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=Lowsec= The security of a system is an indication of roughly how dangerous that system may be, displayed as a decimal value between 1.0 and -1.0, Systems with a security rating of between 0.4 and 0.1 are considered Low-Sec. In Lowsec, like Hisec, there are CONCORD sentry guns on stations and stargates, however, CONCORD will not react to hostile PVP actions, though the sentry guns will attack provoking players and such actions will still cause a loss of Security Status. Low-Sec is just as dangerous as Hi-sec but for different reasons. While Lowsec is far less populated than Hisec people there will often specifically hunt you down, without any fear of concord showing up. Lowsec systems that act as chokepoints bordering Hisec or Nullsec are often used to Gate Camp, resulting in many ship losses when moving in and out of Lowsec. The safest method in and out of Lowsec for an experienced explorer is through Wormhole space, however, this requires its own set of skills to be done effectively and safely. The lower population of Lowsec means that worthwhile sites in empty systems are far more common, likewise, the sites themselves provide much better payouts than Hisec variants, though they often tend to have cans that are harder to hack. It is important to learn how to use D-Scan and Local to protect yourself, and to practice risk assessment at all times; determining when it's "Safe Enough", when to cut your losses or quit while you're ahead. The greatest tool would be experience and making mistakes, you'll likely never forget the situations that got you blown up and you'll learn from them. Try to use cheaper, disposable, ships at first to get used to the feeling and to mitigate any anxiety. Signal Cartel holds one office in a low security system: :Station: ''Turnur III - Moon 17 - Boundless Creation Factory'' ==Lowsec Topology== Routes through Lowsec systems provide often significant shortcuts for longer Hisec routes. There do exist low security chokepoints on this routes, meaning systems the route generator of the autopilot will have you fly through. Because of this, pirates are often operating in these: Between Minmatar and Caldari: Miroitem (0.3) and Rancer (0.4). Between Gallente/Minmatar and Amarr: Amamake (0.4) and Auga (0.4). Between Gallente - Concord Assembly and Amarr: Vecamia (0.4). Between Caldari and Gallente: Tama (0.3). Please note: The autopilot generated routes are not necessarily the only routes you can fly. If you want to avoid pirates in above systems it is advised to consult the ingame star map or the maps of [https://evemaps.dotlan.net/ Dotlan] before flight. Also you can alter the initial routefinding by putting waypoints or putting systems on the "avoidance list" within the autopilot. You can travel from one faction warfare areas to another via Lowsec. ==Faction Warfare Space== Faction Warfare as a gameplay mechanic does not really affect Signaleers, as being in Signal Cartel precludes us from participating. Faction Warfare takes place in Low-Sec space, specifically in two regional War Zones, each of which is being contested by two NPC factions: The Amarr-Minmatar war zone, and the Caldari-Gallente war zone. Players aid their chosen faction in contesting these systems for faction standings and loyalty points, and count as being at war with their opposing faction, allowing them to legally attack each other in High-Sec space.
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