FOD:Doctrine

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"A fleet doctrine is a a set of one or more type of ships with preset fits that are designed to complement each other increasing the overall effectiveness of the whole fleet and its probability of winning engagements or otherwise achieving the objectives of the doctrine. The purpose of the doctrine influences the fleet composition such that each fit is designed to fulfil a specific role while ensuring a uniformity of the engagement profile. Fleet Doctrines that have been tested and proven successful in various battles or trials are adopted as official doctrines for corporations to be used in specific situations. The choice of the doctrine is typically the Fleet Commander's call, while the choice of the ship within the doctrine is typically the fleet members'."
E-Uni - Doctrines
Fleet Ops has several doctrines to choose from to fit a specific task. Whether that task is to storm a C3 and cleanse it of Sleepers, or to roam any space for a Hugs Fleet. On this page we will go over the high level descriptions and provide links to specific doctrines. Some of the doctrines are Alpha friendly, like the A-BC Doctrine (Armor-Battle Cruiser) while others are not, like the Dessie Doctrine (Confessor/Hecate). Temporary links:
While the following tables will list T1, T2 and T3 ships, as an alpha you are rarely going to sit in a T2 fitted ship. However, you can spend some extra ISK on Meta modules that will provide similar advantages as the straight T2 modules - at a cost. Always, always, always check with the FC to see if it will be covered by SRP and if so, at what level. SRP is designed for the knowns: mainly the T1 and T2 ships listed below.


Hugs Doctrines[edit]

Coming soon (TM)

Dessie (T3D) Doctrines[edit]

Coming soon (TM) - NOTE: This will cover both ARC (Hive Dive) and Vulfpec (C5/C6 Wolf Rayet) Doctrines!``

C5/C6 Wolf Rayet

Alpha Type Ship Race/Weapons Training
Yes DPS Coercer (Starter) Amarr, Energy Turrets (link)
Yes DPS Catalyst (Starter) Gallente, Hybrid Turrets (link)
Yes DPS Coercer Navy Issue Amarr, Energy Turrets (link)
Yes DPS Catalyst Navy Issue Gallente, Hybrid Turrets (link)
Yes DPS Thrasher Fleet Issue Minmatar, Projectile Turrets (link)
No DPS Confessor Amarr, Energy Turrets (link)
No DPS Hecate Gallente, Hybrid Turrets (link)
No DPS Svipul Minmatar, Projectile Turrets (link)
No DPS Kikimora Triglavian, Precursor Turret (link)
No Logi Guardian: VPF Pro, "VulfCardinal" (L4) Amarr Skill Plan
No Logi Guardian: VPF Pro, "VulfPope" (L5) Amarr Skill Plan
No Command/Boosher Pontifex (Armor Boosts) Amarr, Drones (link)
No Command/Boosher Magus (Skirmish Boosts) Gallente, Drones (link)

Cruiser Doctrines[edit]

Coming soon (TM)

Strategic (T3C) Doctrines[edit]

Coming soon (TM)

Battlecruiser Doctrines[edit]

Armor

Alpha Type Ship Race/Weapons Training
Yes DPS Brutix (Alpha) Gallente, Hybrid Turrets Skill Plan
Yes DPS Harbinger (Alpha) Amarr, Energy Turrets Skill Plan
Yes DPS Hurricane (Alpha) Minmatar, Projectile Turrets Skill Plan
No DPS Brutix (Omega) Gallente, Hybrid Turrets (link)
No DPS Harbinger (Omega) Amarr, Energy Turrets (link)
No DPS Hurricane (Omega) Minmatar, Projectile Turrets (link)
Yes Logi Augoror: VPF Std, "VulfPriest" Amarr Skill Plan
No Logi Guardian: VPF Pro, "VulfCardinal" (L4) Amarr Skill Plan
No Logi Guardian: VPF Pro, "VulfPope" (L5) Amarr Skill Plan
No Command Damnation Amarr (link)
No Command Absolution Amarr (link)
No Command Eos Gallente (link)
No Command Gnosis SoCT (link)

Shield

Alpha Type Ship Race/Weapons Training
No DPS Drake Caldari, Heavy Missiles Skill Plan
No DPS Ferox Caldari, Medium Hybrid Turrets Skill Plan
No DPS Cyclone Minmatar, Heavy Missiles Skill Plan
No Logi Osprey: "Little Duckling" T1 Low Level Caldari Skill Plan
No Logi Basilisk: "Black Mamba" T2 L4 Intermediate Caldari Skill Plan
No Logi Basilisk: "Death Adder" T2 L5 Pro Caldari Skill Plan
No Command xxxx xxxxx (link)

Battleship Doctrines[edit]

Coming soon (TM)



Please direct any questions or concerns to Katherine Skysong or Xavec using in-game mail, discord or the forums.