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==Strategy 4: Using loot to manufacture high-value items== The basic idea here is to use exploration loot as the input materials in blueprints, manufacture the blueprint item and sell it on the market. Since the alternative (for using the blueprint) is to buy the input materials on the open market from sell orders, this is equivalent to selling the same loot using a sell order. If the blueprint output is easier to sell (as is often the case for higher value items that blueprints create) then this method is, with one caveate, a good way to realize ISK. The caveat? Manufacturing with that blueprint has to be profitable if used with input materials sourced from the open market. Many blueprints are not profitable and using a loss-making blueprint here is worse than selling the loot more directly using a sell order. Examples: * T1 rig blueprints use lower-value salvage materials commonly found in relic sites. * T2 rig blueprints use higher tier salvage materials, again from relic sites, and R.A.M. components from Sleeper caches.
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