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{{Template:FOD|DoctrineBC}} Following is the basics fitting we look for in our PvE Armor Battlecruiser Doctrines. We have 3 dps ships available, and 2 different fittings. Tier 1 of each ship is the alpha friendly version. After testing on a new character, you can fly one of these in a little over a week (depending on character faction) The Tier 1 fits and relevant skills needed to train are: ==Harbinger (Amarr, Energy Turrets)== ===Skills Required=== Amarr Frigate I (33 minutes, 20 seconds) Amarr Frigate II (2 hours, 35 minutes, 16 seconds) Amarr Frigate III (14 hours, 38 minutes, 3 seconds) Amarr Destroyer I (33 minutes, 20 seconds) Amarr Destroyer II (2 hours, 35 minutes, 16 seconds) Amarr Destroyer III (14 hours, 38 minutes, 3 seconds) Amarr Cruiser I (1 hour, 23 minutes, 20 seconds) Amarr Cruiser II (6 hours, 28 minutes, 8 seconds) Amarr Cruiser III (1 day, 12 hours, 35 minutes, 11 seconds) Amarr Battlecruiser I (1 hour, 40 minutes) Drones II (1 hour, 17 minutes, 40 seconds) Drones III (7 hours, 19 minutes) Energy Grid Upgrades II (2 hours, 35 minutes, 16 seconds) Light Drone Operation I (16 minutes, 40 seconds) Medium Drone Operation I (33 minutes, 20 seconds) Small Energy Turret I (16 minutes, 40 seconds) Small Energy Turret II (1 hour, 17 minutes, 40 seconds) Small Energy Turret III (7 hours, 19 minutes) Medium Energy Turret I (50 minutes) Weapon Upgrades III (14 hours, 38 minutes, 3 seconds) Weapon Upgrades IV (3 days, 10 hours, 47 minutes, 19 seconds) Total time: 8 days, 8 hours, 50 minutes, 39 seconds ===Fit=== {{ShipFitting |ship= Harbinger |fitName= FOD Alpha A-Fleet DPS |fitID= FODAlphaA-FleetDPS |low1name=Damage Control II |low1typeID=2048 |low2name=800mm Rolled Tungsten Compact Plates |low2typeID=11317 |low3name=Upgraded Multispectrum Coating I |low3typeID=16305 |low4name=Heat Sink II |low4typeID=2364 |low5name=Heat Sink II |low5typeID=2364 |low6name=Heat Sink II |low6typeID=2364 |mid1name=10MN Monopropellant Enduring Afterburner |mid1typeID=6005 |mid2name=Eutectic Compact Cap Recharger |mid2typeID=4435 |mid3name=Eutectic Compact Cap Recharger |mid3typeID=4435 |high1name=Heavy Modulated Energy Beam I |high1typeID=6963 |high2name=Heavy Modulated Energy Beam I |high2typeID=6963 |high3name=Heavy Modulated Energy Beam I |high3typeID=6963 |high4name=Heavy Modulated Energy Beam I |high4typeID=6963 |high5name=Heavy Modulated Energy Beam I |high5typeID=6963 |high6name=Heavy Modulated Energy Beam I |high6typeID=6963 |high7name=Core Probe Launcher I |high7typeID=17938 |rig1name=Medium Energy Collision Accelerator II |rig1typeID=31462 |rig2name=Medium Explosive Armor Reinforcer I |rig2typeID=31011 |rig3name=Medium Kinetic Armor Reinforcer I |rig3typeID=31023 |drone1name=Acolyte I x5 |drone1typeID=2203 |drone2name=Infiltrator I x5 |drone2typeID=2173 |charge1name=Multifrequency M x6 |charge1typeID=254 |charge2name=Radio M x6 |charge2typeID=247 |charge3name=Standard M x6 |charge3typeID=250 |charge4name=Core Scanner Probe I x16 |charge4typeID=30013 | difficulty=0 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} ==Brutix (Gallente, Hybrid Turrets)== ===Skills Required=== Drone Avionics II (1 hour, 17 minutes, 40 seconds) Drone Avionics III (7 hours, 19 minutes) Drones II (1 hour, 17 minutes, 40 seconds) Drones III (7 hours, 19 minutes) Gallente Frigate I (33 minutes, 20 seconds) Gallente Frigate II (2 hours, 35 minutes, 16 seconds) Gallente Frigate III (14 hours, 38 minutes, 3 seconds) Gallente Destroyer I (33 minutes, 20 seconds) Gallente Destroyer II (2 hours, 35 minutes, 16 seconds) Gallente Destroyer III (14 hours, 38 minutes, 3 seconds) Gallente Cruiser I (1 hour, 23 minutes, 20 seconds) Gallente Cruiser II (6 hours, 28 minutes, 8 seconds) Gallente Cruiser III (1 day, 12 hours, 35 minutes, 11 seconds) Gallente Battlecruiser I (1 hour, 40 minutes) Hull Upgrades III (14 hours, 38 minutes, 3 seconds) Hull Upgrades IV (3 days, 10 hours, 47 minutes, 19 seconds) Light Drone Operation I (16 minutes, 40 seconds) Medium Drone Operation I (33 minutes, 20 seconds) Small Hybrid Turret II (1 hour, 17 minutes, 40 seconds) Small Hybrid Turret III (7 hours, 19 minutes) Medium Hybrid Turret I (50 minutes) Weapon Upgrades III (14 hours, 38 minutes, 3 seconds) Weapon Upgrades IV (3 days, 10 hours, 47 minutes, 19 seconds) Total time: 12 days, 16 hours, 47 seconds ===Fit=== {{ShipFitting |ship= Brutix |fitName= FOD Alpha A-Fleet DPS |fitID= FODAlphaA-FleetDPS |low1name=Damage Control II |low1typeID=2048 |low2name=Upgraded Multispectrum Coating I |low2typeID=16305 |low3name=Upgraded Multispectrum Coating I |low3typeID=16305 |low4name=Magnetic Field Stabilizer II |low4typeID=10190 |low5name=Magnetic Field Stabilizer II |low5typeID=10190 |low6name=Magnetic Field Stabilizer II |low6typeID=10190 |mid1name=10MN Monopropellant Enduring Afterburner |mid1typeID=6005 |mid2name=F-12 Enduring Tracking Computer |mid2typeID=6176 |mid3name=Sensor Booster I |mid3typeID=1973 |high1name=250mm Prototype Gauss Gun |high1typeID=7367 |high2name=250mm Prototype Gauss Gun |high2typeID=7367 |high3name=250mm Prototype Gauss Gun |high3typeID=7367 |high4name=250mm Prototype Gauss Gun |high4typeID=7367 |high5name=250mm Prototype Gauss Gun |high5typeID=7367 |high6name=250mm Prototype Gauss Gun |high6typeID=7367 |high7name=Drone Link Augmentor I |high7typeID=23527 |rig1name=Medium Trimark Armor Pump I |rig1typeID=31055 |rig2name=Medium Trimark Armor Pump I |rig2typeID=31055 |rig3name=Medium Explosive Armor Reinforcer I |rig3typeID=31011 |drone1name=Hornet I x5 |drone1typeID=2464 |drone2name=Vespa I x5 |drone2typeID=15508 |charge1name=Antimatter Charge M x10000 |charge1typeID=230 |charge2name=Iron Charge M x10480 |charge2typeID=223 |charge3name=ECCM Script x1 |charge3typeID=41155 |charge4name=Scan Resolution Script x1 |charge4typeID=29011 |charge5name=Targeting Range Script x2 |charge5typeID=29009 |charge6name=Optimal Range Script x3 |charge6typeID=28999 |charge7name=Tracking Speed Script x2 |charge7typeID=29001 | difficulty=0 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} ==Hurricane (Minmatar, Projectile Turrets)== ===Skills Required=== Drones II (1 hour, 17 minutes, 40 seconds) Drones III (7 hours, 19 minutes) Hull Upgrades III (14 hours, 38 minutes, 3 seconds) Hull Upgrades IV (3 days, 10 hours, 47 minutes, 19 seconds) Medium Drone Operation I (33 minutes, 20 seconds) Light Drone Operation I (16 minutes, 40 seconds) Small Projectile Turret I (16 minutes, 40 seconds) Small Projectile Turret II (1 hour, 17 minutes, 40 seconds) Small Projectile Turret III (7 hours, 19 minutes) Medium Projectile Turret I (50 minutes) Minmatar Frigate I (33 minutes, 20 seconds) Minmatar Frigate II (2 hours, 35 minutes, 16 seconds) Minmatar Frigate III (14 hours, 38 minutes, 3 seconds) Minmatar Destroyer I (33 minutes, 20 seconds) Minmatar Destroyer II (2 hours, 35 minutes, 16 seconds) Minmatar Destroyer III (14 hours, 38 minutes, 3 seconds) Minmatar Cruiser I (1 hour, 23 minutes, 20 seconds) Minmatar Cruiser II (6 hours, 28 minutes, 8 seconds) Minmatar Cruiser III (1 day, 12 hours, 35 minutes, 11 seconds) Minmatar Battlecruiser I (1 hour, 40 minutes) Weapon Upgrades III (14 hours, 38 minutes, 3 seconds) Weapon Upgrades IV (3 days, 10 hours, 47 minutes, 19 seconds) Total time: 12 days, 7 hours, 40 minutes, 47 seconds ===Fit=== {{ShipFitting |ship= Hurricane |fitName= FOD_Alpha-A-Fleet DPS |fitID= FOD_Alpha-A-FleetDPS |low1name=Damage Control II |low1typeID=2048 |low2name=Kinetic Coating I |low2typeID=1284 |low3name=Counterbalanced Compact Gyrostabilizer |low3typeID=5933 |low4name=Counterbalanced Compact Gyrostabilizer |low4typeID=5933 |low5name=Counterbalanced Compact Gyrostabilizer |low5typeID=5933 |low6name=Upgraded Multispectrum Coating I |low6typeID=16305 |mid1name=10MN Y-S8 Compact Afterburner |mid1typeID=35656 |mid2name=F-12 Enduring Tracking Computer |mid2typeID=6176 |mid3name=F-12 Enduring Tracking Computer |mid3typeID=6176 |mid4name=F-90 Compact Sensor Booster |mid4typeID=6160 |high1name=650mm Medium 'Scout' Artillery I |high1typeID=9207 |high2name=650mm Medium 'Scout' Artillery I |high2typeID=9207 |high3name=650mm Medium 'Scout' Artillery I |high3typeID=9207 |high4name=650mm Medium 'Scout' Artillery I |high4typeID=9207 |high5name=650mm Medium 'Scout' Artillery I |high5typeID=9207 |high6name=650mm Medium 'Scout' Artillery I |high6typeID=9207 |high7name=Core Probe Launcher I |high7typeID=17938 |rig1name=Medium Explosive Armor Reinforcer I |rig1typeID=31011 |rig2name=Medium Trimark Armor Pump I |rig2typeID=31055 |rig3name=Medium Projectile Collision Accelerator I |rig3typeID=31682 |drone1name=Infiltrator I x4 |drone1typeID=2173 |charge1name=Carbonized Lead M x4478 |charge1typeID=186 |charge2name=EMP M x4976 |charge2typeID=193 |charge3name=Phased Plasma M x5000 |charge3typeID=192 |charge4name=Core Scanner Probe I x16 |charge4typeID=30013 |charge5name=Targeting Range Script x1 |charge5typeID=29009 |charge6name=Optimal Range Script x2 |charge6typeID=28999 |charge7name=Tracking Speed Script x2 |charge7typeID=29001 | difficulty=0 | version=0 | skills= | notes= | showTOC=N | showSKILLS=N | showNOTES=N | alphacanuse = N }} ==Conclusion== These are the minimum fits we allow on our Armour fleets. They are tried and tested and can survive what a c3 or c6 throws at it. If you are interested in flying one of these in our fleets, feel free to skill up. We have loaner ships available for you to use, you just need those minimum skills to fly them! Feel free to add in whatever you; like/need, in respect to the tier of the module: Tier1, Meta or Tier 2 mods will be covered by SRP, Faction/Deadspace modules will not If you do not know what to add, hit Null Flare up and we will discuss what works best for you. {{:FodPageFooter}}
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