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==Entering Null sec== The first issue of Null-Sec is simply finding a reliable method of accessing it. The various alliances and factions - even small gangs of independant pilots - will set gate camps at the choke points. Even if it is possible to reach Null space using the regular travel routes, there are much safer ways to do so. '''- Filaments:''' Filaments are fairly cheap consumable items found in data-sites, the two kinds useful for this purpose are "Noise" and "Signal". To use a filament you must be in a fleet (Even if it is simply by yourself), have your ship safety setting set to at least Partial Safety, and not have any log-out timers. You must also be a certain distance from structures, simply warp at 100 to a nearby celestial object or use a safe point. When attempting to use a Filament you may find it a tad finicky, so long as you meet these requirements simply try a couple more times and it should work. These filaments are named as "(Noise/Signal)-# 'Needlejack' Filament" the # determines how many nearby fleet ships the filament is capable of transporting, while the "Noise" vs "Signal" determines how the filament targets systems, With Noise being seemingly random space and Signal targeting systems with high "Activity" There is, however, a catch to filaments: while theoretically Noise filaments will go to a random null system, the exact methodology of its targeting is unknown. Many have claimed to find patterns in where it will put you in short periods of time, or repeated locations being used, and there have been some claims of gate camps or hunters that specifically use this knowledge to hunt down filamenters. Though there isn't much in the way of hard evidence on the subject, [https://www.reddit.com/r/Eve/comments/g995rk/needlejack_filamenting_a_guide_of_sorts/this Reddit post studying the Needlejacks use] leads to this conclusion. On the other hand, there are a lot of examples of successful pilots roaming in Null Sec using filaments. This tactic should probably not be discarded lightly. '''- Using Thera''' Thera is a unique system and offers a lot of opportunities to travel across New Eden. Signal Cartel - and more specifically the Eve Scout program - are heavily related to Thera and any Signaleer should probably get familiar with it. Suitonia, a famous Eve Online PVPer, made [https://www.youtube.com/watch?v=kmxj9ceC5v4 a good introductory video here]. Regarding the access to Null Sec, Thera is definitely a valid option, especially if you have decided to live out of Signal Cartel's Thera Station. A famous Signaleer [https://forums.eve-scout.com/topic/9263/exploring-in-nullsec-long/17 explained how to use Thera to access Null Sec]. This tactic is not without risks either, thanks to the Eve Scout program, there is a public list of currently opened wormholes in Thera and their destination. This is very useful to the Eve Online community, however, the trade-off is that any Null sec group could be waiting for you on arrival as they can check the current wormholes state on the Eve Scout Website, they may be waiting two or three jumps away. Remember that Null-Sec Capsuleers are very familiar with each of their limited territories, while you must become familiar as you move and plan. If you would like to use this method you should also look at the Thera section of this page. '''- Using random wormholes''' This tactic could be qualified as a "brute force" approach. To summarize, you scan a random wormhole close to where you are, and enter it. You enter another wormhole and continue following the chain until you find a suitable null connection, or dead end. The advantage of this method is that no one should be waiting for you, it's unlikely your specific chain has been mapped out and camped as long as it doesn't border a high-traffic system. However because of the unpredictable nature of these connections the resulting Null connection, should it even exist, may be sub-standard. There may be high traffic, or a poor yield NPC faction, or perhaps even some sort of conflict. You may scan during hours without finding a valid Null sec exit point or continuously find dead ends. If you would like to use this method you should also look at the Wormholes section of this page.
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