Editing The Explorer's Handbook
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There are five kinds of exploration sites one might encounter while participating in exploration activities, these being mining sites, gas sites, combat sites, relic sites, and data sites. Mining and combat sites will often appear as anomalies without having to scan them down with a core probe launcher, and work very much like mining and combat anomalies in other aspects of the game. Gas sites operate like mining anomalies, save for that instead of ore or ice to mine, they have gas deposits that one can collect with gas scoops or gas harvesters. Β | There are five kinds of exploration sites one might encounter while participating in exploration activities, these being mining sites, gas sites, combat sites, relic sites, and data sites. Mining and combat sites will often appear as anomalies without having to scan them down with a core probe launcher, and work very much like mining and combat anomalies in other aspects of the game. Gas sites operate like mining anomalies, save for that instead of ore or ice to mine, they have gas deposits that one can collect with gas scoops or gas harvesters. Β | ||
Relic and data sites are unique in that they require specialized analyzers fitted to your ship in order to interact with them. Both of them contain different cannisters one must access with the relevant analyzer module, which opens the hacking minigame. Once the minigame is complete, one can open the cannister to take the contents, which may be anything from an empty cache to tens of millions of ISK worth of scavenged materials. | Relic and data sites are unique in that they require specialized analyzers fitted to your ship in order to interact with them. Both of them contain different cannisters one must access with the relevant analyzer module, which opens the hacking minigame. The goal of this minigame is to find and defeat the system core without losing coherence to the defensive subsystems that protect the core. This is done by following the various routes through the system, paying attention to the numbers presented. The number indicates how many nodes away a utility system, data cache, or system core is. One can use utility systems as 'power ups' to defeat the defensive subsystems, while data caches my hide either a defensive subsystem or a utility subsystem. [https://youtu.be/SeEW0_3ksX0 This] video guide, as well as [https://youtu.be/UThezypQ3Ts this] follow up, contain a multitude of tips and tricks to make it through the hacking minigame most effectively. Once the minigame is complete, one can open the cannister to take the contents, which may be anything from an empty cache to tens of millions of ISK worth of scavenged materials. | ||
The sixth 'site' you may encounter, wormholes, are not really a site at all, but more akin to a doorway. They can lead anywhere, from high sec space, to null sec, to the unknown depths of wormhole space. Be careful with these, they won't automatically be marked on your scanner on the other side, so we recommend bookmarking your exits so you can get back if need be. | The sixth 'site' you may encounter, wormholes, are not really a site at all, but more akin to a doorway. They can lead anywhere, from high sec space, to null sec, to the unknown depths of wormhole space. Be careful with these, they won't automatically be marked on your scanner on the other side, so we recommend bookmarking your exits so you can get back if need be. |