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===Cosmic Anomalies=== [[File:Combat sites.png|thumb|right]] This is the simplest type of combat sites in terms of mechanics. Ships of any size are allowed to enter, there are no acceleration gates and there is only 1 grid with multiple waves of hostile ships to destroy. Once all enemies are destroyed the site is considered completed and its signature disappears. Some combat anomalies can rarely spawn a commander ship that can drop faction loot. Also once all enemies are destroyed some combat anomalies may escalate into DED rated complexes. These combat sites can be found using the Agency window under the Exploration / Combat Anomalies category or by simply flying from one system to another. They automatically appear in the Probe Scanner window, so no scanning equipment is required to locate them. Pirate sites spawn only in regions designated to that pirate faction. They are named using the following pattern: <faction name> <optional variation name> <anomaly name>. For example, Guristas Hidden Hideaway. Faction name represents the pirate faction the site is related to: Angel, Blood, Guristas, Sansha or Serpentis. Anomaly name denotes relative difficulty of the site (sorted from easiest to hardest): Hideaway, Burow, Refuge, Den, Yard, Rally Point, Port, Hub, Haven and Sanctum. Some sites in addition to their basic version also have multiple variations of progressive difficulty: Hidden, Forsaken, Forlorn. Drone combat sites can spawn in any region. They are named using the following pattern: Drone <anomaly name>. For example, Drone Cluster. Similar to pirate sites, anomaly name denotes relative difficulty of the site (sorted from easiest to hardest): Cluster, Collection, Assembly, Gathering, Surveillance, Menagerie, Herd, Squad, Patrol and Horde. A list of combat anomalies can be found here: * https://wiki.eveuniversity.org/Combat_sites#Anomalies * https://wiki.eveuniversity.org/Wormhole_sites * https://wiki.eveuniversity.org/Category:Combat_Anomalies '''Besieged Covert Research Facility''' This is a special type of a combat site that can be found in low security systems in any region. They spawn 2 waves of Mordu's Legion ships which are able to switch damage types in order to find what works best to destroy their target. See more information here: https://wiki.eveuniversity.org/Besieged_Covert_Research_Facility '''Faction Warfare''' [[File:Faction warfare.png|thumb|right]] <span style="color: red">'''WARNING!''' Faction Warfare is prohibited to Signal Cartel members as it implies aggression against other capsuleers.</span> Faction Warfare Complexes, also known as Plexes (not to be confused with PLEX), can be found in faction warfare low security systems which can be located on the Map using Factional Warfare filters. A complex is a small area of Deadspace that contains a warp-in beacon and a capture point. An NPC ship belonging to the faction controlling the system defends the the complex. Uppon warping to a site capsuleers are presented with acceleration gates (except Open Complexes) which will transfer them to the warp-in beacon. After lending on the grid participants have to destroy all enemy ships around the capture point and stay there until the timer counts down to 0. If an enemy ship enters the complex during this period the timer will pause until ships from only one faction are present in the complex capture radius. Once the timer reaches 0 the complex is considered to be captured and disappears. Neutral pilots who are not active members of a militia have to go suspect in order to enter these sites and can't capture complexes. Names of factional warfare complexes are formed as: <faction name> <size> <type> <limit>. Faction name indicates the faction who owns the system. Size determines which ship sizes are allowed in, capture times and what kind of ships will the NPC defenders fly. Size can be one of: Scout, Small, Medium, Large or Open. Type determines what kind of ships can enter the site. Type can be either NVY allowing only T1 and Navy ships, or ADV allowing T2, T3, SoCT, Triglavian and Pirate Faction ships. Limit indicates the number of characters the site reward scales to before reducing loyalty point payout, either 1 or 5. For example, Amarr Medium NVY-5 would indicate a site in an amarr-owned system where the rewards scale to 5 capsuleers, and Tech 1 or Navy ships of size Cruiser or smaller are allowed inside. See more information here: https://wiki.eveuniversity.org/Faction_warfare '''Triglavian Invasion Combat Sites''' There is a number of combat sites related to Triglavian Invasion which feature NPCs from Triglavian Collective and EDENCOM. They can be found in systems invaded by Triglavian Collective (with different sites spawning depending on the current phase) and Pochven. EDENCOM sites include EDENCOM Forward Post, EDENCOM Staging Area, EDENCOM Field Base and Observatory Flashpoint. Clearing these sites will help Triglavian Collective. Triglavian sites include Emerging Conduit, Minor Conduit, Major Conduit and Stellar Fleet Deployment Site. Clearing these sites will help EDENCOM. There are also Rogue Drone sites in Pochven called Incipient Drone Swarm that can be used to raise standings for both Triglavians and EDENCOM. See more information here: * https://wiki.eveuniversity.org/Triglavian_Invasion_combat_sites * https://wiki.eveuniversity.org/Pochven#Combat_sites_in_Pochven TODO: * Analyze https://pochven.electusmatari.com/ * Analyze https://wiki.signalcartel.space/SCA:Educational_Resource_Archive#.F0.9F.94.96_Pochven
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