FOD:Battlecruiser Armor Doctrine DPS

Following is the basics fitting we look for in our PvE Armor Battlecruiser Doctrines. We have 3 dps ships available, and 2 different fittings. Tier 1 of each ship is the alpha friendly version. After testing on a new character, you can fly one of these in a little over a week (depending on character faction)

The Tier 1 fits and relevant skills needed to train are:

Harbinger (Amarr, Energy Turrets)[edit]

Skills Required[edit]

Amarr Frigate I (33 minutes, 20 seconds)
Amarr Frigate II (2 hours, 35 minutes, 16 seconds)
Amarr Frigate III (14 hours, 38 minutes, 3 seconds)
Amarr Destroyer I (33 minutes, 20 seconds)
Amarr Destroyer II (2 hours, 35 minutes, 16 seconds)
Amarr Destroyer III (14 hours, 38 minutes, 3 seconds)
Amarr Cruiser I (1 hour, 23 minutes, 20 seconds)
Amarr Cruiser II (6 hours, 28 minutes, 8 seconds)
Amarr Cruiser III (1 day, 12 hours, 35 minutes, 11 seconds)
Amarr Battlecruiser I (1 hour, 40 minutes)
Drones II (1 hour, 17 minutes, 40 seconds)
Drones III (7 hours, 19 minutes)
Energy Grid Upgrades II (2 hours, 35 minutes, 16 seconds)
Light Drone Operation I (16 minutes, 40 seconds)
Medium Drone Operation I (33 minutes, 20 seconds)
Small Energy Turret I (16 minutes, 40 seconds)
Small Energy Turret II (1 hour, 17 minutes, 40 seconds)
Small Energy Turret III (7 hours, 19 minutes)
Medium Energy Turret I (50 minutes)
Weapon Upgrades III (14 hours, 38 minutes, 3 seconds)
Weapon Upgrades IV (3 days, 10 hours, 47 minutes, 19 seconds)
Total time: 8 days, 8 hours, 50 minutes, 39 seconds

Fit[edit]

Harbinger: FOD Alpha A-Fleet DPS
EFT
[Harbinger, FOD Alpha A-Fleet DPS]
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Heavy Modulated Energy Beam I
Core Probe Launcher I

10MN Monopropellant Enduring Afterburner
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger

Damage Control II
800mm Rolled Tungsten Compact Plates
Upgraded Multispectrum Coating I
Heat Sink II
Heat Sink II
Heat Sink II

Medium Energy Collision Accelerator II
Medium Explosive Armor Reinforcer I
Medium Kinetic Armor Reinforcer I


Acolyte I x5
Infiltrator I x5

Multifrequency M x6
Radio M x6
Standard M x6
Core Scanner Probe I x16

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Brutix (Gallente, Hybrid Turrets)[edit]

Skills Required[edit]

Drone Avionics II (1 hour, 17 minutes, 40 seconds)
Drone Avionics III (7 hours, 19 minutes)
Drones II (1 hour, 17 minutes, 40 seconds)
Drones III (7 hours, 19 minutes)
Gallente Frigate I (33 minutes, 20 seconds)
Gallente Frigate II (2 hours, 35 minutes, 16 seconds)
Gallente Frigate III (14 hours, 38 minutes, 3 seconds)
Gallente Destroyer I (33 minutes, 20 seconds)
Gallente Destroyer II (2 hours, 35 minutes, 16 seconds)
Gallente Destroyer III (14 hours, 38 minutes, 3 seconds)
Gallente Cruiser I (1 hour, 23 minutes, 20 seconds)
Gallente Cruiser II (6 hours, 28 minutes, 8 seconds)
Gallente Cruiser III (1 day, 12 hours, 35 minutes, 11 seconds)
Gallente Battlecruiser I (1 hour, 40 minutes)
Hull Upgrades III (14 hours, 38 minutes, 3 seconds)
Hull Upgrades IV (3 days, 10 hours, 47 minutes, 19 seconds)
Light Drone Operation I (16 minutes, 40 seconds)
Medium Drone Operation I (33 minutes, 20 seconds)
Small Hybrid Turret II (1 hour, 17 minutes, 40 seconds)
Small Hybrid Turret III (7 hours, 19 minutes)
Medium Hybrid Turret I (50 minutes)
Weapon Upgrades III (14 hours, 38 minutes, 3 seconds)
Weapon Upgrades IV (3 days, 10 hours, 47 minutes, 19 seconds)
Total time: 12 days, 16 hours, 47 seconds

Fit[edit]

Brutix: FOD Alpha A-Fleet DPS
EFT
[Brutix, FOD Alpha A-Fleet DPS]
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Drone Link Augmentor I

10MN Monopropellant Enduring Afterburner
F-12 Enduring Tracking Computer
Sensor Booster I

Damage Control II
Upgraded Multispectrum Coating I
Upgraded Multispectrum Coating I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Explosive Armor Reinforcer I


Hornet I x5
Vespa I x5

Antimatter Charge M x10000
Iron Charge M x10480
ECCM Script x1
Scan Resolution Script x1
Targeting Range Script x2
Optimal Range Script x3
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Hurricane (Minmatar, Projectile Turrets)[edit]

Skills Required[edit]

Drones II (1 hour, 17 minutes, 40 seconds)
Drones III (7 hours, 19 minutes)
Hull Upgrades III (14 hours, 38 minutes, 3 seconds)
Hull Upgrades IV (3 days, 10 hours, 47 minutes, 19 seconds)
Medium Drone Operation I (33 minutes, 20 seconds)
Light Drone Operation I (16 minutes, 40 seconds)
Small Projectile Turret I (16 minutes, 40 seconds)
Small Projectile Turret II (1 hour, 17 minutes, 40 seconds)
Small Projectile Turret III (7 hours, 19 minutes)
Medium Projectile Turret I (50 minutes)
Minmatar Frigate I (33 minutes, 20 seconds)
Minmatar Frigate II (2 hours, 35 minutes, 16 seconds)
Minmatar Frigate III (14 hours, 38 minutes, 3 seconds)
Minmatar Destroyer I (33 minutes, 20 seconds)
Minmatar Destroyer II (2 hours, 35 minutes, 16 seconds)
Minmatar Destroyer III (14 hours, 38 minutes, 3 seconds)
Minmatar Cruiser I (1 hour, 23 minutes, 20 seconds)
Minmatar Cruiser II (6 hours, 28 minutes, 8 seconds)
Minmatar Cruiser III (1 day, 12 hours, 35 minutes, 11 seconds)
Minmatar Battlecruiser I (1 hour, 40 minutes)
Weapon Upgrades III (14 hours, 38 minutes, 3 seconds)
Weapon Upgrades IV (3 days, 10 hours, 47 minutes, 19 seconds)
Total time: 12 days, 7 hours, 40 minutes, 47 seconds

Fit[edit]

Hurricane: FOD_Alpha-A-Fleet DPS
EFT
[Hurricane, FOD_Alpha-A-Fleet DPS]
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
Core Probe Launcher I

10MN Y-S8 Compact Afterburner
F-12 Enduring Tracking Computer
F-12 Enduring Tracking Computer
F-90 Compact Sensor Booster

Damage Control II
Kinetic Coating I
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Upgraded Multispectrum Coating I

Medium Explosive Armor Reinforcer I
Medium Trimark Armor Pump I
Medium Projectile Collision Accelerator I


Infiltrator I x4

Carbonized Lead M x4478
EMP M x4976
Phased Plasma M x5000
Core Scanner Probe I x16
Targeting Range Script x1
Optimal Range Script x2
Tracking Speed Script x2

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FITTING DIFFICULTY
EVE VERSION
0
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Conclusion[edit]

These are the minimum fits we allow on our Armour fleets. They are tried and tested and can survive what a c3 or c6 throws at it. If you are interested in flying one of these in our fleets, feel free to skill up. We have loaner ships available for you to use, you just need those minimum skills to fly them!

Feel free to add in whatever you; like/need, in respect to the tier of the module: Tier1, Meta or Tier 2 mods will be covered by SRP, Faction/Deadspace modules will not

If you do not know what to add, hit Null Flare up and we will discuss what works best for you.



Please direct any questions or concerns to Katherine Skysong or Xavec using in-game mail, discord or the forums.