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===Rule of 6=== [[File:Rule of 6.png|thumb|right]] The Rule of 6 states that if a node is completely surrounded by 6 other nodes, it will '''not''' contain a Defensive Subsystem, a Utility Sybsystem or a Data Cache. '''''But''''' if it contains a Defensive Subsystem then there is the System Core in one of the 6 adjacent nodes. The practical use of this rule is that you can use such nodes to navigate across the map without triggering lots of Defensive Subsystems, and if you do trigger one you know that the System Core is adjacent. This is helpful on harder hacks which have lots of game board to cover and plenty of Defensive Subsystems to wear down your Coherence. '''Resources''' * [https://www.twitch.tv/videos/79089044 Johnny Splunk's Stream on the Rule of 6] * [https://www.youtube.com/watch?v=h5uQC74VvVQ EVE EXPLORATION/HACKING TUTORIAL | RULE OF 6 | EVE ONLINE] {{clear}}
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