webifier |mid3typeID=4027 |mid4name=5MN Quad LiF Restrained Microwarpdrive |mid4typeID=35658 |high1name=200mm AutoCannon II |high1typeID=2889 |high2name=200mm AutoCannon II |high2typeID=2889 |high3name=Core Probe Launcher I |high3typeID=17938 |high4name=200mm AutoCannon II |high4typeID=2889 |high5name=200mm AutoCannon II |high5typeID=2889 |high6name=Prototype Cloaking Device I |high6typeID=11370 |rig1name=Small Trimark Armor Pump II |rig1typeID=31057 |rig2name=Small Trimark Armor Pump II |rig2typeID=31057 |rig3name=Small Explosive Armor Reinforcer II |rig3typeID=31015 |charge1name=Hail S x10000 |charge1typeID=12608 |charge2name=Barrage S x7500 |charge2typeID=12625 |charge3name=Republic Fleet EMP S x7500 |charge3typeID=21898 |charge4name=Republic Fleet Phased Plasma S x7500 |charge4typeID=21924 |charge5name=Tracking Speed Script |charge5typeID=29001 |charge6name=Core Scanner Probe I x16 |charge6typeID=30013 |charge7name=Mobile Depot |charge7typeID=33474 | difficulty=2 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Kikimora (Triglavian, Precursor Turret) == {{ShipFitting |ship= Kikimora |fitName= FOD WR Kikimora |fitID= FODWRKikimora |low1name=400mm Steel Plates II |low1typeID=20349 |low2name=Damage Control II |low2typeID=2048 |low3name=Multispectrum Energized Membrane II |low3typeID=11269 |low4name=Vigor Compact Micro Auxiliary Power Core |low4typeID=16537 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Initiated Compact Warp Scrambler |mid2typeID=5445 |mid3name=Fleeting Compact Stasis Webifier |mid3typeID=4027 |high1name=Light Entropic Disintegrator II |high1typeID=47914 |high2name=Core Probe Launcher I |high2typeID=17938 |rig1name=Small Trimark Armor Pump II |rig1typeID=31057 |rig2name=Small Trimark Armor Pump II |rig2typeID=31057 |rig3name=Small Explosive Armor Reinforcer II |rig3typeID=31015 |charge1name=Occult S x7500 |charge1typeID=47926 |charge2name=Mystic S x2500 |charge2typeID=47927 |charge3name=Baryon Exotic Plasma S x1000 |charge3typeID=47924 |charge4name=Meson Exotic Plasma S x1000 |charge4typeID=47925 |charge5name=Tetryon Exotic Plasma S x1000 |charge5typeID=47885 |charge6name=Core Scanner Probe I x16 |charge6typeID=30013 |charge7name=Mobile Depot |charge7typeID=33474 |charge8name=Improved Cloaking Device II |charge8typeID=11577 | difficulty=2 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} = Command = Two Command Destroyer options: a Pontifex for armor boosts and a Magus for skirmish boosts. Only a maximum of two are needed on any fleet. If only one, prioritize the Pontifex. == Pontifex (Amarr, Drones) == {{ShipFitting |ship= Pontifex |fitName= FOD WR Pontifex |fitID= FODWRPontifex |low1name=400mm Crystalline Carbonide Restrained Plates |low1typeID=11311 |low2name=Damage Control II |low2typeID=2048 |low3name=Multispectrum Coating II |low3typeID=1306 |low4name=Multispectrum Coating II |low4typeID=1306 |low5name=Co-Processor II |low5typeID=3888 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Micro Jump Field Generator |mid2typeID=37479 |mid3name=Fleeting Compact Stasis Webifier |mid3typeID=4027 |high1name=Armor Command Burst II |high1typeID=43552 |high2name=Armor Command Burst II |high2typeID=43552 |high3name=Armor Command Burst II |high3typeID=43552 |high4name=Core Probe Launcher I |high4typeID=17938 |high5name=Improved Cloaking Device II |high5typeID=11577 |rig1name=Small Command Processor I |rig1typeID=43894 |rig2name=Small Command Processor I |rig2typeID=43894 |drone1name=Hobgoblin II x5 |drone1typeID=2456 |drone2name=Acolyte II x5 |drone2typeID=2205 |drone3name=Caldari Navy Hornet x5 |drone3typeID=31872 |charge1name=Armor Energizing Charge x900 |charge1typeID=42832 |charge2name=Armor Reinforcement Charge x900 |charge2typeID=42834 |charge3name=Rapid Repair Charge x900 |charge3typeID=42833 |charge4name=Core Scanner Probe I x16 |charge4typeID=30013 |charge5name=Mobile Depot |charge5typeID=33474 | difficulty=2 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} == Magus (Gallente, Drones) == {{ShipFitting |ship= Magus |fitName= FOD WR Magus |fitID= FODWRMagus |low1name=400mm Steel Plates II |low1typeID=20349 |low2name=Damage Control II |low2typeID=2048 |low3name=Multispectrum Coating II |low3typeID=1306 |low4name=Multispectrum Coating II |low4typeID=1306 |mid1name=1MN Y-S8 Compact Afterburner |mid1typeID=6001 |mid2name=Small Compact Pb-Acid Cap Battery |mid2typeID=4787 |mid3name=Micro Jump Field Generator |mid3typeID=37479 |mid4name=Fleeting Compact Stasis Webifier |mid4typeID=4027 |high1name=Skirmish Command Burst II |high1typeID=43556 |high2name=Skirmish Command Burst II |high2typeID=43556 |high3name=Core Probe Launcher I |high3typeID=17938 |high4name=Festival Launcher |high4typeID=19660 |high5name=Improved Cloaking Device II |high5typeID=11577 |rig1name=Small Command Processor I |rig1typeID=43894 |rig2name=Small Explosive Armor Reinforcer II |rig2typeID=31015 |drone1name=Infiltrator II x2 |drone1typeID=2175 |drone2name=Acolyte II x3 |drone2typeID=2205 |drone3name=Caldari Navy Hornet x5 |drone3typeID=31872 |charge1name=Evasive Maneuvers Charge x900 |charge1typeID=42838 |charge2name=Rapid Deployment Charge x900 |charge2typeID=42840 |charge3name=Blood Dagger Firework x300 |charge3typeID=44262 |charge4name=Core Scanner Probe I x16 |charge4typeID=30013 |charge5name=Mobile Depot |charge5typeID=33474 | difficulty=2 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} = Logistics = Use either of the Guardian fits from the Battlecruiser Armor Doctrine: [[FOD:Battlecruiser_Armor_Doctrine_Logi#VPF_Pro.2C_.22VulfPope.22_Guardian | Pope]] if well-skilled or [[FOD:Battlecruiser_Armor_Doctrine_Logi#FOD_Cardinal | Cardinal]] if lower skilled. Augurors won't handle Drifters. = Upgrading Fits = If you have extra ISK to spend, there are a number of improvements you can make to these doctrine fits. Just keep in mind that SRP will only cover up to the T2 value of the fit (so don't expect your Cormack's Modified Damage Control to be compensated). If you have the fitting space to upgrade an afterburner or EWAR module to T2, by all means do that. Upgrading multispectrum coatings to '''Dark Blood Multispectrum Coating''' costs around 10 million ISK and slightly increases armor resists. Upgrading multispectrum energized membranes to '''Imperial Navy Multispectrum Energized Membrane''' or '''Dark Blood Multispectrum Energized Membrane''' (whichever is cheaper) costs around 40 million ISK and provides a decent increase to armor resists. Upgrading plates to '''Imperial Navy 400mm Steel Plates''' provides a decent increase to armor HP for around 20 million ISK. If you don't have the fitting space, '''Federation Navy 400mm Steel Plates''' provide better fitting with a lower armor boost than Imperial Navy. '''Syndicate 400mm Steel Plates''' provide even better fitting, but less armor than Imperial Navy. They're also far more expensive. Upgrading an afterburner to '''Federation Navy 1MN Afterburner''' provides a solid speed boost for around 30 million ISK. '''Coreli A-Type 1MN Afterburner''' is the strongest afterburner of its class, but costs around 50 million ISK. If your fit has a cap battery, the '''Republic Fleet''' variant is relatively inexpensive and provides better fitting and stats. Using faction guns or damage controls is very expensive and almost never worth it. Using deadspace multispectrum membranes or coatings provides a bigger boost than faction, but gets very expensive very quickly (Corpum A-Type membranes go for 750 million ISK!). Lastly, upgrading probes or probe launchers to their Sisters variants provides a significant boost to scan strength if you need to scan your way back out of wormhole space. Stick to Navy ammo if using faction ammo. More expensive variants don't offer enough additional power to be worth it. = Downgrading Fits = Can't make everything fit? Don't worry! Start by switching modules to their Compact variants. Stasis webifiers and warp scramblers eat up less fitting than tracking disruptors, so try using those instead. If things still don't fit, a dirt cheap PG or CPU implant's usually enough. Only downgrade T2 guns to meta 4 as a last resort. When in doubt, ask the FC! = Implants and Boosters = Every fit here is perfectly usable with a clean clone. That said, every fit benefits from low-grade or mid-grade Amulet implants. Savior implants are viable for logi, and Virtue implants help with scanning. Synth X-Instinct reduces signature radius further, which reduces incoming damage. Synth Mindflood increases capacitor capacity, which can be helpful for logi. Synth Drop increases turret tracking, while Synth Frentix and Sooth Sayer increase optimal and falloff range, respectively. Agency Overclocker increases speed. Agency Pyrolancea increases damage. Limited-time event boosters that help with capacitor, damage, or armor tanking are also useful. Just remember that implants and drugs aren't covered by SRP. = Tactics = Every DPS fit here flies pretty much the same way: spiral in on whatever the FC calls as primary with the afterburner on (don't just hit approach) until you're in close range. Then orbit the primary with close-range ammo. When the primary dies, repeat on the next one. It's very important to shoot what the FC says to shoot and nothing else, since accidentally shooting triggers can spawn additional waves prematurely and overwhelm the fleet. Make sure to spread out webs and tracking disruptors among the Sleepers. There's no need to use warp scramblers against anything except Drifters. T3Ds have access to tactical modes, which boost various ship stats. A T3D being shot at should immediately switch to Defense Mode. If not being shot at, the default should be Sharpshooter Mode. Propulsion Mode is useful for traveling and getting to distant ongrid targets. Command Destroyers should fly similarly to mitigate incoming damage, but should attempt to stay within command burst range (32.9km with max skills) of all ships in the fleet if possible. T2 logi cruisers are larger, slower, and much tankier than destroyers. While orbiting at close range works well against Drifters, it may not be realistic against Sleepers. However, keeping up transversal is always useful for reducing incoming damage. In short: don't sit still on warpin like a potato. It's critical to broadcast for reps early and often so logi has a chance to catch you. Broadcast when yellowboxed (enemies are targeting you). Broadcasting when red (they're already shooting you) could very well be too late for logi to stop them from punching into your <s>hull</s> pod. == How 2 Sleeper == High-class wormhole sites feature waves of a few Sleeper battleships sometimes supported by cruisers and frigates. Since Sleeper frigate and cruiser damage applies much better to small targets like destroyers than battleship damage, frigates and cruisers are usually the best targets to clear first. Sleepers deal omni-damage and have flat resists, so just use whichever ammo gets you the most raw damage regardless of damage type. The easiest site to get started with is probably the '''Core Citadel''', since it primarily spawns battleships with no sentries and a few weak frigates for support. == How 2 Drifter == Clearing a site will spawn a Decloaked Transmission Relay structure. Aggressing this structure in any way will spawn a Drifter Response Battleship. This battleship doesn't have a doomsday, and has only 20 points of tracking. This means that it struggles to hit small targets like destroyers, especially with the Wolf Rayet bonus and tracking disruptors. However, the Drifter has extremely strong neuts and moves fast, at 3.5km/s. It also has a web. The strategy for taking down the Drifter is very straightforward. All ships should orbit the Drifter up close with ABs on while webbing and tracking disrupting it. Unlike Sleepers, the Drifter doesn't have omni-resists. Its shield is weakest against thermal, and its armor is weakest against EM. This means that projectile ships should use Phased Plasma against Drifter shields and EMP against armor instead of just using Hail. Drone ships should use Gallente drones against shields and Amarr against armor. Beam ships should use Gleam against shields and Multifrequency against armor. When the Drifter hits 25% armor, it'll attempt to warp out with 3 points of warp core strength. This means that at least 2 scrams need to be on the Drifter as it's bleeding armor. The Drifter will only try to warp once. It's even more important to broadcast against the Drifter, as taking several hits from it without reps can be deadly. T3Ds should switch to Defense Mode the moment they start getting Drifter aggro.
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