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===Cosmic Signatures=== This type of combat sites differ from anomalies in a way that they have to be scanned down using a probe launcher equipped with scanner probes. It is also considered to be both more dangerous and more rewarding. '''Unrated complexes''' Unrated complexes are built of several deadspace rooms separated by acceleration gates. Uppon entering every room has an initial wave of hostile ships defending it. These ships may be split into multiple groups spread out throughout the system. Additional waves may be spawned due to triggering certain site-specific events like a certain amount of time passing, destruction of a specific ship, approaching a specific structure, etc. Acceleration gates separating rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed. Most of pirate sites are named using the following pattern: <faction name> <complex name> with an expection of Provisional <faction name> Outpost and Minor <faction name> Annex. Faction name determines a pirate faction there sites belong to: Angel, Blood, Guristas, Sansha and Serpentis. Complex names differentiate the sites: Hideout, Lookout, Watch, Vigil, Provisional Outpost, Outpost, Minor Annex, Annex, Base, Fortress, Military Complex, Provincial HQ and Fleet Staging Point. There is also a much harder version of Dark Blood Fleet Staging Point site called Blood Raider Temple Complex, which requires several people in well-tanked ships. Drone sites don't follow any particular pattern: Haunted Yard, Desolate Site, Chemical Yard, Rogue Trial Yard, Dirty Site, Ruins, Independence, Radiance, Hierarchy. Unrated complexes may escalate into expeditions. See more information here: https://wiki.eveuniversity.org/Combat_sites#Unrated_complexes '''DED rated sites''' DED rated complexes are cosmic signatures which have been rated on a difficulty scale from 1 to 10 by CONCORD's Directive Enforcement Department. Higher rating sites contain stronger enemies. Rating also determines maximum size of ships which can enter these sites. Starting from frigates at level 1/10, the ship size goes up by one size category with each increase in rating, maxing out at battleships at level 5/10. Structure of DED rated sites is similar to unrated complexes, but there are some differences: # There are no extra waves. All enemy ships begin on-grid in each room. # Many DED rated complexes have locked gates which can be unlocked by a certain trigger. This makes blitzing possible, as it is not required to destroy all enemy ships. # These sites always spawn at least one overseer structure or ship that can drop deadspace modules, pirate ship BPCs or faction modules. DED rated complexes do not escalate. But pilots may get an escalation if the site itself was received as an escalation from an anomaly. In this case the escalation will be the same as the "original" DED rated site. Every DED rated site has a unique name that doesn't follow any pattern. Use a list of DED rated sites to identify one. See more information here: https://wiki.eveuniversity.org/Combat_sites#DED_rated_complexes
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