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== Set Up Exploration Skill Training Queue == The proposed training plan focuses on essential exploration skills which include scanning, hacking, cloaking, and operation of ships. Before starting the training, players must decide which racial frigates they want to fly and choose the relevant <Racial> Frigate skill, for example, Caldari Frigate for a Heron. This choice does not depend on the playerβs race - any race may fly any ship. However, new players will be able to start flying ships produced by the empire they belong to a little faster as <Racial> Frigate I is included in their starting skills. The level to which skills can be trained and, consequently, which modules and ships can be used depends on the state of a playerβs clone: '''Alpha (π)''' or '''Omega (π)'''. The limits for each skill are indicated in the plan below. Completing the whole plan will take a significant amount of time. The speed of training depends on a characterβs attributes, such as Intelligence and Perception - the higher the attributes the faster the training of skills that require them. There are two ways to increase attribute scores and, therefore, reduce the training time: neural remap and implants. === Neural remap === A player has the ability to reallocate points between attributes in order to optimize training time. Such a decision must be made after due consideration as neural remap is only possible once every 12 months. For the plan below, the fastest training time is achieved with this map: * Intelligence: 27 * Perception: 17 * Charisma: 17 * Willpower: 17 * Memory: 21 The remap can be initiated by pressing the ''Remap Now'' button on the Character Sheet -> Character -> Attributes tab. '''Note:''' ''This is a '''suggested''' attribute remap and is '''not mandatory''' in any way.'' === Implants === Character attributes can be boosted by the use of implants. For example, Cybernetic Subprocessor and Memory Augmentation implants improve Intelligence and Memory attributes by 1 to 7 points, depending on the model. Thus, the βBasicβ variation gives +3 bonus and costs about 10 million ISK. Unlike neural remap, implants are physical objects which are inserted into a clone which means that they are not transferred during clone jumps and will be destroyed if the pilot's pod is destroyed (podded). === Phase I: T1 Frigate === Signal Cartel provides free fitted T1 exploration frigates to its members, available through '''[[CS:Corporation_Contracts_and_Hangars|Corporation contracts]]''' in all offices. The first phase of the training plan contains the skills required to use them. Some fittings also have drones but the skills needed to operate them are not included in the plan as drones are not necessary for exploration. {| class="wikitable" !Ship !Skill !Clone !Required for |- |rowspan="2"|All |Astrometrics IV |style="text-align:center;"|π |Astrometric Pinpointing and overall scanning improvement |- |Anchoring I |style="text-align:center;"|π |Sowing a new rescue cache |- |Amarr Magnate |Cloaking I |style="text-align:center;"|π |Prototype Cloaking Device I |- |rowspan="2"|Gallente Imicus |Astrometric Rangefinding II |style="text-align:center;"|π |Scan Rangefinding Array I |- |Cloaking I |style="text-align:center;"|π |Prototype Cloaking Device I |- |rowspan="2"|Minmatar Probe |Astrometric Rangefinding II |style="text-align:center;"|π |Scan Rangefinding Array I |- |Cloaking I |style="text-align:center;"|π |Prototype Cloaking Device I |- |rowspan="3"|Caldari Heron |Astrometric Rangefinding II |style="text-align:center;"|π |Scan Rangefinding Array I |- |Cloaking I |style="text-align:center;"|π |Prototype Cloaking Device I |- |Astrometric Pinpointing II |style="text-align:center;"|π |Scan Pinpointing Array I |} Even though the fittings include modules that are not available to alpha clones, it is possible to engage in exploration activities without them, simply unfitting the modules for which skills are not available. === Phase II: Advanced T1 Frigate === This phase will improve a pilotβs rate of success in scanning and hacking using T1 modules. Magnate pilots who struggle with scanning down higher-level signatures might consider trading a microwarpdrive for a scan rangefinding array. {| class="wikitable" !Skill !Clone !Required for |- |Astrometric Rangefinding IV |style="text-align:center;"|π |Increased scan strength |- |Astrometric Pinpointing IV |style="text-align:center;"|π |Reduced scan deviation |- |Archaeology III |style="text-align:center;"|π |Increased virus coherence for relic sites |- |Archaeology IV |style="text-align:center;"|π |Increased virus coherence for relic sites |- |Hacking III |style="text-align:center;"|π |Increased virus coherence for data sites |- |Hacking IV |style="text-align:center;"|π |Increased virus coherence for data sites |- |<Racial> Frigate IV |style="text-align:center;"|π |Increased scan strength |- |Astrometric Acquisition II |style="text-align:center;"|π |Reduced scan time |- |Astrometric Acquisition IV |style="text-align:center;"|π |Reduced scan time |} === Phase III: T1 Frigate with T2 modules === Skills trained in this phase will provide a quantum leap in pilotsβ scanning and hacking abilities by enabling them to use Tech II modules. {| class="wikitable" !Skill !Clone !Required for |- |Astrometric Rangefinding V |style="text-align:center;"|π |Scan Rangefinding Array II |- |Astrometric Pinpointing V |style="text-align:center;"|π |Scan Pinpointing Array II |- |Archaeology V |style="text-align:center;"|π |Relic Analyzer II |- |Hacking V |style="text-align:center;"|π |Data Analyzer II |- |Astrometrics V |style="text-align:center;"|π |Core Probe Launcher II |- |Astrometric Acquisition V |style="text-align:center;"|π |Scan Acquisition Array II |} === Phase IVa: Covert Ops Frigate === While T1 frigates provide a cheap option to get started on exploration, serious explorers should develop skills that will eventually enable them to fly Tech II Covert Ops ships. T2 exploration frigates provide superior hacking and scanning bonuses and can fit Covert Ops Cloaking Devices and Interdiction Nullifier modules (to help escape bubbles) both of which significantly improve the shipsβ survivability. {| class="wikitable" !Skill !Clone !Required for |- |<Racial> Frigate V |style="text-align:center;"|π |Covert Ops Frigate |- |Electronic Upgrades V |style="text-align:center;"|π |Covert Ops Frigate |- |Covert Ops I |style="text-align:center;"|π |Covert Ops Frigate |- |Cloaking IV |style="text-align:center;"|π |Covert Ops Cloaking Device |- |Covert Ops V |style="text-align:center;"|π |Increased scan strength |} === Phase IVb: Astero === The Astero is a versatile exploration ship that also has impressive combat bonuses and is quick to align (<2 seconds when properly fitted). Skills required to fly an Astero can be trained very quickly, but itβs also one of the most expensive frigates in the game. One of the strongest Astero bonuses is that it, just like Covert Ops frigates, can use a Covert Ops Cloaking Device. It is not recommended to use an Astero without a CovOps cloak, therefore Alpha clones are discouraged from flying this ship. Also, the Astero cannot fit Interdiction Nullifier modules and is surpassed in scanning ability by Covert Ops Frigates once Covert Ops IV is trained. {| class="wikitable" !Skill !Clone !Required for |- |Amarr Frigate III |style="text-align:center;"|π |Astero |- |Gallente Frigate III |style="text-align:center;"|π |Astero |} === Check Out Our In-Game Corporation Skill Plans! === Want some more direction about what skills to train and in what order? Whether you're looking to train core exploration skills or you're interested in the required skills needed to hop into one of our PvE Armor Battlecruiser Doctrines, our Corp Skill Plans are here to help. Feel free to browse through the various categories and pick a skill plan that aligns with your current goals. Please '''[[Corporation_Skill_Plans|click here]]''' for more information.
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