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Remember that CONCORD is only present as a deterrent to criminal activity in High-Sec and will not protect you. Other Capsuleer Corps have often declared war on Signal Cartel and are free to attack our ships regardless of status, including in High-Sec space, combined with low returns from high-sec exploration sites this means that High-Sec space provides much less in the way of exploration opportunities than Null-Sec or J-Space.
Remember that CONCORD is only present as a deterrent to criminal activity in High-Sec and will not protect you. Other Capsuleer Corps have often declared war on Signal Cartel and are free to attack our ships regardless of status, including in High-Sec space, combined with low returns from high-sec exploration sites this means that High-Sec space provides much less in the way of exploration opportunities than Null-Sec or J-Space.
Signal Cartel has three main offices in high security space:
:Station: ''Zoohen III - Theology Council Tribunal''
:Station: ''Gelhan V - Moon 10 - DED Logistic Support''
:Station: ''Saisio VIII - Moon 4 - Perkone Factory''


==Hisec Topology==  
==Hisec Topology==  
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The lower population of Lowsec means that worthwhile sites in empty systems are far more common, likewise, the sites themselves provide much better payouts than Hisec variants, though they often tend to have cans that are harder to hack. It is important to learn how to use D-Scan and Local to protect yourself, and to practice risk assessment at all times; determining when it's "Safe Enough", when to cut your losses or quit while you're ahead. The greatest tool would be experience and making mistakes, you'll likely never forget the situations that got you blown up and you'll learn from them. Try to use cheaper, disposable, ships at first to get used to the feeling and to mitigate any anxiety.
The lower population of Lowsec means that worthwhile sites in empty systems are far more common, likewise, the sites themselves provide much better payouts than Hisec variants, though they often tend to have cans that are harder to hack. It is important to learn how to use D-Scan and Local to protect yourself, and to practice risk assessment at all times; determining when it's "Safe Enough", when to cut your losses or quit while you're ahead. The greatest tool would be experience and making mistakes, you'll likely never forget the situations that got you blown up and you'll learn from them. Try to use cheaper, disposable, ships at first to get used to the feeling and to mitigate any anxiety.
Signal Cartel holds one office in a low security system:
:Station: ''Turnur III - Moon 17 - Boundless Creation Factory''


==Lowsec Topology==
==Lowsec Topology==
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Within Pochven you can use conduit gates to move from system to system. These do function as stargates. Access is determined by the level of your standings with the Triglavian Collective. As an example gates which lead into a clade home system require a 7.0 standing to use, however when entered from the home system they are unrestricted.
Within Pochven you can use conduit gates to move from system to system. These do function as stargates. Access is determined by the level of your standings with the Triglavian Collective. As an example gates which lead into a clade home system require a 7.0 standing to use, however when entered from the home system they are unrestricted.
==Abyssal Deadspace==
Abyssal Deadspace is a area of isolated space. The Deadspace consists of three bubbles which have to be fought through (PvE) in order to return to your starting point. The Deadspace can only be reached by the use of special filaments. Each bubble will collapse after a certain time resulting in the loss of your ship and pod if you were not able to leave the bubble before.
==Abyssal Proving Grounds==
The Abyssal Proving Grounds are similar bubbles like Abyssal Deadspace but with PvP challenges. Using special "Proving Ground Filaments" to access the Abyssal Proving Grounds is prohibited for Signal Cartel pilots, as use of these filaments initiates a PVP encounter 100% of the time.


=Wormhole Space/J-Space=
=Wormhole Space/J-Space=
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Once mastered, however, Wormhole Space is particularly useful for explorers and contains the majority of Signal Cartel content such as [[ESR:EvE-Scout Rescue Cache (ESRC)|The ESRC Program]], [[TS:Thera Scanning|Thera Scanning]], and even [[AD:Anoikis_Division|The Anoikis Division]]. Other than Signal Cartel services, Wormhole Space is uniquely valuable to explorers as it contains a higher density of sites than Known Space, has random paths that continuously change, making Capsuleer Density low, allows for better hunter avoidance, and provides more valuable exploration sites.
Once mastered, however, Wormhole Space is particularly useful for explorers and contains the majority of Signal Cartel content such as [[ESR:EvE-Scout Rescue Cache (ESRC)|The ESRC Program]], [[TS:Thera Scanning|Thera Scanning]], and even [[AD:Anoikis_Division|The Anoikis Division]]. Other than Signal Cartel services, Wormhole Space is uniquely valuable to explorers as it contains a higher density of sites than Known Space, has random paths that continuously change, making Capsuleer Density low, allows for better hunter avoidance, and provides more valuable exploration sites.
Signal Cartel holds two offices in a wormhole system:
:Station: ''Thera XII - The Sanctuary Institute of Paleocybernetics''.
:Station: run by [[AD:Anoikis_Division|The Anoikis Division]].


==Finding Wormholes==
==Finding Wormholes==
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