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War Decs and the Credo
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=== Our Response === So, how do we respond to wars? The short answer is we keep doing what we do. Ultimately wars shouldn't impact us significantly. Explorers should be hard to pin down by virtue of where they typically operate and highsec war-deccing corps will rarely if ever follow you out of highsec. If you need to move stuff during a war, don't do it with your Signal Cartel character - instead use: * [https://carrier-logistics.space/ Carrier Logistics], our corp buyback service * [[Crikey_Freight | Crikey Freight]] for your hauling needs * [[SCRUBS]] for your blueprints * An out-of-corp hauler alt (you have three character slots on each account, why not use them?) * Other ideas and 3rd party services are explained in more detail [[Making_ISK_as_an_Explorer#Getting_loot_to_market|here]]. That all said, we understand that some people like supplementing their exploration with activities in highsec. If that describes you, then do so with one eye on Local and always be ready to flee to safety the second a war deccer (marked with a red box/white star) enters the same system you're in. Travel in areas frequented by war deccers with extreme caution. We will likely never not be a target for war decs but the more we can deny deccers kills, the less interested they will be in us. If you haven't done so already, please read [https://drive.google.com/file/d/1LwbCCOYXsMcDXfQTSzxtB-XvyVNrUZ5H/view '''Surviving and Thriving During War'''] - A beginner’s guide to limiting the effects of a highsec war declaration.<br>(Note: Now contains some slightly out-dated info). We have had a lot of fun with war deccers in the past by bringing our signature Hugs Fleets to them for some friendly and light-hearted engagement with Festival Launchers and fireworks; contracting War Hugs Party Boxes full of fun goodies like spiced wine, tobacco, and exotic dancers to them; or anchoring large secure cans full of fireworks, snowballs, and Festival Launchers along their usual routes or on trade hub undocks. These kinds of thing are strongly encouraged. By engaging in a fun and positive way, we prove once again that we do things differently and in a way that hopefully puts smiles on a few faces. Johnny Splunk has written Hugs Fleet AARs for past engagements with war deccers. These exemplify the Credo and our culture in action relative to war and should serve as examples for every member who wants to engage with war deccers. The type of aggressive response more typical of New Eden is simply not the way we deal with deccers and never will be. * [https://www.reddit.com/r/evescout/comments/2zsnq1/aar_war_is_serious_business_vs_the_pursuit_of/ Pursuit of Happiness] * [https://www.reddit.com/r/evescout/comments/2xjgpo/aar_war_is_serious_business_2282015/ Hodor vs Groot Battle Rap] Somewhere on the old subreddit, Johnny Splunk wrote a list of good reasons why we don't engage war deccers from a practical standpoint. A search didn't turn that up but the gist of it was this: They are pros at this playstyle, we're not. They will always have the advantage over us in their home systems. They are well-stocked with ships and can easily outclass anything we could conceivably bring to a pick a fight with them. '''Most importantly, we live by the Credo, which forbids initiating aggression and baiting.'''
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