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====Well, If You're Going To Do It Anyway==== If you really want to do a neural remap early on, that is of course your prerogative. New characters starting out get one standard annual remap, as well as two bonus remaps, so even if you make a really terrible choice, you at least have the option to fix it without having to wait for a whole year. As long as you're sure you will be sticking with exploration as a career, here is an example of how you might decide on a a neural remap that could be suitable: Most of your exploration skills have Intelligence as the primary attribute, and Memory as the secondary attribute. Navigation is the most important exception, and has Perception as the secondary attribute. In addition, most of the Mechanics, Electronics, and Engineering skills are based on Intelligence and Memory. So: Perception 17, Memory 21, Willpower 17, Intelligence 27, Charisma 17 You'll essentially be shorting your combat skills, as well as a lot of the trade and industry skills, but those aren't really useful for exploration in the first place. Dropping Perception to 17 is an issue for navigation skills, but adding a relatively inexpensive +3 implant will bring perception back up to the pre-remap 20. The biggest liability here is the reduction in both Perception and Willpower, which can be problematic for Spaceship Command skills. However, beyond Racial Frigate skills and later Covert Ops, there are not a lot of requirements for exploration ships until you start looking at T3C's. That's probably far enough off to consider another remap to adjust to the need for skill levels in cruisers and gunnery.
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