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====Infomorph Skills==== Jump clones are extremely useful, especially if you want to participate in different activities within Signal Cartel. When you activate a jump clone, you essentially teleport your consciousness into another body in another place. Each level of the Infomorph Psychology skill will give you one additional jump clone to place at a station with a clone bay. You can switch between jump clones every 24 hours, and the Infomorph Synchronizing skill can reduce that interval by one hour per level. The first major benefit of jump clones is that you can transport to almost anywhere in New Eden instantaneously, without having to worry about how many jumps are between your destinations, or the dangers of traveling through possibly hostile areas. If you want to range far and wide exploring, but still be able to get to Zoohen to take part in an event, using a jump clone will let you quickly get to the station, and then go back to where you left off afterwards. The second reason to use a jump clone is to change the implants you are currently using. When you jump to a new clone, you bring your skills with you, but you leave your implants behind. Because you can't remove implants without destroying them, this is the only way to have different implants for different situations, or even to keep a "clean clone" with no implants at all. For example, if you wanted to be part of a hugs fleet, where getting both your ship and your capsule destroyed is almost a certainty, you won't want to bring your expensive implants along to be lost. Jumping into a clean clone, particularly one near where the fleet is forming, will keep your implants safely elsewhere. You might also want to keep clones with different skill hardwiring implants in the locations where you need those skills enhanced.
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