Editing Navigating New Eden
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 65: | Line 65: | ||
The lower population of Lowsec means that worthwhile sites in empty systems are far more common, likewise, the sites themselves provide much better payouts than Hisec variants, though they often tend to have cans that are harder to hack. It is important to learn how to use D-Scan and Local to protect yourself, and to practice risk assessment at all times; determining when it's "Safe Enough", when to cut your losses or quit while you're ahead. The greatest tool would be experience and making mistakes, you'll likely never forget the situations that got you blown up and you'll learn from them. Try to use cheaper, disposable, ships at first to get used to the feeling and to mitigate any anxiety. | The lower population of Lowsec means that worthwhile sites in empty systems are far more common, likewise, the sites themselves provide much better payouts than Hisec variants, though they often tend to have cans that are harder to hack. It is important to learn how to use D-Scan and Local to protect yourself, and to practice risk assessment at all times; determining when it's "Safe Enough", when to cut your losses or quit while you're ahead. The greatest tool would be experience and making mistakes, you'll likely never forget the situations that got you blown up and you'll learn from them. Try to use cheaper, disposable, ships at first to get used to the feeling and to mitigate any anxiety. | ||
Signal Cartel holds | Signal Cartel holds an office in Lowsec in the system of Turnur: ''Turnur III - Moon 17 - Boundless Creation Factory'' | ||
==Lowsec Topology== | ==Lowsec Topology== | ||
Routes through Lowsec systems provide often significant shortcuts for longer Hisec routes. There do exist | Routes through Lowsec systems provide often significant shortcuts for longer Hisec routes. There do exist lowsec chokepoints on this routes, meaning systems you have to fly through. | ||
Because of this, pirates are often operating in these: | Because of this, pirates are often operating in these: | ||
Line 77: | Line 76: | ||
Between Gallente - Concord Assembly and Amarr: Vecamia (0.4). | Between Gallente - Concord Assembly and Amarr: Vecamia (0.4). | ||
Between Caldari and Gallente: Tama (0.3). | Between Caldari and Gallente: Tama (0.3). | ||
You can travel from one faction warfare areas to another via Lowsec. | You can travel from one faction warfare areas to another via Lowsec. | ||
Line 95: | Line 92: | ||
==Choosing a Region== | ==Choosing a Region== | ||
Assuming you are exploring to find hacking sites you will need a quiet area with profitable sites and an easy way in / easy way out. Different regions of Null are occupied by specific Pirate Factions, each of which has unique loot tables for their data and relic sites. The average value of each faction in order of most to least isk per site is as follows: Sansha's Nation, Gurista's Pirates, Blood Raider Covenant, Angel Cartel, Serpentis Corporation. Though this can change based on the current economy. You can use various sites like | Assuming you are exploring to find hacking sites you will need a quiet area with profitable sites and an easy way in / easy way out. Different regions of Null are occupied by specific Pirate Factions, each of which has unique loot tables for their data and relic sites. The average value of each faction in order of most to least isk per site is as follows: Sansha's Nation, Gurista's Pirates, Blood Raider Covenant, Angel Cartel, Serpentis Corporation. Though this can change based on the current economy. You can use various sites like EvEye and DotLan maps to find out which regions of null are inhabited by your chosen faction, but remember that the more valuable of a faction you choose the more competition you are likely to find. | ||
Null Sec is divided into Claimable and NPC regions, in Claimable Null you will find capsuleer corps and stations being run, from which there are most likely standing fleets and you are unlikely to be allowed to dock, while in NPC Null you will find NPC Stations that are generally safe to dock at so long as you do not have poor standing with the pirate faction of said region. | Null Sec is divided into Claimable and NPC regions, in Claimable Null you will find capsuleer corps and stations being run, from which there are most likely standing fleets and you are unlikely to be allowed to dock, while in NPC Null you will find NPC Stations that are generally safe to dock at so long as you do not have poor standing with the pirate faction of said region. | ||
Line 137: | Line 134: | ||
Within Pochven you can use conduit gates to move from system to system. These do function as stargates. Access is determined by the level of your standings with the Triglavian Collective. As an example gates which lead into a clade home system require a 7.0 standing to use, however when entered from the home system they are unrestricted. | Within Pochven you can use conduit gates to move from system to system. These do function as stargates. Access is determined by the level of your standings with the Triglavian Collective. As an example gates which lead into a clade home system require a 7.0 standing to use, however when entered from the home system they are unrestricted. | ||
=Wormhole Space/J-Space= | =Wormhole Space/J-Space= | ||
Line 150: | Line 141: | ||
Once mastered, however, Wormhole Space is particularly useful for explorers and contains the majority of Signal Cartel content such as [[ESR:EvE-Scout Rescue Cache (ESRC)|The ESRC Program]], [[TS:Thera Scanning|Thera Scanning]], and even [[AD:Anoikis_Division|The Anoikis Division]]. Other than Signal Cartel services, Wormhole Space is uniquely valuable to explorers as it contains a higher density of sites than Known Space, has random paths that continuously change, making Capsuleer Density low, allows for better hunter avoidance, and provides more valuable exploration sites. | Once mastered, however, Wormhole Space is particularly useful for explorers and contains the majority of Signal Cartel content such as [[ESR:EvE-Scout Rescue Cache (ESRC)|The ESRC Program]], [[TS:Thera Scanning|Thera Scanning]], and even [[AD:Anoikis_Division|The Anoikis Division]]. Other than Signal Cartel services, Wormhole Space is uniquely valuable to explorers as it contains a higher density of sites than Known Space, has random paths that continuously change, making Capsuleer Density low, allows for better hunter avoidance, and provides more valuable exploration sites. | ||
==Finding Wormholes== | ==Finding Wormholes== | ||
Line 311: | Line 298: | ||
==Wormhole Types== | ==Wormhole Types== | ||
===Unknown Space - Class 1-3=== | ===Unknown Space - Class 1-3=== | ||
===Dangerous Unknown Space - Class 4 and 5=== | ===Dangerous Unknown Space - Class 4 and 5=== | ||
Line 327: | Line 311: | ||
There are several landmarks that have remnants of space constructions abandoned by previous Thera explorers. An activated CovOps cloaking device is recommended for sightseers who want to visit them as those sites are patrolled by Sleeper vessels. | There are several landmarks that have remnants of space constructions abandoned by previous Thera explorers. An activated CovOps cloaking device is recommended for sightseers who want to visit them as those sites are patrolled by Sleeper vessels. | ||
{{Thanks|Gatide Huren|2119427313|both}} | {{Thanks|Gatide Huren|2119427313|both}} |