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==Faction Warfare Space==
==Faction Warfare Space==
Faction Warfare as a gameplay mechanic does not really affect Signaleers, as being in Signal Cartel precludes us from participating. Faction Warfare takes place in Low-Sec space, specifically in two regional War Zones, each of which is being contested by two NPC factions: The Amarr-Minmatar war zone, and the Caldari-Gallente war zone. Players aid their chosen faction in contesting these systems for faction standings and loyalty points, and count as being at war with their opposing faction, allowing them to legally attack each other in High-Sec space.
Faction Warfare as a gameplay mechanic does not really affect Signaleers, as being in Signal Cartel precludes us from participating. Faction Warfare takes place in Low-Sec space, specifically in two regional War Zones, each of which is being contested by two NPC factions: The Amarr-Minmatar war zone, and the Caldari-Gallente war zone. Players aid their chosen faction in contesting these systems for faction standings and loyalty points, and count as being at war with their opposing faction, allowing them to legally attack each other in High-Sec space.
Lowsec systems provide often significant shortcuts for longer Hisec trading routes. There do exist lowsec chokepoints on this routes, meaning systems you have to fly through.
Because of this, pirates are often operating in these:
Between Minmatar and Caldari: Miroitem (0.3) and Rancer (0.4)
Between Gallente/Minmatar and Amarr: Amamake (0.4) and Auga (0.4)
Between Gallente - Concord Assembly and Amarr:Β  Vecamia (0.4)
Between Caldari and Gallente: Tama (0.3)


=Nullsec=
=Nullsec=
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