Scouting
The Role of Scouts[edit]
- To escort the fleet into and out of the target system through K-space and J-space, avoiding conflict.
- To monitor routes into the target system visually and by D-scan
- To give FC early warning of threats along with a threat-level assessment
- To help find wormholes pre-fleet
- To scan and bookmark key sites in the WH including safe places and perches
- To scan and evaluate new signatures during fleet.
- To combat scan any misplaced MTUs
- To scan an exit in the event that the exit is lost
- To hack cans in relic and data sites (particularly talocan cans in combat sites and silent battlegrounds in shattered wormholes)
Scout Wing Composition and Fitting Guidelines[edit]
- At least 3 ships
- Ideal hulls are Astero, Pacifier, T2 Covops, Stratios (too large for C13s)
- All should be cloaky, ideally with a covops cloak
- At least one should have a data/relic analyzer in a mid slot.
- At least one should have an expanded probe launcher with combat scan probes.
- The remainder should have a scan strength of at least 105, maximised using sisters launchers, probes and scan rangefinding arrays.
- Warp speed should be at least 5AU/s
- Align times should be less than 2 seconds
- All scouts should carry a Noise-25 Needlejack filament, rescue cache supplies, nanite repair paste and a mobile depot.