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Hacking [https://wiki.eveuniversity.org/Ghost_Sites Ghost Sites] can be very profitable, but they come with a unique set of dangers that make them stand out from other "safe" data and relic sites that you may encounter. Namely, the penalty for failing a hack is significant explosive damage, and a number of rats that "you can't handle in your exploration shipβ’" will show up on a timer. The combination of these two threats means that if you are mid-hack when the rats appear, you have a problem. The fits presented here attempt to solve the issue by way of OP explosive tank. Being able to tank a single can explosion will allow you to either fail a can and limp away to hack another day, or bail immediately when rats show up on grid (even if you are mid-hack). Before we get into it, let's lay out the explosive damage that needs to be tanked. This data comes from the [https://wiki.eveuniversity.org/Ghost_Sites EvE University wiki page on Ghost Sites]: {| class="wikitable" |- ! Site Type !! Where Found !! Explosive Damage |- | Superior Ghost site || wormholes || 12000 damage |- | Improved Ghost site || nullsec || 10000 damage |- | Standard Ghost site || lowsec || 8000 damage |- | Lesser Ghost site || highsec || 6000 damage |} The following fits are designed to tank a single can explosion, but in addition to the actual fit you will need to have your skills up. The best way to test whether these fits will work for you is to load them up in [https://github.com/pyfa-org/Pyfa/releases Pyfa] and check for EHP against straight explosive incoming damage. The displayed EHP will tell you which Ghost sites you can safely explore. [[File:Pyfa explosive damage.png|frame|center|Make Pyfa show EHP against explosive damage]] == Astero == This fit features sub-2 second align time and enough EHP to tank a superior ghost site can (skills willing). EM drones are included in case you fail a regular data or relic hack while looking for Ghost sites in the drone regions (this will trigger a few drone rats), and EC drones for help escaping PvP. Skills all at "V" should give you about 21.4k EHP against explosion, but be sure to check this fit against your own skills in Pyfa. {{ShipFitting |ship= Astero |fitName= Ghost Site Hacking |fitID= Astero-Ghost |low1name=Power Diagnostic System II |low1typeID=1541 |low2name=Inertial Stabilizers II |low2typeID=1405 |low3name=Inertial Stabilizers II |low3typeID=1405 |low4name=Damage Control II |low4typeID=2048 |mid1name=Zeugma Integrated Analyzer |mid1typeID=41534 |mid2name=5MN Quad LiF Restrained Microwarpdrive |mid2typeID=35658 |mid3name=Pith X-Type Explosive Shield Hardener |mid3typeID=19286 |mid4name=Republic Fleet Medium Shield Extender |mid4typeID=31928 |high1name=Sisters Core Probe Launcher |high1typeID=28758 |high2name=Covert Ops Cloaking Device II |high2typeID=11578 |rig1name=Small Core Defense Field Extender II |rig1typeID=31794 |rig2name=Small Core Defense Field Extender II |rig2typeID=31794 |rig3name=Small Core Defense Field Extender II |rig3typeID=31794 |drone1name=Acolyte II x5 |drone1typeID=2205 |drone2name=Hornet EC-300 x5 |drone2typeID=23707 |charge1name=Sisters Core Scanner Probe x16 |charge1typeID=30488 | difficulty=0 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} Minimum skills required: * Advanced Drone Avionics 1<sup>*</sup> * Afterburner 3 * Amarr Drone Specialization 1<sup>*</sup> * Amarr Frigate 3 * Archaeology 1 * Astrometrics 1 * CPU Management 4 * Cloaking 4 * Drones 5<sup>*</sup> * Electronic Warfare 4<sup>*</sup> * Electronics Upgrades 3 * Energy Grid Upgrades 4 * Gallente Frigate 3 * Hacking 1 * High Speed Maneuvering 1 * Hull Upgrades 4 * Light Drone Operation 5<sup>*</sup> * Mechanics 1 * Navigation 3 * Power Grid Management 4 * Science 3 * Shield Upgrades 4 * Spaceship Command 1 * Survey 3 * Tactical Shield Manipulation 1 <sup>*</sup>Drone and EWAR skills optional if you want to skip drones == Helios == This fit loses the sub-2 second align time, but gains a nullifier. You may prefer this if you are exploring J-space and nullsec, but you will have to be on the ball when rats show up if you want to escape before they scram you. No drones here, because #nullifier. Skills all at "V" should give you about 15.4k EHP against explosion, but be sure to check this fit against your own skills in Pyfa. {{ShipFitting |ship= Helios |fitName= Ghost Site Hacking |fitID= Helios-Ghost |low1name=Coreli A-Type Explosive Coating |low1typeID=18793 |low2name=Inertial Stabilizers II |low2typeID=1405 |low3name=Damage Control II |low3typeID=2048 |mid1name=Zeugma Integrated Analyzer |mid1typeID=41534 |mid2name=5MN Quad LiF Restrained Microwarpdrive |mid2typeID=35658 |mid3name=Pithum A-Type Explosive Shield Amplifier |mid3typeID=19225 |mid4name=Republic Fleet Small Shield Extender |mid4typeID=31924 |mid5name=Republic Fleet Small Shield Extender |mid5typeID=31924 |high1name=Sisters Core Probe Launcher |high1typeID=28758 |high2name=Covert Ops Cloaking Device II |high2typeID=11578 |high3name=Interdiction Nullifier I |high3typeID=58919 |rig1name=Small Low Friction Nozzle Joints II |rig1typeID=31171 |rig2name=Small Explosive Shield Reinforcer II |rig2typeID=31734 |charge1name=Sisters Core Scanner Probe x16 |charge1typeID=30488 | difficulty=0 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} Minimum Skills Required: * Afterburner 3 * Archaeology 5 * Astrometrics 5 * CPU Management 4 * Cloaking 4 * Covert Ops 1 * Electronics Upgrades 5 * Gallente Frigate 5 * Hacking 5 * High Speed Maneuvering 1 * Hull Upgrades 4 * Mechanics 1 * Navigation 3 * Power Grid Management 5 * Science 3 * Shield Upgrades 5 * Spaceship Command 3 * Survey 3 * Warp Drive Operation 4
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