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====Navigation Skills For Getting Around==== The first navigation skill to cover is... Navigation! Many other skills have a certain number of levels of Navigation as a prerequisite, and as an added benefit each level of Navigation increases the sub-warp speed of your ship. There's not a lot of call for moving at sub-warp speeds, often called "slow-boating", but it will get you to a jump point, docking perimeter, or cargo opening range a little faster. To discuss the use of navigation skills to get around, it's important to have a basic grasp of "capacitor cost". The bank of energy available for you to use to operate your ship in EVE is called "capacitor", and is displayed as orange spokes in the center portion of the round ship information HUD element, right in the middle bottom of the screen. As you use modules that require energy, the available capacitor will reduce, and it will recharge when you turn those modules off. If you run out of capacitor, your modules will shut down on their own. With that basic understanding, we can discuss the benefits of many of the navigation skills. Explorers frequently use afterburners and microwarpdrives ("AB's" and "MWD's" for short) to get around nearby locations quickly. The Afterburner and Fuel Conservation skills will increase your AB speed, and lower the capacitor cost of using the AB. The Acceleration Control skill will increase the speed boost of both AB's and MWD's. Finally, High Speed Maneuvering will reduce the capacitor cost of operating your MWD. In short, these skills will give you more speed for a longer time when you use an AB or MWD. Most exploration ships can only fit either an AB or an MWD, but not both, so consider training the first couple of levels of each of these skills, and then training the higher levels depending on whether you prefer the AB or the MWD. You can always go back and train the others later. Finally, there's Warp Drive Operation, which lowers the amount of capacitor strength needed to go to warp speed. To understand why this is useful, it helps to understand how your warp drive uses your available capacitor. When you set a destination and go to warp, you will immediately use a certain amount of capacitor as the cost of getting into warp in the first place. Then, the EVE system will calculate the amount of additional capacitor that needs to be used to travel to the destination, based on your ship, fitted equipment, and relevant skills. That amount of capacitor is also removed, at which point the ship goes into warp and heads toward the chosen destination. There are a couple of ways in which this can go wrong, though. If the chosen destination is too far away, the ship will use all of the available capacitor to travel as far as possible towards the destination, and then stop midway. This isn't usually a major problem, because your capacitor will recharge while you are warping, and after you stop you can then start another warp to your chosen destination and complete the trip. It's also possible, though, that you might not have enough capacitor available to even start warping in the first place, perhaps because you've been using your limited amount of capacitor for other things... and when you tell your ship to warp away, it just sits there, which is usually a major problem. The Warp Drive Operation skill helps to avoid that eventuality, and also leaves more of your capacitor available for long trips after you enter warp.
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